Should the Product Owner dictate what info the UI needs to display?
I hope someone can help me understand one part of the role of the Product Owner (PO).
In my company, we have a PO that is responsible for the Product Backlogs of all our products. I work as a UX designer. The PO specifies features and requirements to the Teams.
Very often, the PO suggests, in detail, how a user interface of our software should be, such as what type of information is to be displayed in the user interface (e.g. "I'd like to see a date in list" or "I'd like to see so and so in this view"). Often the PO has asked the customer, or knows already, but the product UI ends up being quite cluttered and complex.
I am now introducing user testing to encourage user-centered design and advocate making better design decisions based on user involvement.
My question is: to what extent should the PO describe the requirements of a UI? Should we (the developers and designers) look to the PO to decide and say what the information in the UI should be?
user-stories product-owner roles
New contributor
add a comment |
I hope someone can help me understand one part of the role of the Product Owner (PO).
In my company, we have a PO that is responsible for the Product Backlogs of all our products. I work as a UX designer. The PO specifies features and requirements to the Teams.
Very often, the PO suggests, in detail, how a user interface of our software should be, such as what type of information is to be displayed in the user interface (e.g. "I'd like to see a date in list" or "I'd like to see so and so in this view"). Often the PO has asked the customer, or knows already, but the product UI ends up being quite cluttered and complex.
I am now introducing user testing to encourage user-centered design and advocate making better design decisions based on user involvement.
My question is: to what extent should the PO describe the requirements of a UI? Should we (the developers and designers) look to the PO to decide and say what the information in the UI should be?
user-stories product-owner roles
New contributor
In my opinion that's not a Scrum problem, but how you use your expertise efficiently. From a Scrum perspective it's fine to have clear requirements. From UX perspective you're doing a bad job.
– Christian Strempfer
2 hours ago
add a comment |
I hope someone can help me understand one part of the role of the Product Owner (PO).
In my company, we have a PO that is responsible for the Product Backlogs of all our products. I work as a UX designer. The PO specifies features and requirements to the Teams.
Very often, the PO suggests, in detail, how a user interface of our software should be, such as what type of information is to be displayed in the user interface (e.g. "I'd like to see a date in list" or "I'd like to see so and so in this view"). Often the PO has asked the customer, or knows already, but the product UI ends up being quite cluttered and complex.
I am now introducing user testing to encourage user-centered design and advocate making better design decisions based on user involvement.
My question is: to what extent should the PO describe the requirements of a UI? Should we (the developers and designers) look to the PO to decide and say what the information in the UI should be?
user-stories product-owner roles
New contributor
I hope someone can help me understand one part of the role of the Product Owner (PO).
In my company, we have a PO that is responsible for the Product Backlogs of all our products. I work as a UX designer. The PO specifies features and requirements to the Teams.
Very often, the PO suggests, in detail, how a user interface of our software should be, such as what type of information is to be displayed in the user interface (e.g. "I'd like to see a date in list" or "I'd like to see so and so in this view"). Often the PO has asked the customer, or knows already, but the product UI ends up being quite cluttered and complex.
I am now introducing user testing to encourage user-centered design and advocate making better design decisions based on user involvement.
My question is: to what extent should the PO describe the requirements of a UI? Should we (the developers and designers) look to the PO to decide and say what the information in the UI should be?
user-stories product-owner roles
user-stories product-owner roles
New contributor
New contributor
edited 2 hours ago
Sarov
9,74932143
9,74932143
New contributor
asked 2 hours ago
A designerA designer
211
211
New contributor
New contributor
In my opinion that's not a Scrum problem, but how you use your expertise efficiently. From a Scrum perspective it's fine to have clear requirements. From UX perspective you're doing a bad job.
– Christian Strempfer
2 hours ago
add a comment |
In my opinion that's not a Scrum problem, but how you use your expertise efficiently. From a Scrum perspective it's fine to have clear requirements. From UX perspective you're doing a bad job.
– Christian Strempfer
2 hours ago
In my opinion that's not a Scrum problem, but how you use your expertise efficiently. From a Scrum perspective it's fine to have clear requirements. From UX perspective you're doing a bad job.
– Christian Strempfer
2 hours ago
In my opinion that's not a Scrum problem, but how you use your expertise efficiently. From a Scrum perspective it's fine to have clear requirements. From UX perspective you're doing a bad job.
