How does Overkill work in Hearthstone?












4















Some of the new Hearthstone cards have an "Overkill" bonus.



How does Overkill work, and are there any particular strategies that help one to take advantage of it?










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    4















    Some of the new Hearthstone cards have an "Overkill" bonus.



    How does Overkill work, and are there any particular strategies that help one to take advantage of it?










    share|improve this question



























      4












      4








      4








      Some of the new Hearthstone cards have an "Overkill" bonus.



      How does Overkill work, and are there any particular strategies that help one to take advantage of it?










      share|improve this question
















      Some of the new Hearthstone cards have an "Overkill" bonus.



      How does Overkill work, and are there any particular strategies that help one to take advantage of it?







      hearthstone






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      share|improve this question













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      edited Dec 17 '18 at 0:46









      TankorSmash

      214212




      214212










      asked Dec 16 '18 at 16:12









      JaydlesJaydles

      3,093114592




      3,093114592






















          1 Answer
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          11














          From the Hearthstone wiki (emphasis added):




          Overkill is an ability that activates whenever the card with the keyword deals damage to a character exceeding its current Health during your turn.




          It was introduced in the December 4, 2018 expansion.



          As for strategies, I believe that that is a very broad question, but a player could use it to gain tempo by slightly Overkilling a minion to summon another, such as using the 5 mana Baited Arrow to kill another minion with 2 or less health remaining, to summon a 5/5 Devilsaur at the same time.



          Ironhide Direhorn looks like another good card if it could survive a turn/attack immediately, perhaps when combo'd with Rush to let it Overkill a minion and summon a 5/5 Ironhide Runt.



          Personally, I think Totemic Smash looks like it will give the best value for a Turn 1 play if the opponent plays a card with 1 HP; or it could also be used to remove another minion if you lack 1 HP to kill it with your other minions on board, in order to Overkill by 1 HP.






          share|improve this answer





















          • 1





            This is great! I'll upvote tonight. I MAY have hit my upvote limit catching up with good posts I'd missed in my questing for hats, but I'll circle back as soon as they reset - thanks!

            – Jaydles
            Dec 16 '18 at 16:31






          • 1





            In general, it seems there are few basic ways this is to be utilised. 1. impede momentum of cheap decks. 2. buff a card to reach its overkill effect 3. debuff an enemy monster to reach your own overkill 4. setup for overkill on next turn by doing damage to a minion this turn. Strategies can build up from there depending on the exact overkill effects chosen.

            – VLAZ
            Dec 17 '18 at 6:58











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          1 Answer
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          1 Answer
          1






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          active

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          11














          From the Hearthstone wiki (emphasis added):




          Overkill is an ability that activates whenever the card with the keyword deals damage to a character exceeding its current Health during your turn.




          It was introduced in the December 4, 2018 expansion.



          As for strategies, I believe that that is a very broad question, but a player could use it to gain tempo by slightly Overkilling a minion to summon another, such as using the 5 mana Baited Arrow to kill another minion with 2 or less health remaining, to summon a 5/5 Devilsaur at the same time.



          Ironhide Direhorn looks like another good card if it could survive a turn/attack immediately, perhaps when combo'd with Rush to let it Overkill a minion and summon a 5/5 Ironhide Runt.



          Personally, I think Totemic Smash looks like it will give the best value for a Turn 1 play if the opponent plays a card with 1 HP; or it could also be used to remove another minion if you lack 1 HP to kill it with your other minions on board, in order to Overkill by 1 HP.






          share|improve this answer





















          • 1





            This is great! I'll upvote tonight. I MAY have hit my upvote limit catching up with good posts I'd missed in my questing for hats, but I'll circle back as soon as they reset - thanks!

            – Jaydles
            Dec 16 '18 at 16:31






          • 1





            In general, it seems there are few basic ways this is to be utilised. 1. impede momentum of cheap decks. 2. buff a card to reach its overkill effect 3. debuff an enemy monster to reach your own overkill 4. setup for overkill on next turn by doing damage to a minion this turn. Strategies can build up from there depending on the exact overkill effects chosen.

            – VLAZ
            Dec 17 '18 at 6:58
















          11














          From the Hearthstone wiki (emphasis added):




          Overkill is an ability that activates whenever the card with the keyword deals damage to a character exceeding its current Health during your turn.




          It was introduced in the December 4, 2018 expansion.



          As for strategies, I believe that that is a very broad question, but a player could use it to gain tempo by slightly Overkilling a minion to summon another, such as using the 5 mana Baited Arrow to kill another minion with 2 or less health remaining, to summon a 5/5 Devilsaur at the same time.



          Ironhide Direhorn looks like another good card if it could survive a turn/attack immediately, perhaps when combo'd with Rush to let it Overkill a minion and summon a 5/5 Ironhide Runt.



          Personally, I think Totemic Smash looks like it will give the best value for a Turn 1 play if the opponent plays a card with 1 HP; or it could also be used to remove another minion if you lack 1 HP to kill it with your other minions on board, in order to Overkill by 1 HP.






          share|improve this answer





















          • 1





            This is great! I'll upvote tonight. I MAY have hit my upvote limit catching up with good posts I'd missed in my questing for hats, but I'll circle back as soon as they reset - thanks!

