Character Optimization: Shillelagh Whirlwind





.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ margin-bottom:0;
}







8












$begingroup$


I'd like to optimize my character concept:



I want my main damage source to be a Shillelagh'd weapon and squeeze that source for all it's worth.



Table character limitations:




  • Character is level 5

  • Point buy for level 1 ability scores

  • No multiclassing allowed

  • Variant Humans and Duergar are banned

  • Each character gets a free feat at level 1, provided they qualify for that feat at level 1

  • All official sources are allowed and can be mixed, but UA is only allowed on a per case basis (so preferably not used), no homebrew


Optimization Goals:




  • Highest average damage per round possible, using Shillelagh

  • Secondary goal is highest effective number of hit points, assuming a well mixed pool of damage sources


Bonus points for:




  • Not using UA

  • Actually having a use for my Wisdom score besides whacking with Shillelagh


So far I have:




  • Hill dwarf for the juicy Con and Wis + free HP

  • Go Fighter, archetype Champion for extra attack DPR and heavy armor + shield + armored fighting style

  • Take Magic Initiate feat level 1 for Shillelagh + absorb elements

  • Pump Wis with ASI










share|improve this question











$endgroup$








  • 2




    $begingroup$
    Why the close vote? Question seems clear enough
    $endgroup$
    – BlueMoon93
    4 hours ago






  • 1




    $begingroup$
    Why not just play a character that you would enjoy? There's soooo more to D&D than combat and min/maxing a character.
    $endgroup$
    – SaggingRufus
    28 mins ago






  • 2




    $begingroup$
    @SaggingRufus Yes, like letting people play the way they want. But since you asked: This table's DM is notorious for fitting as many deadly encounters in an adventuring day as he can. As such, a suboptimal build I would enjoy (<-!) playing better be min/maxed if I want the character to survive even one session.
    $endgroup$
    – DonFusili
    26 mins ago




















8












$begingroup$


I'd like to optimize my character concept:



I want my main damage source to be a Shillelagh'd weapon and squeeze that source for all it's worth.



Table character limitations:




  • Character is level 5

  • Point buy for level 1 ability scores

  • No multiclassing allowed

  • Variant Humans and Duergar are banned

  • Each character gets a free feat at level 1, provided they qualify for that feat at level 1

  • All official sources are allowed and can be mixed, but UA is only allowed on a per case basis (so preferably not used), no homebrew


Optimization Goals:




  • Highest average damage per round possible, using Shillelagh

  • Secondary goal is highest effective number of hit points, assuming a well mixed pool of damage sources


Bonus points for:




  • Not using UA

  • Actually having a use for my Wisdom score besides whacking with Shillelagh


So far I have:




  • Hill dwarf for the juicy Con and Wis + free HP

  • Go Fighter, archetype Champion for extra attack DPR and heavy armor + shield + armored fighting style

  • Take Magic Initiate feat level 1 for Shillelagh + absorb elements

  • Pump Wis with ASI










share|improve this question











$endgroup$








  • 2




    $begingroup$
    Why the close vote? Question seems clear enough
    $endgroup$
    – BlueMoon93
    4 hours ago






  • 1




    $begingroup$
    Why not just play a character that you would enjoy? There's soooo more to D&D than combat and min/maxing a character.
    $endgroup$
    – SaggingRufus
    28 mins ago






  • 2




    $begingroup$
    @SaggingRufus Yes, like letting people play the way they want. But since you asked: This table's DM is notorious for fitting as many deadly encounters in an adventuring day as he can. As such, a suboptimal build I would enjoy (<-!) playing better be min/maxed if I want the character to survive even one session.
    $endgroup$
    – DonFusili
    26 mins ago
















8












8








8


2



$begingroup$


I'd like to optimize my character concept:



I want my main damage source to be a Shillelagh'd weapon and squeeze that source for all it's worth.



