Is there a term for “the user can't use anything wrong” design?





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I'm of the opinion that the user is always using software or hardware correctly and to imply otherwise is rude, condescending, and philosophically wrong. For example, I and everyone I know pulls USB drives out of a computer without bothering to click eject. OS developers should see this and build their software to accommodate this instead of bothering users with "you did that wrong" messages.



Is this a widely-held view among UX designers/developers? Is there an official term for this philosophy?










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  • 1




    What you write about USB drives is, unfortunately, impossible physically. The OS needs to clean stuff up in the filesystem before the drive is disconnected. And the OS can not know your intentions if you don't warn it. So: what do you do if making sure something can't be done wrongly is impossible?
    – Jan Dorniak
    5 hours ago








  • 3




    This isn't true. A file system can pre-emptively do all of this. And almost all modern operating systems, even Android, do exactly this. The warning messages are there out of habit and in the vain hope it will discourage users from pulling out a memory stick whilst files are being transferred.
    – Confused
    3 hours ago






  • 2




    term = "the user is always right" ;) a play on "the customer is always right".
    – Confused
    3 hours ago










  • Pretty sure you're using those USBs wrong.
    – Robert Frost
    1 hour ago






  • 1




    @JanDorniak then the USB is designed poorly. E.g. it should be locked in until ejected, or have a catch, the release of which triggers the ejection routine.
    – Robert Frost
    1 hour ago

















up vote
4
down vote

favorite
2












I'm of the opinion that the user is always using software or hardware correctly and to imply otherwise is rude, condescending, and philosophically wrong. For example, I and everyone I know pulls USB drives out of a computer without bothering to click eject. OS developers should see this and build their software to accommodate this instead of bothering users with "you did that wrong" messages.



Is this a widely-held view among UX designers/developers? Is there an official term for this philosophy?










share|improve this question







New contributor




PascLeRasc is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
















  • 1




    What you write about USB drives is, unfortunately, impossible physically. The OS needs to clean stuff up in the filesystem before the drive is disconnected. And the OS can not know your intentions if you don't warn it. So: what do you do if making sure something can't be done wrongly is impossible?
    – Jan Dorniak
    5 hours ago








  • 3




    This isn't true. A file system can pre-emptively do all of this. And almost all modern operating systems, even Android, do exactly this. The warning messages are there out of habit and in the vain hope it will discourage users from pulling out a memory stick whilst files are being transferred.
    – Confused
    3 hours ago






  • 2




    term = "the user is always right" ;) a play on "the customer is always right".
    – Confused
    3 hours ago










  • Pretty sure you're using those USBs wrong.
    – Robert Frost
    1 hour ago






  • 1




    @JanDorniak then the USB is designed poorly. E.g. it should be locked in until ejected, or have a catch, the release of which triggers the ejection routine.
    – Robert Frost
    1 hour ago













up vote
4
down vote

favorite
2









up vote
4
down vote

favorite
2






2





I'm of the opinion that the user is always using software or hardware correctly and to imply otherwise is rude, condescending, and philosophically wrong. For example, I and everyone I know pulls USB drives out of a computer without bothering to click eject. OS developers should see this and build their software to accommodate this instead of bothering users with "you did that wrong" messages.



Is this a widely-held view among UX designers/developers? Is there an official term for this philosophy?










share|improve this question







New contributor




PascLeRasc is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











I'm of the opinion that the user is always using software or hardware correctly and to imply otherwise is rude, condescending, and philosophically wrong. For example, I and everyone I know pulls USB drives out of a computer without bothering to click eject. OS developers should see this and build their software to accommodate this instead of bothering users with "you did that wrong" messages.



Is this a widely-held view among UX designers/developers? Is there an official term for this philosophy?







user-behavior user-centered-design






share|improve this question







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PascLeRasc is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question







New contributor




PascLeRasc is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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share|improve this question




share|improve this question






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asked 7 hours ago









PascLeRasc

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New contributor





PascLeRasc is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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Check out our Code of Conduct.








