Can I stow and draw the same weapon in a single turn?





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$begingroup$


I play a level 4 Eldritch Knight who is going use a longsword and whip with the dual wielder feat, which I took at level 4. As it turns out I can't cast spells with 2 weapons in my hands so I had to think of something.



Can I use the the 2 weapon interactions from the dual wielder feat on a single weapon?




You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.




I was thinking of the following order of events.




  • I start the turn with both weapons in my hands

  • I stow the whip

  • I use green flame blade with my longsword as 1d10 + GFB damage

  • I draw my whip again.


Is this possible or am I overlooking something?










share|improve this question











$endgroup$








  • 2




    $begingroup$
    What's the purpose of this trick?
    $endgroup$
    – Mark Wells
    Dec 25 '18 at 2:33


















11












$begingroup$


I play a level 4 Eldritch Knight who is going use a longsword and whip with the dual wielder feat, which I took at level 4. As it turns out I can't cast spells with 2 weapons in my hands so I had to think of something.



Can I use the the 2 weapon interactions from the dual wielder feat on a single weapon?




You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.




I was thinking of the following order of events.




  • I start the turn with both weapons in my hands

  • I stow the whip

  • I use green flame blade with my longsword as 1d10 + GFB damage

  • I draw my whip again.


Is this possible or am I overlooking something?










share|improve this question











$endgroup$








  • 2




    $begingroup$
    What's the purpose of this trick?
    $endgroup$
    – Mark Wells
    Dec 25 '18 at 2:33














11












11








11


0



$begingroup$


I play a level 4 Eldritch Knight who is going use a longsword and whip with the dual wielder feat, which I took at level 4. As it turns out I can't cast spells with 2 weapons in my hands so I had to think of something.



Can I use the the 2 weapon interactions from the dual wielder feat on a single weapon?




You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.




I was thinking of the following order of events.




  • I start the turn with both weapons in my hands

  • I stow the whip

  • I use green flame blade with my longsword as 1d10 + GFB damage

  • I draw my whip again.


Is this possible or am I overlooking something?










share|improve this question











$endgroup$




I play a level 4 Eldritch Knight who is going use a longsword and whip with the dual wielder feat, which I took at level 4. As it turns out I can't cast spells with 2 weapons in my hands so I had to think of something.



Can I use the the 2 weapon interactions from the dual wielder feat on a single weapon?




You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.




I was thinking of the following order of events.




  • I start the turn with both weapons in my hands

  • I stow the whip

  • I use green flame blade with my longsword as 1d10 + GFB damage

  • I draw my whip again.


Is this possible or am I overlooking something?







dnd-5e weapons two-weapon-fighting






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Dec 24 '18 at 14:50









mxyzplk

153k23380611




153k23380611










asked Dec 24 '18 at 14:05









darnokdarnok

1,375333




1,375333








  • 2




    $begingroup$
    What's the purpose of this trick?
    $endgroup$
    – Mark Wells
    Dec 25 '18 at 2:33














  • 2




    $begingroup$
    What's the purpose of this trick?
    $endgroup$
    – Mark Wells
    Dec 25 '18 at 2:33








2




2




$begingroup$
What's the purpose of this trick?
$endgroup$
– Mark Wells
Dec 25 '18 at 2:33




$begingroup$
What's the purpose of this trick?
$endgroup$
– Mark Wells
Dec 25 '18 at 2:33










3 Answers
3






active

oldest

votes


















26












$begingroup$

Dual Wielder only allows drawing/stowing a second weapon



Your plan would fall over at the last step because you only get one free object interaction per turn.



From "Other Activity on Your Turn" (PHB, p. 190):




You can also interact with one object or feature from the environment for free, during either your move or your action. For example, ... you could draw your weapon as part of the same action you use to attack.



[...]



If you want to interact with a second object, you need to use your action.




The Dual Wielder feat does not give you two free item interactions, it lets you draw or stow two weapons at the same time instead of one. Drawing and stowing the same weapon clearly cannot be done simultaneously, so this would require two item interactions to achieve.



The relevant benefit of the Dual Wielder feat (PHB, p. 165):





  • You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.




As it stands, your plan would only work if you waited until you next turn to draw the whip again or if you found a way to have two actions (e.g. haste, Action Surge, etc.) so that you have an extra action with which to draw the whip again.