Table character limitations:




  • Character is level 5

  • Point buy for level 1 ability scores

  • No multiclassing allowed

  • Variant Humans and Duergar are banned

  • Each character gets a free feat at level 1, provided they qualify for that feat at level 1

  • All official sources are allowed and can be mixed, but UA is only allowed on a per case basis (so preferably not used), no homebrew


Optimization Goals:




  • Highest average damage per round possible, using Shillelagh

  • Secondary goal is highest effective number of hit points, assuming a well mixed pool of damage sources


Bonus points for:




  • Not using UA

  • Actually having a use for my Wisdom score besides whacking with Shillelagh


So far I have:




  • Hill dwarf for the juicy Con and Wis + free HP

  • Go Fighter, archetype Champion for extra attack DPR and heavy armor + shield + armored fighting style

  • Take Magic Initiate feat level 1 for Shillelagh + absorb elements

  • Pump Wis with ASI










share|improve this question











$endgroup$




I'd like to optimize my character concept:



I want my main damage source to be a Shillelagh'd weapon and squeeze that source for all it's worth.



Table character limitations:




  • Character is level 5

  • Point buy for level 1 ability scores

  • No multiclassing allowed

  • Variant Humans and Duergar are banned

  • Each character gets a free feat at level 1, provided they qualify for that feat at level 1

  • All official sources are allowed and can be mixed, but UA is only allowed on a per case basis (so preferably not used), no homebrew


Optimization Goals:




  • Highest average damage per round possible, using Shillelagh

  • Secondary goal is highest effective number of hit points, assuming a well mixed pool of damage sources


Bonus points for:




  • Not using UA

  • Actually having a use for my Wisdom score besides whacking with Shillelagh


So far I have:




  • Hill dwarf for the juicy Con and Wis + free HP

  • Go Fighter, archetype Champion for extra attack DPR and heavy armor + shield + armored fighting style

  • Take Magic Initiate feat level 1 for Shillelagh + absorb elements

  • Pump Wis with ASI







dnd-5e character-creation optimization damage cantrips






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 5 hours ago









V2Blast

27.8k598169




27.8k598169










asked 7 hours ago









DonFusiliDonFusili

791413




791413








  • 2




    $begingroup$
    Why the close vote? Question seems clear enough
    $endgroup$
    – BlueMoon93
    4 hours ago






  • 1




    $begingroup$
    Why not just play a character that you would enjoy? There's soooo more to D&D than combat and min/maxing a character.
    $endgroup$
    – SaggingRufus
    28 mins ago






  • 2




    $begingroup$
    @SaggingRufus Yes, like letting people play the way they want. But since you asked: This table's DM is notorious for fitting as many deadly encounters in an adventuring day as he can. As such, a suboptimal build I would enjoy (<-!) playing better be min/maxed if I want the character to survive even one session.
    $endgroup$
    – DonFusili
    26 mins ago
















  • 2




    $begingroup$
    Why the close vote? Question seems clear enough
    $endgroup$
    – BlueMoon93
    4 hours ago






  • 1




    $begingroup$
    Why not just play a character that you would enjoy? There's soooo more to D&D than combat and min/maxing a character.
    $endgroup$
    – SaggingRufus
    28 mins ago






  • 2




    $begingroup$
    @SaggingRufus Yes, like letting people play the way they want. But since you asked: This table's DM is notorious for fitting as many deadly encounters in an adventuring day as he can. As such, a suboptimal build I would enjoy (<-!) playing better be min/maxed if I want the character to survive even one session.
    $endgroup$
    – DonFusili
    26 mins ago










2




2




$begingroup$
Why the close vote? Question seems clear enough
$endgroup$
– BlueMoon93
4 hours ago




$begingroup$
Why the close vote? Question seems clear enough
$endgroup$
– BlueMoon93
4 hours ago




1




1




$begingroup$
Why not just play a character that you would enjoy? There's soooo more to D&D than combat and min/maxing a character.
$endgroup$
– SaggingRufus
28 mins ago




$begingroup$
Why not just play a character that you would enjoy? There's soooo more to D&D than combat and min/maxing a character.
$endgroup$
– SaggingRufus
28 mins ago




2




2




$begingroup$
@SaggingRufus Yes, like letting people play the way they want. But since you asked: This table's DM is notorious for fitting as many deadly encounters in an adventuring day as he can. As such, a suboptimal build I would enjoy (<-!) playing better be min/maxed if I want the character to survive even one session.
$endgroup$
– DonFusili
26 mins ago






$begingroup$
@SaggingRufus Yes, like letting people play the way they want. But since you asked: This table's DM is notorious for fitting as many deadly encounters in an adventuring day as he can. As such, a suboptimal build I would enjoy (<-!) playing better be min/maxed if I want the character to survive even one session.
$endgroup$
– DonFusili
26 mins ago












