Can the Defensive Duelist feat be used at the same time as the Uncanny Dodge Rogue feature?












5












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I'm making a Bladesinger (Wizard)/Swashbuckler (Rogue) Multiclass.



Can the Rogue's Uncanny Dodge class feature be used at the same time as the Defensive Duelist feat?










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$endgroup$

















    5












    $begingroup$


    I'm making a Bladesinger (Wizard)/Swashbuckler (Rogue) Multiclass.



    Can the Rogue's Uncanny Dodge class feature be used at the same time as the Defensive Duelist feat?










    share|improve this question











    $endgroup$















      5












      5








      5





      $begingroup$


      I'm making a Bladesinger (Wizard)/Swashbuckler (Rogue) Multiclass.



      Can the Rogue's Uncanny Dodge class feature be used at the same time as the Defensive Duelist feat?










      share|improve this question











      $endgroup$




      I'm making a Bladesinger (Wizard)/Swashbuckler (Rogue) Multiclass.



      Can the Rogue's Uncanny Dodge class feature be used at the same time as the Defensive Duelist feat?







      dnd-5e feats class-feature rogue reactions






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      edited Dec 23 '18 at 5:43









      V2Blast

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      asked Dec 23 '18 at 1:18









      TribalBearWarriorTribalBearWarrior

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          13












          $begingroup$

          No, you need to choose one or the other



          Each of them uses your reaction, which is a part of the "action economy" for a round/turn in D&D 5e. You get one reaction each round; choose which one of these you want to do: the Defensive Duelist feat, or the rogue's Uncanny Dodge.



          The Defensive Duelist feat (PHB, p. 165) says:




          When you are wielding a finesse weapon with which you are proficient
          and another creature hits you with a melee attack, you can use your
          reaction to add your proficiency bonus to your AC for that att⁠ack,
          potentially causing the a⁠ttack to miss you.




          The rogue's Uncanny Dodge feature says:




          Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.




          You can only take one reaction until the start of your next turn:




          When you take a reaction, you can’t take another one until the start
          of your next turn. If the reaction interrupts another creature’s turn,
          that creature can continue its turn right after the reaction. (Basic Rules, "Reactions", p. 73)




          When should you choose which?



          If you are pretty sure that a slight boost in AC will render the hit a miss, use that one. Zero damage is better than half damage.



          If a boost in AC won't stop it being a hit, use the class ability to halve the damage.






          share|improve this answer











          $endgroup$













          • $begingroup$
            "You get one reaction on another creature's turn" - Reactions aren't limited to other creatures' turns. You could use it on your own turn if the trigger for that reaction occurs (e.g. you get hit by an opportunity attack as you move).
            $endgroup$
            – V2Blast
            Dec 23 '18 at 5:45








          • 1




            $begingroup$
            @V2Blast Yeah, fixed that, good catch.
            $endgroup$
            – KorvinStarmast
            Dec 23 '18 at 13:11












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          1 Answer
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          1 Answer
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          13












          $begingroup$

          No, you need to choose one or the other



          Each of them uses your reaction, which is a part of the "action economy" for a round/turn in D&D 5e. You get one reaction each round; choose which one of these you want to do: the Defensive Duelist feat, or the rogue's Uncanny Dodge.



          The Defensive Duelist feat (PHB, p. 165) says:




          When you are wielding a finesse weapon with which you are proficient
          and another creature hits you with a melee attack, you can use your
          reaction to add your proficiency bonus to your AC for that att⁠ack,
          potentially causing the a⁠ttack to miss you.




          The rogue's Uncanny Dodge feature says:




          Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.




          You can only take one reaction until the start of your next turn:




          When you take a reaction, you can’t take another one until the start
          of your next turn. If the reaction interrupts another creature’s turn,
          that creature can continue its turn right after the reaction. (Basic Rules, "Reactions", p. 73)




          When should you choose which?



          If you are pretty sure that a slight boost in AC will render the hit a miss, use that one. Zero damage is better than half damage.



          If a boost in AC won't stop it being a hit, use the class ability to halve the damage.






          share|improve this answer











          $endgroup$













          • $begingroup$
            "You get one reaction on another creature's turn" - Reactions aren't limited to other creatures' turns. You could use it on your own turn if the trigger for that reaction occurs (e.g. you get hit by an opportunity attack as you move).
            $endgroup$
            – V2Blast
            Dec 23 '18 at 5:45








          • 1




            $begingroup$
            @V2Blast Yeah, fixed that, good catch.
            $endgroup$
            – KorvinStarmast
            Dec 23 '18 at 13:11
















          13












          $begingroup$

          No, you need to choose one or the other



          Each of them uses your reaction, which is a part of the "action economy" for a round/turn in D&D 5e. You get one reaction each round; choose which one of these you want to do: the Defensive Duelist feat, or the rogue's Uncanny Dodge.



          The Defensive Duelist feat (PHB, p. 165) says:




          When you are wielding a finesse weapon with which you are proficient
          and another creature hits you with a melee attack, you can use your
          reaction to add your proficiency bonus to your AC for that att⁠ack,
          potentially causing the a⁠ttack to miss you.




          The rogue's Uncanny Dodge feature says:




          Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.