That said, green-flame blade in particular, as I understand it, wouldn't require you to put the whip away, since it doesn't require a Somatic component and the Material component is "a weapon" (SCAG, p. 143). It goes on to say:




As part of the action used to cast this spell, you must make a melee attack with a weapon...




So you could skip all this whip juggling and just cast the spell with your action, using your blade in hand (the other hand being irrelevant).






share|improve this answer











$endgroup$









  • 1




    $begingroup$
    Technically, what the OP is wanting to do, stow and draw the same whip, is, in fact, interacting with only one object, not a second object. While it might not have been what was intended, the rules you've quoted don't preclude doing a second thing with the same object. There may be other text that precludes it, but what you've quoted so far doesn't. OTOH, what you've quoted does make it clear that the Dual Wielder feat doesn't affect this situation.
    $endgroup$
    – Makyen
    Dec 24 '18 at 21:08










  • $begingroup$
    The War Caster feat would help, right?
    $endgroup$
    – tox123
    Dec 24 '18 at 22:43










  • $begingroup$
    @NathanS Re: only needing one hand to cast green flame blade: you're totally right. But I think the OP was trying to have two hands available for the longsword so they could get the 1d10 versatile damage from the sword instead of the 1d8 one handed damage.
    $endgroup$
    – Gandalfmeansme
    Dec 25 '18 at 2:37








  • 1




    $begingroup$
    Oh, you also might want to mention that some DMs (including Jeremy Crawford ) will let you drop an item without using up your "interact with an object" for the round. Then all you'd have to worry about is an enemy using a held action to grab your dropped weapon (which only is likely if you use this tactic several times in a row). But let me stress, the answer is great as it is.
    $endgroup$
    – Gandalfmeansme
    Dec 25 '18 at 2:39



















7












$begingroup$

Short answer? No.



...because Dual Wielder isn't giving you two weapon interactions. It's making your one weapon interaction affect two weapons at a time. It doesn't let you split it up, it doesn't let you apply it twice to the same weapon. It just lets you draw both weapons at once or sheathe them both at once






share|improve this answer









$endgroup$









  • 5




    $begingroup$
    I think this is correct, but I also think that this answer could use a bit more support.
    $endgroup$
    – KorvinStarmast
    Dec 24 '18 at 14:32



















0












$begingroup$

No, because drawing your whip again at the end of the turn is not part of your move or your action.




You can also interact with one object or feature of the environment for free, during either your move or your action. For example, you could open a door during your move as you stride toward a foe, or you could draw your weapon as part of the same action you use to attack.




When you stow your whip, you're doing it in order to cast a spell (because you need a free hand).



When you draw your whip afterward, it's not in the course of anything. Your action is over. If you tried to draw it "during your move" I'd also disallow that, since (1) you can interact with an object either during your move or your action and you already interacted with it during your action, and (2) more importantly, drawing a weapon doesn't facilitate your movement.






share|improve this answer









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    3 Answers
    3






    active

    oldest

    votes








    3 Answers
    3






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    26












    $begingroup$

    Dual Wielder only allows drawing/stowing a second weapon



    Your plan would fall over at the last step because you only get one free object interaction per turn.



    From "Other Activity on Your Turn" (PHB, p. 190):




    You can also interact with one object or feature from the environment for free, during either your move or your action. For example, ... you could draw your weapon as part of the same action you use to attack.



    [...]



    If you want to interact with a second object, you need to use your action.




    The Dual Wielder feat does not give you two free item interactions, it lets you draw or stow two weapons at the same time instead of one. Drawing and stowing the same weapon clearly cannot be done simultaneously, so this would require two item interactions to achieve.



    The relevant benefit of the Dual Wielder feat (PHB, p. 165):





    • You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.




    As it stands, your plan would only work if you waited until you next turn to draw the whip again or if you found a way to have two actions (e.g. haste, Action Surge, etc.) so that you have an extra action with which to draw the whip again.





    That said, green-flame blade in particular, as I understand it, wouldn't require you to put the whip away, since it doesn't require a Somatic component and the Material component is "a weapon" (SCAG, p. 143). It goes on to say:




    As part of the action used to cast this spell, you must make a melee attack with a weapon...