2 Answers
2






active

oldest

votes


















4












$begingroup$

Hunter Ranger



Combat-wise, you get:




  • Dueling fighting style

  • Extra Attack, Hunter's Prey (your pick)

  • Spells (like Hunter's Mark)


You also get Favored Enemy, Natural Explorer and non-combat spells, for utility. Assuming you have cast Shillelagh, Hunter's Mark (at level 5, you can do this 6 times a day) and chosen Colossus Slayer, this means you make 3d8+2d6+4+WIS*2 when you land both your attacks on a single-target.



Compared with the Fighter, you lose some AC (medium-armor only), but you may not have disadvantage on Stealth checks, depending on which armor you choose to use. You also lose Second Wind and Action Surge (each once per short rest), and Improved Critical. I haven't done the math for Champion, but I think at level 5 you can out-DPR it as a Hunter Ranger.






share|improve this answer











$endgroup$









  • 3




    $begingroup$
    "You also lose some HP"; Rangers and Fighters both have d10 hit die, so where is this loss coming from? Also, it might be worth making explicit that Shillelagh would have to come from Magic Initiate... or Wood Elf Magic (Xanathar's feat) if the race is Wood Elf (the race also gives +1 WIS).
    $endgroup$
    – NathanS
    3 hours ago








  • 3




    $begingroup$
    The damage for 2 hits should include 2d6, as hunter's mark will proc on every hit.
    $endgroup$
    – Szega
    3 hours ago










  • $begingroup$
    Fixed, my bad! Thought rangers had smaller hit die, and forgot about Hunters Mark
    $endgroup$
    – BlueMoon93
    2 hours ago








  • 1




    $begingroup$
    Wood Elf would open up the U.A. Feat Elven Accuracy, allowing a reroll of an advantage die(later levels).
    $endgroup$
    – Alk
    2 hours ago










  • $begingroup$
    @Alk OP says no UA; however, Elven Accuracy made it into Xanathar's so it's not UA anymore. This could be taken at level 4 instead of the WIS bump potentially (still need to use the level 1 feat to gain access to shillelagh though).
    $endgroup$
    – NathanS
    1 hour ago





















2












$begingroup$

As an alternative to a generic anything-with-Extra-Attack-answer:



Draconic Sorcerer 5.



Benefits:
Twinned Green Flame Blade, allowing you to set your stick on fire and bash two people at once for 1d8 (bludgeoning) + 1d8 (fire) + Wis-mod, and if those enemies are adjacent to each other they each take an extra 1d8 + Cha-mod fire.

Draconic Sorcerer gets an increased AC and extra health (stack it with Hill Dwarf to have an unreasonably healthy sorcerer).
Haste will allow you to get another stickbash out every turn, while ensuring your enemies can't flee from your stick.
Shield will give you a ton of survivability to stick around in melee.



The downside of this is a bit of multi-ability-dependency in the build, but there are plenty of sorcerer spells that don't use charisma at all - selecting those (haste, blink, mirror image, blur, etc..) allows you to go all in on the Wisdom-melee style.






share|improve this answer









$endgroup$













  • $begingroup$
    I don't think you're raw allowed to use twinned green flame blade because it can hit an additional target, or something similarly silly.
    $endgroup$
    – goodguy5
    1 hour ago










  • $begingroup$
    I love your answer, so +1, but feel like it doesn't really answer the question that's specifically about optimization. I'll definitely play this character at another, less lethal table, but will have to accept another answer.
    $endgroup$
    – DonFusili
    25 mins ago












Your Answer








StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "122"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});

function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});


}
});














draft saved

draft discarded


















StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f146820%2fcharacter-optimization-shillelagh-whirlwind%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown

























2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









4












$begingroup$

Hunter Ranger



Combat-wise, you get:




  • Dueling fighting style

  • Extra Attack, Hunter's Prey (your pick)

  • Spells (like Hunter's Mark)


You also get Favored Enemy, Natural Explorer and non-combat spells, for utility. Assuming you have cast Shillelagh, Hunter's Mark (at level 5, you can do this 6 times a day) and chosen Colossus Slayer, this means you make 3d8+2d6+4+WIS*2 when you land both your attacks on a single-target.