  • 1




    What you write about USB drives is, unfortunately, impossible physically. The OS needs to clean stuff up in the filesystem before the drive is disconnected. And the OS can not know your intentions if you don't warn it. So: what do you do if making sure something can't be done wrongly is impossible?
    – Jan Dorniak
    5 hours ago








  • 3




    This isn't true. A file system can pre-emptively do all of this. And almost all modern operating systems, even Android, do exactly this. The warning messages are there out of habit and in the vain hope it will discourage users from pulling out a memory stick whilst files are being transferred.
    – Confused
    3 hours ago






  • 2




    term = "the user is always right" ;) a play on "the customer is always right".
    – Confused
    3 hours ago










  • Pretty sure you're using those USBs wrong.
    – Robert Frost
    1 hour ago






  • 1




    @JanDorniak then the USB is designed poorly. E.g. it should be locked in until ejected, or have a catch, the release of which triggers the ejection routine.
    – Robert Frost
    1 hour ago














  • 1




    What you write about USB drives is, unfortunately, impossible physically. The OS needs to clean stuff up in the filesystem before the drive is disconnected. And the OS can not know your intentions if you don't warn it. So: what do you do if making sure something can't be done wrongly is impossible?
    – Jan Dorniak
    5 hours ago








  • 3




    This isn't true. A file system can pre-emptively do all of this. And almost all modern operating systems, even Android, do exactly this. The warning messages are there out of habit and in the vain hope it will discourage users from pulling out a memory stick whilst files are being transferred.
    – Confused
    3 hours ago






  • 2




    term = "the user is always right" ;) a play on "the customer is always right".
    – Confused
    3 hours ago










  • Pretty sure you're using those USBs wrong.
    – Robert Frost
    1 hour ago






  • 1




    @JanDorniak then the USB is designed poorly. E.g. it should be locked in until ejected, or have a catch, the release of which triggers the ejection routine.
    – Robert Frost
    1 hour ago








1




1




What you write about USB drives is, unfortunately, impossible physically. The OS needs to clean stuff up in the filesystem before the drive is disconnected. And the OS can not know your intentions if you don't warn it. So: what do you do if making sure something can't be done wrongly is impossible?
– Jan Dorniak
5 hours ago






What you write about USB drives is, unfortunately, impossible physically. The OS needs to clean stuff up in the filesystem before the drive is disconnected. And the OS can not know your intentions if you don't warn it. So: what do you do if making sure something can't be done wrongly is impossible?
– Jan Dorniak
5 hours ago






3




3




This isn't true. A file system can pre-emptively do all of this. And almost all modern operating systems, even Android, do exactly this. The warning messages are there out of habit and in the vain hope it will discourage users from pulling out a memory stick whilst files are being transferred.
– Confused
3 hours ago




This isn't true. A file system can pre-emptively do all of this. And almost all modern operating systems, even Android, do exactly this. The warning messages are there out of habit and in the vain hope it will discourage users from pulling out a memory stick whilst files are being transferred.
– Confused
3 hours ago




2




2




term = "the user is always right" ;) a play on "the customer is always right".
– Confused
3 hours ago




term = "the user is always right" ;) a play on "the customer is always right".
– Confused
3 hours ago












Pretty sure you're using those USBs wrong.
– Robert Frost
1 hour ago




Pretty sure you're using those USBs wrong.
– Robert Frost
1 hour ago




1




1




@JanDorniak then the USB is designed poorly. E.g. it should be locked in until ejected, or have a catch, the release of which triggers the ejection routine.
– Robert Frost
1 hour ago




@JanDorniak then the USB is designed poorly. E.g. it should be locked in until ejected, or have a catch, the release of which triggers the ejection routine.
– Robert Frost
1 hour ago










3 Answers
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up vote
4
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No. It is not a widely held view among UX designers. Unfortunately.



Even less so amongst those using SO and considering themselves to be UX Designers.



I suspect this is mainly because UX design is not a rigorous field, nor do its proponents practice patience and understanding of their potential users. Perhaps even worse, they're seemingly of the belief ideal UX 'design' exists and can be discerned from data, without realising this is done through the subjectivity of themselves and their peers. This compounds because they're often the least qualified to set criteria for analysis, lacking both insight and intuition. Often not valuing these things, at all.



UX Design is one of the few fields suffering from more issues pertaining to self-selection bias than programming. Quite an achievement.






share|improve this answer




























    up vote
    1
    down vote













    This is a common UX design principle. The best error message, is to avoid an error message in the first place. There are many examples of design principles out there, but no standard set.