    So you could skip all this whip juggling and just cast the spell with your action, using your blade in hand (the other hand being irrelevant).






    share|improve this answer











    $endgroup$









    • 1




      $begingroup$
      Technically, what the OP is wanting to do, stow and draw the same whip, is, in fact, interacting with only one object, not a second object. While it might not have been what was intended, the rules you've quoted don't preclude doing a second thing with the same object. There may be other text that precludes it, but what you've quoted so far doesn't. OTOH, what you've quoted does make it clear that the Dual Wielder feat doesn't affect this situation.
      $endgroup$
      – Makyen
      Dec 24 '18 at 21:08










    • $begingroup$
      The War Caster feat would help, right?
      $endgroup$
      – tox123
      Dec 24 '18 at 22:43










    • $begingroup$
      @NathanS Re: only needing one hand to cast green flame blade: you're totally right. But I think the OP was trying to have two hands available for the longsword so they could get the 1d10 versatile damage from the sword instead of the 1d8 one handed damage.
      $endgroup$
      – Gandalfmeansme
      Dec 25 '18 at 2:37








    • 1




      $begingroup$
      Oh, you also might want to mention that some DMs (including Jeremy Crawford ) will let you drop an item without using up your "interact with an object" for the round. Then all you'd have to worry about is an enemy using a held action to grab your dropped weapon (which only is likely if you use this tactic several times in a row). But let me stress, the answer is great as it is.
      $endgroup$
      – Gandalfmeansme
      Dec 25 '18 at 2:39
















    26












    $begingroup$

    Dual Wielder only allows drawing/stowing a second weapon



    Your plan would fall over at the last step because you only get one free object interaction per turn.



    From "Other Activity on Your Turn" (PHB, p. 190):




    You can also interact with one object or feature from the environment for free, during either your move or your action. For example, ... you could draw your weapon as part of the same action you use to attack.



    [...]



    If you want to interact with a second object, you need to use your action.




    The Dual Wielder feat does not give you two free item interactions, it lets you draw or stow two weapons at the same time instead of one. Drawing and stowing the same weapon clearly cannot be done simultaneously, so this would require two item interactions to achieve.



    The relevant benefit of the Dual Wielder feat (PHB, p. 165):





    • You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.




    As it stands, your plan would only work if you waited until you next turn to draw the whip again or if you found a way to have two actions (e.g. haste, Action Surge, etc.) so that you have an extra action with which to draw the whip again.





    That said, green-flame blade in particular, as I understand it, wouldn't require you to put the whip away, since it doesn't require a Somatic component and the Material component is "a weapon" (SCAG, p. 143). It goes on to say:




    As part of the action used to cast this spell, you must make a melee attack with a weapon...




    So you could skip all this whip juggling and just cast the spell with your action, using your blade in hand (the other hand being irrelevant).






    share|improve this answer











    $endgroup$









    • 1




      $begingroup$
      Technically, what the OP is wanting to do, stow and draw the same whip, is, in fact, interacting with only one object, not a second object. While it might not have been what was intended, the rules you've quoted don't preclude doing a second thing with the same object. There may be other text that precludes it, but what you've quoted so far doesn't. OTOH, what you've quoted does make it clear that the Dual Wielder feat doesn't affect this situation.
      $endgroup$
      – Makyen
      Dec 24 '18 at 21:08










    • $begingroup$
      The War Caster feat would help, right?
      $endgroup$
      – tox123
      Dec 24 '18 at 22:43










    • $begingroup$
      @NathanS Re: only needing one hand to cast green flame blade: you're totally right. But I think the OP was trying to have two hands available for the longsword so they could get the 1d10 versatile damage from the sword instead of the 1d8 one handed damage.
      $endgroup$
      – Gandalfmeansme
      Dec 25 '18 at 2:37








    • 1




      $begingroup$
      Oh, you also might want to mention that some DMs (including Jeremy Crawford ) will let you drop an item without using up your "interact with an object" for the round. Then all you'd have to worry about is an enemy using a held action to grab your dropped weapon (which only is likely if you use this tactic several times in a row). But let me stress, the answer is great as it is.
      $endgroup$
      – Gandalfmeansme
      Dec 25 '18 at 2:39














    26












    26








    26





    $begingroup$

    Dual Wielder only allows drawing/stowing a second weapon



    Your plan would fall over at the last step because you only get one free object interaction per turn.



    From "Other Activity on Your Turn" (PHB, p. 190):




    You can also interact with one object or feature from the environment for free, during either your move or your action. For example, ... you could draw your weapon as part of the same action you use to attack.



    [...]