Compared with the Fighter, you lose some AC (medium-armor only), but you may not have disadvantage on Stealth checks, depending on which armor you choose to use. You also lose Second Wind and Action Surge (each once per short rest), and Improved Critical. I haven't done the math for Champion, but I think at level 5 you can out-DPR it as a Hunter Ranger.






share|improve this answer











$endgroup$









  • 3




    $begingroup$
    "You also lose some HP"; Rangers and Fighters both have d10 hit die, so where is this loss coming from? Also, it might be worth making explicit that Shillelagh would have to come from Magic Initiate... or Wood Elf Magic (Xanathar's feat) if the race is Wood Elf (the race also gives +1 WIS).
    $endgroup$
    – NathanS
    3 hours ago








  • 3




    $begingroup$
    The damage for 2 hits should include 2d6, as hunter's mark will proc on every hit.
    $endgroup$
    – Szega
    3 hours ago










  • $begingroup$
    Fixed, my bad! Thought rangers had smaller hit die, and forgot about Hunters Mark
    $endgroup$
    – BlueMoon93
    2 hours ago








  • 1




    $begingroup$
    Wood Elf would open up the U.A. Feat Elven Accuracy, allowing a reroll of an advantage die(later levels).
    $endgroup$
    – Alk
    2 hours ago










  • $begingroup$
    @Alk OP says no UA; however, Elven Accuracy made it into Xanathar's so it's not UA anymore. This could be taken at level 4 instead of the WIS bump potentially (still need to use the level 1 feat to gain access to shillelagh though).
    $endgroup$
    – NathanS
    1 hour ago


















4












$begingroup$

Hunter Ranger



Combat-wise, you get:




  • Dueling fighting style

  • Extra Attack, Hunter's Prey (your pick)

  • Spells (like Hunter's Mark)


You also get Favored Enemy, Natural Explorer and non-combat spells, for utility. Assuming you have cast Shillelagh, Hunter's Mark (at level 5, you can do this 6 times a day) and chosen Colossus Slayer, this means you make 3d8+2d6+4+WIS*2 when you land both your attacks on a single-target.



Compared with the Fighter, you lose some AC (medium-armor only), but you may not have disadvantage on Stealth checks, depending on which armor you choose to use. You also lose Second Wind and Action Surge (each once per short rest), and Improved Critical. I haven't done the math for Champion, but I think at level 5 you can out-DPR it as a Hunter Ranger.






share|improve this answer











$endgroup$









  • 3




    $begingroup$
    "You also lose some HP"; Rangers and Fighters both have d10 hit die, so where is this loss coming from? Also, it might be worth making explicit that Shillelagh would have to come from Magic Initiate... or Wood Elf Magic (Xanathar's feat) if the race is Wood Elf (the race also gives +1 WIS).
    $endgroup$
    – NathanS
    3 hours ago








  • 3




    $begingroup$
    The damage for 2 hits should include 2d6, as hunter's mark will proc on every hit.
    $endgroup$
    – Szega
    3 hours ago










  • $begingroup$
    Fixed, my bad! Thought rangers had smaller hit die, and forgot about Hunters Mark
    $endgroup$
    – BlueMoon93
    2 hours ago








  • 1




    $begingroup$
    Wood Elf would open up the U.A. Feat Elven Accuracy, allowing a reroll of an advantage die(later levels).
    $endgroup$
    – Alk
    2 hours ago










  • $begingroup$
    @Alk OP says no UA; however, Elven Accuracy made it into Xanathar's so it's not UA anymore. This could be taken at level 4 instead of the WIS bump potentially (still need to use the level 1 feat to gain access to shillelagh though).
    $endgroup$
    – NathanS
    1 hour ago
















4












4








4





$begingroup$

Hunter Ranger



Combat-wise, you get:




  • Dueling fighting style

  • Extra Attack, Hunter's Prey (your pick)

  • Spells (like Hunter's Mark)


You also get Favored Enemy, Natural Explorer and non-combat spells, for utility. Assuming you have cast Shillelagh, Hunter's Mark (at level 5, you can do this 6 times a day) and chosen Colossus Slayer, this means you make 3d8+2d6+4+WIS*2 when you land both your attacks on a single-target.