            – Jaydles
            Dec 16 '18 at 16:31






          • 1





            In general, it seems there are few basic ways this is to be utilised. 1. impede momentum of cheap decks. 2. buff a card to reach its overkill effect 3. debuff an enemy monster to reach your own overkill 4. setup for overkill on next turn by doing damage to a minion this turn. Strategies can build up from there depending on the exact overkill effects chosen.

            – VLAZ
            Dec 17 '18 at 6:58














          11












          11








          11







          From the Hearthstone wiki (emphasis added):




          Overkill is an ability that activates whenever the card with the keyword deals damage to a character exceeding its current Health during your turn.




          It was introduced in the December 4, 2018 expansion.



          As for strategies, I believe that that is a very broad question, but a player could use it to gain tempo by slightly Overkilling a minion to summon another, such as using the 5 mana Baited Arrow to kill another minion with 2 or less health remaining, to summon a 5/5 Devilsaur at the same time.



          Ironhide Direhorn looks like another good card if it could survive a turn/attack immediately, perhaps when combo'd with Rush to let it Overkill a minion and summon a 5/5 Ironhide Runt.



          Personally, I think Totemic Smash looks like it will give the best value for a Turn 1 play if the opponent plays a card with 1 HP; or it could also be used to remove another minion if you lack 1 HP to kill it with your other minions on board, in order to Overkill by 1 HP.






          share|improve this answer















          From the Hearthstone wiki (emphasis added):




          Overkill is an ability that activates whenever the card with the keyword deals damage to a character exceeding its current Health during your turn.




          It was introduced in the December 4, 2018 expansion.



          As for strategies, I believe that that is a very broad question, but a player could use it to gain tempo by slightly Overkilling a minion to summon another, such as using the 5 mana Baited Arrow to kill another minion with 2 or less health remaining, to summon a 5/5 Devilsaur at the same time.



          Ironhide Direhorn looks like another good card if it could survive a turn/attack immediately, perhaps when combo'd with Rush to let it Overkill a minion and summon a 5/5 Ironhide Runt.



          Personally, I think Totemic Smash looks like it will give the best value for a Turn 1 play if the opponent plays a card with 1 HP; or it could also be used to remove another minion if you lack 1 HP to kill it with your other minions on board, in order to Overkill by 1 HP.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Dec 17 '18 at 1:32









          Chris Hayes

          3,9662430




          3,9662430










          answered Dec 16 '18 at 16:27









          YuuYuu

          2,41941739




          2,41941739








          • 1





            This is great! I'll upvote tonight. I MAY have hit my upvote limit catching up with good posts I'd missed in my questing for hats, but I'll circle back as soon as they reset - thanks!

            – Jaydles
            Dec 16 '18 at 16:31






          • 1





            In general, it seems there are few basic ways this is to be utilised. 1. impede momentum of cheap decks. 2. buff a card to reach its overkill effect 3. debuff an enemy monster to reach your own overkill 4. setup for overkill on next turn by doing damage to a minion this turn. Strategies can build up from there depending on the exact overkill effects chosen.

            – VLAZ
            Dec 17 '18 at 6:58














          • 1





            This is great! I'll upvote tonight. I MAY have hit my upvote limit catching up with good posts I'd missed in my questing for hats, but I'll circle back as soon as they reset - thanks!

            – Jaydles
            Dec 16 '18 at 16:31






          • 1





            In general, it seems there are few basic ways this is to be utilised. 1. impede momentum of cheap decks. 2. buff a card to reach its overkill effect 3. debuff an enemy monster to reach your own overkill 4. setup for overkill on next turn by doing damage to a minion this turn. Strategies can build up from there depending on the exact overkill effects chosen.

            – VLAZ
            Dec 17 '18 at 6:58








          1




          1





          This is great! I'll upvote tonight. I MAY have hit my upvote limit catching up with good posts I'd missed in my questing for hats, but I'll circle back as soon as they reset - thanks!

          – Jaydles
          Dec 16 '18 at 16:31





          This is great! I'll upvote tonight. I MAY have hit my upvote limit catching up with good posts I'd missed in my questing for hats, but I'll circle back as soon as they reset - thanks!

          – Jaydles
          Dec 16 '18 at 16:31




          1




          1





          In general, it seems there are few basic ways this is to be utilised. 1. impede momentum of cheap decks. 2. buff a card to reach its overkill effect 3. debuff an enemy monster to reach your own overkill 4. setup for overkill on next turn by doing damage to a minion this turn. Strategies can build up from there depending on the exact overkill effects chosen.

          – VLAZ
          Dec 17 '18 at 6:58





          In general, it seems there are few basic ways this is to be utilised. 1. impede momentum of cheap decks. 2. buff a card to reach its overkill effect 3. debuff an enemy monster to reach your own overkill 4. setup for overkill on next turn by doing damage to a minion this turn. Strategies can build up from there depending on the exact overkill effects chosen.

          – VLAZ
          Dec 17 '18 at 6:58


















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