    Jacob Neilson used the term “Error Prevention” in his 10 usability heuristics.
    https://www.nngroup.com/articles/ten-usability-heuristics/



    "Even better than good error messages is a careful design which prevents a problem from occurring in the first place. Either eliminate error-prone conditions or check for them and present users with a confirmation option before they commit to the action."



    Apple refers to it as “User Control" in their IOS guidelines:
    https://developer.apple.com/design/human-interface-guidelines/ios/overview/themes/



    "The best apps find the correct balance between enabling users and avoiding unwanted outcomes."






    share|improve this answer




























      up vote
      0
      down vote













      User-Centered Design



      What you’re describing is a consequence of User-Centered Design (coined by Don Norman himself). I’ve heard this principle expressed as “the user is always right” and “it’s not the user’s fault”.



      As has been pointed out, this type of thinking is not common enough, even among UX professionals. The issue is that we’re trying to “fix” user behavior, rather than matching the user’s mental model.



      In your example, the user’s mental model is that the flash drive is ready and can be removed if no files are being copied to or from it. Therefore, we should design our software and hardware to match this and to prevent any errors that might occur as a result. Here are a few suggestions to accomplish this:




      1. Never keep an external drive in a dirty state longer than necessary. When writing to the drive is complete, get the filesystem into a state where it can be unplugged safely.

      2. Always show an indication or notification when a drive in use, such as when a file is being saved (which should also be done automatically!). The system should inform users as to exactly what is happening, so that they know that the drive should not be unplugged yet.

      3. Ideally, USB ports should be redesigned so that it’s possible for the computer to physically hold the device in place; the operating system would then release the drive when it’s safe to be unplugged. This would make these problems impossible. (This is how CD/DVD-RW drives work when a disc is being burned.) I don’t know if this is feasible from an engineering standpoint, but I think it should have been considered during the design process for USB-C.





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        3 Answers
        3






        active

        oldest

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        3 Answers
        3






        active

        oldest

        votes









        active

        oldest

        votes






        active

        oldest

        votes








        up vote
        4
        down vote













        No. It is not a widely held view among UX designers. Unfortunately.



        Even less so amongst those using SO and considering themselves to be UX Designers.



        I suspect this is mainly because UX design is not a rigorous field, nor do its proponents practice patience and understanding of their potential users. Perhaps even worse, they're seemingly of the belief ideal UX 'design' exists and can be discerned from data, without realising this is done through the subjectivity of themselves and their peers. This compounds because they're often the least qualified to set criteria for analysis, lacking both insight and intuition. Often not valuing these things, at all.



        UX Design is one of the few fields suffering from more issues pertaining to self-selection bias than programming. Quite an achievement.






        share|improve this answer

























          up vote
          4
          down vote













          No. It is not a widely held view among UX designers. Unfortunately.



          Even less so amongst those using SO and considering themselves to be UX Designers.



          I suspect this is mainly because UX design is not a rigorous field, nor do its proponents practice patience and understanding of their potential users. Perhaps even worse, they're seemingly of the belief ideal UX 'design' exists and can be discerned from data, without realising this is done through the subjectivity of themselves and their peers. This compounds because they're often the least qualified to set criteria for analysis, lacking both insight and intuition. Often not valuing these things, at all.



          UX Design is one of the few fields suffering from more issues pertaining to self-selection bias than programming. Quite an achievement.






          share|improve this answer























            up vote
            4
            down vote










            up vote
            4
            down vote









            No. It is not a widely held view among UX designers. Unfortunately.



            Even less so amongst those using SO and considering themselves to be UX Designers.



            I suspect this is mainly because UX design is not a rigorous field, nor do its proponents practice patience and understanding of their potential users. Perhaps even worse, they're seemingly of the belief ideal UX 'design' exists and can be discerned from data, without realising this is done through the subjectivity of themselves and their peers. This compounds because they're often the least qualified to set criteria for analysis, lacking both insight and intuition. Often not valuing these things, at all.



            UX Design is one of the few fields suffering from more issues pertaining to self-selection bias than programming. Quite an achievement.






            share|improve this answer












            No. It is not a widely held view among UX designers. Unfortunately.



            Even less so amongst those using SO and considering themselves to be UX Designers.



            I suspect this is mainly because UX design is not a rigorous field, nor do its proponents practice patience and understanding of their potential users. Perhaps even worse, they're seemingly of the belief ideal UX 'design' exists and can be discerned from data, without realising this is done through the subjectivity of themselves and their peers. This compounds because they're often the least qualified to set criteria for analysis, lacking both insight and intuition. Often not valuing these things, at all.