Compared with the Fighter, you lose some AC (medium-armor only), but you may not have disadvantage on Stealth checks, depending on which armor you choose to use. You also lose Second Wind and Action Surge (each once per short rest), and Improved Critical. I haven't done the math for Champion, but I think at level 5 you can out-DPR it as a Hunter Ranger.






share|improve this answer











$endgroup$



Hunter Ranger



Combat-wise, you get:




  • Dueling fighting style

  • Extra Attack, Hunter's Prey (your pick)

  • Spells (like Hunter's Mark)


You also get Favored Enemy, Natural Explorer and non-combat spells, for utility. Assuming you have cast Shillelagh, Hunter's Mark (at level 5, you can do this 6 times a day) and chosen Colossus Slayer, this means you make 3d8+2d6+4+WIS*2 when you land both your attacks on a single-target.



Compared with the Fighter, you lose some AC (medium-armor only), but you may not have disadvantage on Stealth checks, depending on which armor you choose to use. You also lose Second Wind and Action Surge (each once per short rest), and Improved Critical. I haven't done the math for Champion, but I think at level 5 you can out-DPR it as a Hunter Ranger.







share|improve this answer














share|improve this answer



share|improve this answer








edited 2 hours ago

























answered 4 hours ago









BlueMoon93BlueMoon93

16.5k1189158




16.5k1189158








  • 3




    $begingroup$
    "You also lose some HP"; Rangers and Fighters both have d10 hit die, so where is this loss coming from? Also, it might be worth making explicit that Shillelagh would have to come from Magic Initiate... or Wood Elf Magic (Xanathar's feat) if the race is Wood Elf (the race also gives +1 WIS).
    $endgroup$
    – NathanS
    3 hours ago








  • 3




    $begingroup$
    The damage for 2 hits should include 2d6, as hunter's mark will proc on every hit.
    $endgroup$
    – Szega
    3 hours ago










  • $begingroup$
    Fixed, my bad! Thought rangers had smaller hit die, and forgot about Hunters Mark
    $endgroup$
    – BlueMoon93
    2 hours ago








  • 1




    $begingroup$
    Wood Elf would open up the U.A. Feat Elven Accuracy, allowing a reroll of an advantage die(later levels).
    $endgroup$
    – Alk
    2 hours ago










  • $begingroup$
    @Alk OP says no UA; however, Elven Accuracy made it into Xanathar's so it's not UA anymore. This could be taken at level 4 instead of the WIS bump potentially (still need to use the level 1 feat to gain access to shillelagh though).
    $endgroup$
    – NathanS
    1 hour ago
















  • 3




    $begingroup$
    "You also lose some HP"; Rangers and Fighters both have d10 hit die, so where is this loss coming from? Also, it might be worth making explicit that Shillelagh would have to come from Magic Initiate... or Wood Elf Magic (Xanathar's feat) if the race is Wood Elf (the race also gives +1 WIS).
    $endgroup$
    – NathanS
    3 hours ago








  • 3




    $begingroup$
    The damage for 2 hits should include 2d6, as hunter's mark will proc on every hit.
    $endgroup$
    – Szega
    3 hours ago










  • $begingroup$
    Fixed, my bad! Thought rangers had smaller hit die, and forgot about Hunters Mark
    $endgroup$
    – BlueMoon93
    2 hours ago








  • 1




    $begingroup$
    Wood Elf would open up the U.A. Feat Elven Accuracy, allowing a reroll of an advantage die(later levels).
    $endgroup$
    – Alk
    2 hours ago










  • $begingroup$
    @Alk OP says no UA; however, Elven Accuracy made it into Xanathar's so it's not UA anymore. This could be taken at level 4 instead of the WIS bump potentially (still need to use the level 1 feat to gain access to shillelagh though).
    $endgroup$
    – NathanS
    1 hour ago










3




3




$begingroup$
"You also lose some HP"; Rangers and Fighters both have d10 hit die, so where is this loss coming from? Also, it might be worth making explicit that Shillelagh would have to come from Magic Initiate... or Wood Elf Magic (Xanathar's feat) if the race is Wood Elf (the race also gives +1 WIS).
$endgroup$
– NathanS
3 hours ago