    If you want to interact with a second object, you need to use your action.




    The Dual Wielder feat does not give you two free item interactions, it lets you draw or stow two weapons at the same time instead of one. Drawing and stowing the same weapon clearly cannot be done simultaneously, so this would require two item interactions to achieve.



    The relevant benefit of the Dual Wielder feat (PHB, p. 165):





    • You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.




    As it stands, your plan would only work if you waited until you next turn to draw the whip again or if you found a way to have two actions (e.g. haste, Action Surge, etc.) so that you have an extra action with which to draw the whip again.





    That said, green-flame blade in particular, as I understand it, wouldn't require you to put the whip away, since it doesn't require a Somatic component and the Material component is "a weapon" (SCAG, p. 143). It goes on to say:




    As part of the action used to cast this spell, you must make a melee attack with a weapon...




    So you could skip all this whip juggling and just cast the spell with your action, using your blade in hand (the other hand being irrelevant).






    share|improve this answer











    $endgroup$



    Dual Wielder only allows drawing/stowing a second weapon



    Your plan would fall over at the last step because you only get one free object interaction per turn.



    From "Other Activity on Your Turn" (PHB, p. 190):




    You can also interact with one object or feature from the environment for free, during either your move or your action. For example, ... you could draw your weapon as part of the same action you use to attack.



    [...]



    If you want to interact with a second object, you need to use your action.




    The Dual Wielder feat does not give you two free item interactions, it lets you draw or stow two weapons at the same time instead of one. Drawing and stowing the same weapon clearly cannot be done simultaneously, so this would require two item interactions to achieve.



    The relevant benefit of the Dual Wielder feat (PHB, p. 165):





    • You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.




    As it stands, your plan would only work if you waited until you next turn to draw the whip again or if you found a way to have two actions (e.g. haste, Action Surge, etc.) so that you have an extra action with which to draw the whip again.





    That said, green-flame blade in particular, as I understand it, wouldn't require you to put the whip away, since it doesn't require a Somatic component and the Material component is "a weapon" (SCAG, p. 143). It goes on to say:




    As part of the action used to cast this spell, you must make a melee attack with a weapon...




    So you could skip all this whip juggling and just cast the spell with your action, using your blade in hand (the other hand being irrelevant).







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Dec 25 '18 at 0:28









    V2Blast

    26.1k590159




    26.1k590159










    answered Dec 24 '18 at 14:28









    NathanSNathanS

    26.8k9128281




    26.8k9128281








    • 1




      $begingroup$
      Technically, what the OP is wanting to do, stow and draw the same whip, is, in fact, interacting with only one object, not a second object. While it might not have been what was intended, the rules you've quoted don't preclude doing a second thing with the same object. There may be other text that precludes it, but what you've quoted so far doesn't. OTOH, what you've quoted does make it clear that the Dual Wielder feat doesn't affect this situation.
      $endgroup$
      – Makyen
      Dec 24 '18 at 21:08










    • $begingroup$
      The War Caster feat would help, right?
      $endgroup$
      – tox123
      Dec 24 '18 at 22:43










    • $begingroup$
      @NathanS Re: only needing one hand to cast green flame blade: you're totally right. But I think the OP was trying to have two hands available for the longsword so they could get the 1d10 versatile damage from the sword instead of the 1d8 one handed damage.
      $endgroup$
      – Gandalfmeansme
      Dec 25 '18 at 2:37








    • 1




      $begingroup$
      Oh, you also might want to mention that some DMs (including Jeremy Crawford ) will let you drop an item without using up your "interact with an object" for the round. Then all you'd have to worry about is an enemy using a held action to grab your dropped weapon (which only is likely if you use this tactic several times in a row). But let me stress, the answer is great as it is.
      $endgroup$
      – Gandalfmeansme
      Dec 25 '18 at 2:39














    • 1




      $begingroup$
      Technically, what the OP is wanting to do, stow and draw the same whip, is, in fact, interacting with only one object, not a second object. While it might not have been what was intended, the rules you've quoted don't preclude doing a second thing with the same object. There may be other text that precludes it, but what you've quoted so far doesn't. OTOH, what you've quoted does make it clear that the Dual Wielder feat doesn't affect this situation.
      $endgroup$
      – Makyen
      Dec 24 '18 at 21:08










    • $begingroup$
      The War Caster feat would help, right?
      $endgroup$
      – tox123
      Dec 24 '18 at 22:43