            UX Design is one of the few fields suffering from more issues pertaining to self-selection bias than programming. Quite an achievement.







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered 3 hours ago









            Confused

            1,765516




            1,765516
























                up vote
                1
                down vote













                This is a common UX design principle. The best error message, is to avoid an error message in the first place. There are many examples of design principles out there, but no standard set.



                Jacob Neilson used the term “Error Prevention” in his 10 usability heuristics.
                https://www.nngroup.com/articles/ten-usability-heuristics/



                "Even better than good error messages is a careful design which prevents a problem from occurring in the first place. Either eliminate error-prone conditions or check for them and present users with a confirmation option before they commit to the action."



                Apple refers to it as “User Control" in their IOS guidelines:
                https://developer.apple.com/design/human-interface-guidelines/ios/overview/themes/



                "The best apps find the correct balance between enabling users and avoiding unwanted outcomes."






                share|improve this answer

























                  up vote
                  1
                  down vote













                  This is a common UX design principle. The best error message, is to avoid an error message in the first place. There are many examples of design principles out there, but no standard set.



                  Jacob Neilson used the term “Error Prevention” in his 10 usability heuristics.
                  https://www.nngroup.com/articles/ten-usability-heuristics/



                  "Even better than good error messages is a careful design which prevents a problem from occurring in the first place. Either eliminate error-prone conditions or check for them and present users with a confirmation option before they commit to the action."



                  Apple refers to it as “User Control" in their IOS guidelines:
                  https://developer.apple.com/design/human-interface-guidelines/ios/overview/themes/



                  "The best apps find the correct balance between enabling users and avoiding unwanted outcomes."






                  share|improve this answer























                    up vote
                    1
                    down vote










                    up vote
                    1
                    down vote









                    This is a common UX design principle. The best error message, is to avoid an error message in the first place. There are many examples of design principles out there, but no standard set.



                    Jacob Neilson used the term “Error Prevention” in his 10 usability heuristics.
                    https://www.nngroup.com/articles/ten-usability-heuristics/



                    "Even better than good error messages is a careful design which prevents a problem from occurring in the first place. Either eliminate error-prone conditions or check for them and present users with a confirmation option before they commit to the action."



                    Apple refers to it as “User Control" in their IOS guidelines:
                    https://developer.apple.com/design/human-interface-guidelines/ios/overview/themes/



                    "The best apps find the correct balance between enabling users and avoiding unwanted outcomes."






                    share|improve this answer












                    This is a common UX design principle. The best error message, is to avoid an error message in the first place. There are many examples of design principles out there, but no standard set.



                    Jacob Neilson used the term “Error Prevention” in his 10 usability heuristics.
                    https://www.nngroup.com/articles/ten-usability-heuristics/



                    "Even better than good error messages is a careful design which prevents a problem from occurring in the first place. Either eliminate error-prone conditions or check for them and present users with a confirmation option before they commit to the action."



                    Apple refers to it as “User Control" in their IOS guidelines:
                    https://developer.apple.com/design/human-interface-guidelines/ios/overview/themes/



                    "The best apps find the correct balance between enabling users and avoiding unwanted outcomes."







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered 22 mins ago









                    Jeremy Franck

                    861




                    861






















                        up vote
                        0
                        down vote













                        User-Centered Design



                        What you’re describing is a consequence of User-Centered Design (coined by Don Norman himself). I’ve heard this principle expressed as “the user is always right” and “it’s not the user’s fault”.



                        As has been pointed out, this type of thinking is not common enough, even among UX professionals. The issue is that we’re trying to “fix” user behavior, rather than matching the user’s mental model.



                        In your example, the user’s mental model is that the flash drive is ready and can be removed if no files are being copied to or from it. Therefore, we should design our software and hardware to match this and to prevent any errors that might occur as a result. Here are a few suggestions to accomplish this:




                        1. Never keep an external drive in a dirty state longer than necessary. When writing to the drive is complete, get the filesystem into a state where it can be unplugged safely.

                        2. Always show an indication or notification when a drive in use, such as when a file is being saved (which should also be done automatically!). The system should inform users as to exactly what is happening, so that they know that the drive should not be unplugged yet.