$begingroup$
"You also lose some HP"; Rangers and Fighters both have d10 hit die, so where is this loss coming from? Also, it might be worth making explicit that Shillelagh would have to come from Magic Initiate... or Wood Elf Magic (Xanathar's feat) if the race is Wood Elf (the race also gives +1 WIS).
$endgroup$
– NathanS
3 hours ago






3




3




$begingroup$
The damage for 2 hits should include 2d6, as hunter's mark will proc on every hit.
$endgroup$
– Szega
3 hours ago




$begingroup$
The damage for 2 hits should include 2d6, as hunter's mark will proc on every hit.
$endgroup$
– Szega
3 hours ago












$begingroup$
Fixed, my bad! Thought rangers had smaller hit die, and forgot about Hunters Mark
$endgroup$
– BlueMoon93
2 hours ago






$begingroup$
Fixed, my bad! Thought rangers had smaller hit die, and forgot about Hunters Mark
$endgroup$
– BlueMoon93
2 hours ago






1




1




$begingroup$
Wood Elf would open up the U.A. Feat Elven Accuracy, allowing a reroll of an advantage die(later levels).
$endgroup$
– Alk
2 hours ago




$begingroup$
Wood Elf would open up the U.A. Feat Elven Accuracy, allowing a reroll of an advantage die(later levels).
$endgroup$
– Alk
2 hours ago












$begingroup$
@Alk OP says no UA; however, Elven Accuracy made it into Xanathar's so it's not UA anymore. This could be taken at level 4 instead of the WIS bump potentially (still need to use the level 1 feat to gain access to shillelagh though).
$endgroup$
– NathanS
1 hour ago






$begingroup$
@Alk OP says no UA; however, Elven Accuracy made it into Xanathar's so it's not UA anymore. This could be taken at level 4 instead of the WIS bump potentially (still need to use the level 1 feat to gain access to shillelagh though).
$endgroup$
– NathanS
1 hour ago















2












$begingroup$

As an alternative to a generic anything-with-Extra-Attack-answer:



Draconic Sorcerer 5.



Benefits:
Twinned Green Flame Blade, allowing you to set your stick on fire and bash two people at once for 1d8 (bludgeoning) + 1d8 (fire) + Wis-mod, and if those enemies are adjacent to each other they each take an extra 1d8 + Cha-mod fire.

Draconic Sorcerer gets an increased AC and extra health (stack it with Hill Dwarf to have an unreasonably healthy sorcerer).
Haste will allow you to get another stickbash out every turn, while ensuring your enemies can't flee from your stick.
Shield will give you a ton of survivability to stick around in melee.



The downside of this is a bit of multi-ability-dependency in the build, but there are plenty of sorcerer spells that don't use charisma at all - selecting those (haste, blink, mirror image, blur, etc..) allows you to go all in on the Wisdom-melee style.






share|improve this answer









$endgroup$













  • $begingroup$
    I don't think you're raw allowed to use twinned green flame blade because it can hit an additional target, or something similarly silly.
    $endgroup$
    – goodguy5
    1 hour ago










  • $begingroup$
    I love your answer, so +1, but feel like it doesn't really answer the question that's specifically about optimization. I'll definitely play this character at another, less lethal table, but will have to accept another answer.
    $endgroup$
    – DonFusili
    25 mins ago
















2












$begingroup$

As an alternative to a generic anything-with-Extra-Attack-answer:



Draconic Sorcerer 5.



Benefits:
Twinned Green Flame Blade, allowing you to set your stick on fire and bash two people at once for 1d8 (bludgeoning) + 1d8 (fire) + Wis-mod, and if those enemies are adjacent to each other they each take an extra 1d8 + Cha-mod fire.

Draconic Sorcerer gets an increased AC and extra health (stack it with Hill Dwarf to have an unreasonably healthy sorcerer).
Haste will allow you to get another stickbash out every turn, while ensuring your enemies can't flee from your stick.
Shield will give you a ton of survivability to stick around in melee.



The downside of this is a bit of multi-ability-dependency in the build, but there are plenty of sorcerer spells that don't use charisma at all - selecting those (haste, blink, mirror image, blur, etc..) allows you to go all in on the Wisdom-melee style.






share|improve this answer









$endgroup$













  • $begingroup$
    I don't think you're raw allowed to use twinned green flame blade because it can hit an additional target, or something similarly silly.
    $endgroup$
    – goodguy5
    1 hour ago










  • $begingroup$
    I love your answer, so +1, but feel like it doesn't really answer the question that's specifically about optimization. I'll definitely play this character at another, less lethal table, but will have to accept another answer.
    $endgroup$
    – DonFusili
    25 mins ago














2












2








2





$begingroup$

As an alternative to a generic anything-with-Extra-Attack-answer:



Draconic Sorcerer 5.