    • $begingroup$
      @NathanS Re: only needing one hand to cast green flame blade: you're totally right. But I think the OP was trying to have two hands available for the longsword so they could get the 1d10 versatile damage from the sword instead of the 1d8 one handed damage.
      $endgroup$
      – Gandalfmeansme
      Dec 25 '18 at 2:37








    • 1




      $begingroup$
      Oh, you also might want to mention that some DMs (including Jeremy Crawford ) will let you drop an item without using up your "interact with an object" for the round. Then all you'd have to worry about is an enemy using a held action to grab your dropped weapon (which only is likely if you use this tactic several times in a row). But let me stress, the answer is great as it is.
      $endgroup$
      – Gandalfmeansme
      Dec 25 '18 at 2:39








    1




    1




    $begingroup$
    Technically, what the OP is wanting to do, stow and draw the same whip, is, in fact, interacting with only one object, not a second object. While it might not have been what was intended, the rules you've quoted don't preclude doing a second thing with the same object. There may be other text that precludes it, but what you've quoted so far doesn't. OTOH, what you've quoted does make it clear that the Dual Wielder feat doesn't affect this situation.
    $endgroup$
    – Makyen
    Dec 24 '18 at 21:08




    $begingroup$
    Technically, what the OP is wanting to do, stow and draw the same whip, is, in fact, interacting with only one object, not a second object. While it might not have been what was intended, the rules you've quoted don't preclude doing a second thing with the same object. There may be other text that precludes it, but what you've quoted so far doesn't. OTOH, what you've quoted does make it clear that the Dual Wielder feat doesn't affect this situation.
    $endgroup$
    – Makyen
    Dec 24 '18 at 21:08












    $begingroup$
    The War Caster feat would help, right?
    $endgroup$
    – tox123
    Dec 24 '18 at 22:43




    $begingroup$
    The War Caster feat would help, right?
    $endgroup$
    – tox123
    Dec 24 '18 at 22:43












    $begingroup$
    @NathanS Re: only needing one hand to cast green flame blade: you're totally right. But I think the OP was trying to have two hands available for the longsword so they could get the 1d10 versatile damage from the sword instead of the 1d8 one handed damage.
    $endgroup$
    – Gandalfmeansme
    Dec 25 '18 at 2:37






    $begingroup$
    @NathanS Re: only needing one hand to cast green flame blade: you're totally right. But I think the OP was trying to have two hands available for the longsword so they could get the 1d10 versatile damage from the sword instead of the 1d8 one handed damage.
    $endgroup$
    – Gandalfmeansme
    Dec 25 '18 at 2:37






    1




    1




    $begingroup$
    Oh, you also might want to mention that some DMs (including Jeremy Crawford ) will let you drop an item without using up your "interact with an object" for the round. Then all you'd have to worry about is an enemy using a held action to grab your dropped weapon (which only is likely if you use this tactic several times in a row). But let me stress, the answer is great as it is.
    $endgroup$
    – Gandalfmeansme
    Dec 25 '18 at 2:39




    $begingroup$
    Oh, you also might want to mention that some DMs (including Jeremy Crawford ) will let you drop an item without using up your "interact with an object" for the round. Then all you'd have to worry about is an enemy using a held action to grab your dropped weapon (which only is likely if you use this tactic several times in a row). But let me stress, the answer is great as it is.
    $endgroup$
    – Gandalfmeansme
    Dec 25 '18 at 2:39













    7












    $begingroup$

    Short answer? No.



    ...because Dual Wielder isn't giving you two weapon interactions. It's making your one weapon interaction affect two weapons at a time. It doesn't let you split it up, it doesn't let you apply it twice to the same weapon. It just lets you draw both weapons at once or sheathe them both at once






    share|improve this answer









    $endgroup$









    • 5




      $begingroup$
      I think this is correct, but I also think that this answer could use a bit more support.
      $endgroup$
      – KorvinStarmast
      Dec 24 '18 at 14:32
















    7












    $begingroup$

    Short answer? No.



    ...because Dual Wielder isn't giving you two weapon interactions. It's making your one weapon interaction affect two weapons at a time. It doesn't let you split it up, it doesn't let you apply it twice to the same weapon. It just lets you draw both weapons at once or sheathe them both at once






    share|improve this answer









    $endgroup$









    • 5




      $begingroup$
      I think this is correct, but I also think that this answer could use a bit more support.
      $endgroup$
      – KorvinStarmast
      Dec 24 '18 at 14:32














    7












    7








    7





    $begingroup$

    Short answer? No.