                        3. Ideally, USB ports should be redesigned so that it’s possible for the computer to physically hold the device in place; the operating system would then release the drive when it’s safe to be unplugged. This would make these problems impossible. (This is how CD/DVD-RW drives work when a disc is being burned.) I don’t know if this is feasible from an engineering standpoint, but I think it should have been considered during the design process for USB-C.





                        share

























                          up vote
                          0
                          down vote













                          User-Centered Design



                          What you’re describing is a consequence of User-Centered Design (coined by Don Norman himself). I’ve heard this principle expressed as “the user is always right” and “it’s not the user’s fault”.



                          As has been pointed out, this type of thinking is not common enough, even among UX professionals. The issue is that we’re trying to “fix” user behavior, rather than matching the user’s mental model.



                          In your example, the user’s mental model is that the flash drive is ready and can be removed if no files are being copied to or from it. Therefore, we should design our software and hardware to match this and to prevent any errors that might occur as a result. Here are a few suggestions to accomplish this:




                          1. Never keep an external drive in a dirty state longer than necessary. When writing to the drive is complete, get the filesystem into a state where it can be unplugged safely.

                          2. Always show an indication or notification when a drive in use, such as when a file is being saved (which should also be done automatically!). The system should inform users as to exactly what is happening, so that they know that the drive should not be unplugged yet.

                          3. Ideally, USB ports should be redesigned so that it’s possible for the computer to physically hold the device in place; the operating system would then release the drive when it’s safe to be unplugged. This would make these problems impossible. (This is how CD/DVD-RW drives work when a disc is being burned.) I don’t know if this is feasible from an engineering standpoint, but I think it should have been considered during the design process for USB-C.





                          share























                            up vote
                            0
                            down vote










                            up vote
                            0
                            down vote









                            User-Centered Design



                            What you’re describing is a consequence of User-Centered Design (coined by Don Norman himself). I’ve heard this principle expressed as “the user is always right” and “it’s not the user’s fault”.



                            As has been pointed out, this type of thinking is not common enough, even among UX professionals. The issue is that we’re trying to “fix” user behavior, rather than matching the user’s mental model.



                            In your example, the user’s mental model is that the flash drive is ready and can be removed if no files are being copied to or from it. Therefore, we should design our software and hardware to match this and to prevent any errors that might occur as a result. Here are a few suggestions to accomplish this:




                            1. Never keep an external drive in a dirty state longer than necessary. When writing to the drive is complete, get the filesystem into a state where it can be unplugged safely.

                            2. Always show an indication or notification when a drive in use, such as when a file is being saved (which should also be done automatically!). The system should inform users as to exactly what is happening, so that they know that the drive should not be unplugged yet.

                            3. Ideally, USB ports should be redesigned so that it’s possible for the computer to physically hold the device in place; the operating system would then release the drive when it’s safe to be unplugged. This would make these problems impossible. (This is how CD/DVD-RW drives work when a disc is being burned.) I don’t know if this is feasible from an engineering standpoint, but I think it should have been considered during the design process for USB-C.





                            share












                            User-Centered Design



                            What you’re describing is a consequence of User-Centered Design (coined by Don Norman himself). I’ve heard this principle expressed as “the user is always right” and “it’s not the user’s fault”.



                            As has been pointed out, this type of thinking is not common enough, even among UX professionals. The issue is that we’re trying to “fix” user behavior, rather than matching the user’s mental model.



                            In your example, the user’s mental model is that the flash drive is ready and can be removed if no files are being copied to or from it. Therefore, we should design our software and hardware to match this and to prevent any errors that might occur as a result. Here are a few suggestions to accomplish this:




                            1. Never keep an external drive in a dirty state longer than necessary. When writing to the drive is complete, get the filesystem into a state where it can be unplugged safely.

                            2. Always show an indication or notification when a drive in use, such as when a file is being saved (which should also be done automatically!). The system should inform users as to exactly what is happening, so that they know that the drive should not be unplugged yet.

                            3. Ideally, USB ports should be redesigned so that it’s possible for the computer to physically hold the device in place; the operating system would then release the drive when it’s safe to be unplugged. This would make these problems impossible. (This is how CD/DVD-RW drives work when a disc is being burned.) I don’t know if this is feasible from an engineering standpoint, but I think it should have been considered during the design process for USB-C.






                            share











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                            answered 2 mins ago









                            David Regev

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