Benefits:
Twinned Green Flame Blade, allowing you to set your stick on fire and bash two people at once for 1d8 (bludgeoning) + 1d8 (fire) + Wis-mod, and if those enemies are adjacent to each other they each take an extra 1d8 + Cha-mod fire.

Draconic Sorcerer gets an increased AC and extra health (stack it with Hill Dwarf to have an unreasonably healthy sorcerer).
Haste will allow you to get another stickbash out every turn, while ensuring your enemies can't flee from your stick.
Shield will give you a ton of survivability to stick around in melee.



The downside of this is a bit of multi-ability-dependency in the build, but there are plenty of sorcerer spells that don't use charisma at all - selecting those (haste, blink, mirror image, blur, etc..) allows you to go all in on the Wisdom-melee style.






share|improve this answer









$endgroup$



As an alternative to a generic anything-with-Extra-Attack-answer:



Draconic Sorcerer 5.



Benefits:
Twinned Green Flame Blade, allowing you to set your stick on fire and bash two people at once for 1d8 (bludgeoning) + 1d8 (fire) + Wis-mod, and if those enemies are adjacent to each other they each take an extra 1d8 + Cha-mod fire.

Draconic Sorcerer gets an increased AC and extra health (stack it with Hill Dwarf to have an unreasonably healthy sorcerer).
Haste will allow you to get another stickbash out every turn, while ensuring your enemies can't flee from your stick.
Shield will give you a ton of survivability to stick around in melee.



The downside of this is a bit of multi-ability-dependency in the build, but there are plenty of sorcerer spells that don't use charisma at all - selecting those (haste, blink, mirror image, blur, etc..) allows you to go all in on the Wisdom-melee style.







share|improve this answer












share|improve this answer



share|improve this answer










answered 2 hours ago









SpeedkatSpeedkat

3,943731




3,943731












  • $begingroup$
    I don't think you're raw allowed to use twinned green flame blade because it can hit an additional target, or something similarly silly.
    $endgroup$
    – goodguy5
    1 hour ago










  • $begingroup$
    I love your answer, so +1, but feel like it doesn't really answer the question that's specifically about optimization. I'll definitely play this character at another, less lethal table, but will have to accept another answer.
    $endgroup$
    – DonFusili
    25 mins ago


















  • $begingroup$
    I don't think you're raw allowed to use twinned green flame blade because it can hit an additional target, or something similarly silly.
    $endgroup$
    – goodguy5
    1 hour ago










  • $begingroup$
    I love your answer, so +1, but feel like it doesn't really answer the question that's specifically about optimization. I'll definitely play this character at another, less lethal table, but will have to accept another answer.
    $endgroup$
    – DonFusili
    25 mins ago
















$begingroup$
I don't think you're raw allowed to use twinned green flame blade because it can hit an additional target, or something similarly silly.
$endgroup$
– goodguy5
1 hour ago




$begingroup$
I don't think you're raw allowed to use twinned green flame blade because it can hit an additional target, or something similarly silly.
$endgroup$
– goodguy5
1 hour ago












$begingroup$
I love your answer, so +1, but feel like it doesn't really answer the question that's specifically about optimization. I'll definitely play this character at another, less lethal table, but will have to accept another answer.
$endgroup$
– DonFusili
25 mins ago




$begingroup$
I love your answer, so +1, but feel like it doesn't really answer the question that's specifically about optimization. I'll definitely play this character at another, less lethal table, but will have to accept another answer.
$endgroup$
– DonFusili
25 mins ago


















draft saved

draft discarded




















































Thanks for contributing an answer to Role-playing Games Stack Exchange!


  • Please be sure to answer the question. Provide details and share your research!

But avoid



  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.


Use MathJax to format equations. MathJax reference.


To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f146820%2fcharacter-optimization-shillelagh-whirlwind%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

Bundesstraße 106

Verónica Boquete

Ida-Boy-Ed-Garten