    ...because Dual Wielder isn't giving you two weapon interactions. It's making your one weapon interaction affect two weapons at a time. It doesn't let you split it up, it doesn't let you apply it twice to the same weapon. It just lets you draw both weapons at once or sheathe them both at once






    share|improve this answer









    $endgroup$



    Short answer? No.



    ...because Dual Wielder isn't giving you two weapon interactions. It's making your one weapon interaction affect two weapons at a time. It doesn't let you split it up, it doesn't let you apply it twice to the same weapon. It just lets you draw both weapons at once or sheathe them both at once







    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered Dec 24 '18 at 14:28









    Ben BardenBen Barden

    12.1k13067




    12.1k13067








    • 5




      $begingroup$
      I think this is correct, but I also think that this answer could use a bit more support.
      $endgroup$
      – KorvinStarmast
      Dec 24 '18 at 14:32














    • 5




      $begingroup$
      I think this is correct, but I also think that this answer could use a bit more support.
      $endgroup$
      – KorvinStarmast
      Dec 24 '18 at 14:32








    5




    5




    $begingroup$
    I think this is correct, but I also think that this answer could use a bit more support.
    $endgroup$
    – KorvinStarmast
    Dec 24 '18 at 14:32




    $begingroup$
    I think this is correct, but I also think that this answer could use a bit more support.
    $endgroup$
    – KorvinStarmast
    Dec 24 '18 at 14:32











    0












    $begingroup$

    No, because drawing your whip again at the end of the turn is not part of your move or your action.




    You can also interact with one object or feature of the environment for free, during either your move or your action. For example, you could open a door during your move as you stride toward a foe, or you could draw your weapon as part of the same action you use to attack.




    When you stow your whip, you're doing it in order to cast a spell (because you need a free hand).



    When you draw your whip afterward, it's not in the course of anything. Your action is over. If you tried to draw it "during your move" I'd also disallow that, since (1) you can interact with an object either during your move or your action and you already interacted with it during your action, and (2) more importantly, drawing a weapon doesn't facilitate your movement.






    share|improve this answer









    $endgroup$


















      0












      $begingroup$

      No, because drawing your whip again at the end of the turn is not part of your move or your action.




      You can also interact with one object or feature of the environment for free, during either your move or your action. For example, you could open a door during your move as you stride toward a foe, or you could draw your weapon as part of the same action you use to attack.




      When you stow your whip, you're doing it in order to cast a spell (because you need a free hand).



      When you draw your whip afterward, it's not in the course of anything. Your action is over. If you tried to draw it "during your move" I'd also disallow that, since (1) you can interact with an object either during your move or your action and you already interacted with it during your action, and (2) more importantly, drawing a weapon doesn't facilitate your movement.






      share|improve this answer









      $endgroup$
















        0












        0








        0





        $begingroup$

        No, because drawing your whip again at the end of the turn is not part of your move or your action.




        You can also interact with one object or feature of the environment for free, during either your move or your action. For example, you could open a door during your move as you stride toward a foe, or you could draw your weapon as part of the same action you use to attack.




        When you stow your whip, you're doing it in order to cast a spell (because you need a free hand).



        When you draw your whip afterward, it's not in the course of anything. Your action is over. If you tried to draw it "during your move" I'd also disallow that, since (1) you can interact with an object either during your move or your action and you already interacted with it during your action, and (2) more importantly, drawing a weapon doesn't facilitate your movement.






        share|improve this answer









        $endgroup$



        No, because drawing your whip again at the end of the turn is not part of your move or your action.




        You can also interact with one object or feature of the environment for free, during either your move or your action. For example, you could open a door during your move as you stride toward a foe, or you could draw your weapon as part of the same action you use to attack.




        When you stow your whip, you're doing it in order to cast a spell (because you need a free hand).



        When you draw your whip afterward, it's not in the course of anything. Your action is over. If you tried to draw it "during your move" I'd also disallow that, since (1) you can interact with an object either during your move or your action and you already interacted with it during your action, and (2) more importantly, drawing a weapon doesn't facilitate your movement.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Dec 25 '18 at 2:33









        Mark WellsMark Wells

        6,93811849




        6,93811849






























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