          You can only take one reaction until the start of your next turn:




          When you take a reaction, you can’t take another one until the start
          of your next turn. If the reaction interrupts another creature’s turn,
          that creature can continue its turn right after the reaction. (Basic Rules, "Reactions", p. 73)




          When should you choose which?



          If you are pretty sure that a slight boost in AC will render the hit a miss, use that one. Zero damage is better than half damage.



          If a boost in AC won't stop it being a hit, use the class ability to halve the damage.






          share|improve this answer











          $endgroup$













          • $begingroup$
            "You get one reaction on another creature's turn" - Reactions aren't limited to other creatures' turns. You could use it on your own turn if the trigger for that reaction occurs (e.g. you get hit by an opportunity attack as you move).
            $endgroup$
            – V2Blast
            Dec 23 '18 at 5:45








          • 1




            $begingroup$
            @V2Blast Yeah, fixed that, good catch.
            $endgroup$
            – KorvinStarmast
            Dec 23 '18 at 13:11














          13












          13








          13





          $begingroup$

          No, you need to choose one or the other



          Each of them uses your reaction, which is a part of the "action economy" for a round/turn in D&D 5e. You get one reaction each round; choose which one of these you want to do: the Defensive Duelist feat, or the rogue's Uncanny Dodge.



          The Defensive Duelist feat (PHB, p. 165) says:




          When you are wielding a finesse weapon with which you are proficient
          and another creature hits you with a melee attack, you can use your
          reaction to add your proficiency bonus to your AC for that att⁠ack,
          potentially causing the a⁠ttack to miss you.




          The rogue's Uncanny Dodge feature says:




          Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.




          You can only take one reaction until the start of your next turn:




          When you take a reaction, you can’t take another one until the start
          of your next turn. If the reaction interrupts another creature’s turn,
          that creature can continue its turn right after the reaction. (Basic Rules, "Reactions", p. 73)




          When should you choose which?



          If you are pretty sure that a slight boost in AC will render the hit a miss, use that one. Zero damage is better than half damage.



          If a boost in AC won't stop it being a hit, use the class ability to halve the damage.






          share|improve this answer











          $endgroup$



          No, you need to choose one or the other



          Each of them uses your reaction, which is a part of the "action economy" for a round/turn in D&D 5e. You get one reaction each round; choose which one of these you want to do: the Defensive Duelist feat, or the rogue's Uncanny Dodge.



          The Defensive Duelist feat (PHB, p. 165) says:




          When you are wielding a finesse weapon with which you are proficient
          and another creature hits you with a melee attack, you can use your
          reaction to add your proficiency bonus to your AC for that att⁠ack,
          potentially causing the a⁠ttack to miss you.




          The rogue's Uncanny Dodge feature says:




          Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.




          You can only take one reaction until the start of your next turn:




          When you take a reaction, you can’t take another one until the start
          of your next turn. If the reaction interrupts another creature’s turn,
          that creature can continue its turn right after the reaction. (Basic Rules, "Reactions", p. 73)




          When should you choose which?



          If you are pretty sure that a slight boost in AC will render the hit a miss, use that one. Zero damage is better than half damage.



          If a boost in AC won't stop it being a hit, use the class ability to halve the damage.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Dec 23 '18 at 13:11

























          answered Dec 23 '18 at 1:27









          KorvinStarmastKorvinStarmast

          82.7k20257445




          82.7k20257445












          • $begingroup$
            "You get one reaction on another creature's turn" - Reactions aren't limited to other creatures' turns. You could use it on your own turn if the trigger for that reaction occurs (e.g. you get hit by an opportunity attack as you move).
            $endgroup$
            – V2Blast
            Dec 23 '18 at 5:45








          • 1




            $begingroup$
            @V2Blast Yeah, fixed that, good catch.
            $endgroup$
            – KorvinStarmast
            Dec 23 '18 at 13:11


















          • $begingroup$
            "You get one reaction on another creature's turn" - Reactions aren't limited to other creatures' turns. You could use it on your own turn if the trigger for that reaction occurs (e.g. you get hit by an opportunity attack as you move).
            $endgroup$
            – V2Blast
            Dec 23 '18 at 5:45








          • 1




            $begingroup$
            @V2Blast Yeah, fixed that, good catch.
            $endgroup$
            – KorvinStarmast
            Dec 23 '18 at 13:11
















          $begingroup$
          "You get one reaction on another creature's turn" - Reactions aren't limited to other creatures' turns. You could use it on your own turn if the trigger for that reaction occurs (e.g. you get hit by an opportunity attack as you move).
          $endgroup$
          – V2Blast
          Dec 23 '18 at 5:45






          $begingroup$
          "You get one reaction on another creature's turn" - Reactions aren't limited to other creatures' turns. You could use it on your own turn if the trigger for that reaction occurs (e.g. you get hit by an opportunity attack as you move).
          $endgroup$
          – V2Blast
          Dec 23 '18 at 5:45






          1




          1




          $begingroup$
          @V2Blast Yeah, fixed that, good catch.
          $endgroup$
          – KorvinStarmast
          Dec 23 '18 at 13:11




          $begingroup$
          @V2Blast Yeah, fixed that, good catch.
          $endgroup$
          – KorvinStarmast
          Dec 23 '18 at 13:11


















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