– Christian Strempfer
2 hours ago
add a comment |
1 Answer
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My question is, to what extent should the PO describe the requirements of a UI?
To the extent that the designers know what to design and the programmers know what to program. In your example, "as a user I want to see a list of dates so I can..." seems to be a good user story. Who else would know what the purpose of that user interface is and what data the users need at that point.
Should we (the developers and designers) look to the PO to decide and say what the information in the UI should be?
Yes. Now the Product Owner might not be a technical person. That means you have to provide feedback on how hard it is to do what the PO requests so the PO can adjust the story accordingly. And you might want to bring in the experience of your job and maybe say "but studies have shown comparing dates is easier done in a grid than a list" or "but the design guidelines of the mobile device say it should never be blinking. Maybe we can use bold font instead?".
But in the end, the decision what data to display is a clear cut Product Owner responsibility. How it is displayed is the job of the dev team. Ideally, the whole Scrum team talks about this in the Backlog Refinement Meeting.
Backlog Grooming Meeting is a good start. In practice this kind of stuff is often discussed initially outside of the Scrum team during the requirements engineering, before any backlog item is created, and refined during the Grooming.
– Christian Strempfer
2 hours ago
add a comment |
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My question is, to what extent should the PO describe the requirements of a UI?
To the extent that the designers know what to design and the programmers know what to program. In your example, "as a user I want to see a list of dates so I can..." seems to be a good user story. Who else would know what the purpose of that user interface is and what data the users need at that point.
Should we (the developers and designers) look to the PO to decide and say what the information in the UI should be?
Yes. Now the Product Owner might not be a technical person. That means you have to provide feedback on how hard it is to do what the PO requests so the PO can adjust the story accordingly. And you might want to bring in the experience of your job and maybe say "but studies have shown comparing dates is easier done in a grid than a list" or "but the design guidelines of the mobile device say it should never be blinking. Maybe we can use bold font instead?".
But in the end, the decision what data to display is a clear cut Product Owner responsibility. How it is displayed is the job of the dev team. Ideally, the whole Scrum team talks about this in the Backlog Refinement Meeting.
Backlog Grooming Meeting is a good start. In practice this kind of stuff is often discussed initially outside of the Scrum team during the requirements engineering, before any backlog item is created, and refined during the Grooming.
– Christian Strempfer
2 hours ago
add a comment |
My question is, to what extent should the PO describe the requirements of a UI?
To the extent that the designers know what to design and the programmers know what to program. In your example, "as a user I want to see a list of dates so I can..." seems to be a good user story. Who else would know what the purpose of that user interface is and what data the users need at that point.
Should we (the developers and designers) look to the PO to decide and say what the information in the UI should be?
Yes. Now the Product Owner might not be a technical person. That means you have to provide feedback on how hard it is to do what the PO requests so the PO can adjust the story accordingly. And you might want to bring in the experience of your job and maybe say "but studies have shown comparing dates is easier done in a grid than a list" or "but the design guidelines of the mobile device say it should never be blinking. Maybe we can use bold font instead?".
But in the end, the decision what data to display is a clear cut Product Owner responsibility. How it is displayed is the job of the dev team. Ideally, the whole Scrum team talks about this in the Backlog Refinement Meeting.
Backlog Grooming Meeting is a good start. In practice this kind of stuff is often discussed initially outside of the Scrum team during the requirements engineering, before any backlog item is created, and refined during the Grooming.
– Christian Strempfer
2 hours ago
add a comment |
My question is, to what extent should the PO describe the requirements of a UI?
To the extent that the designers know what to design and the programmers know what to program. In your example, "as a user I want to see a list of dates so I can..." seems to be a good user story. Who else would know what the purpose of that user interface is and what data the users need at that point.
Should we (the developers and designers) look to the PO to decide and say what the information in the UI should be?
Yes. Now the Product Owner might not be a technical person. That means you have to provide feedback on how hard it is to do what the PO requests so the PO can adjust the story accordingly. And you might want to bring in the experience of your job and maybe say "but studies have shown comparing dates is easier done in a grid than a list" or "but the design guidelines of the mobile device say it should never be blinking. Maybe we can use bold font instead?".
But in the end, the decision what data to display is a clear cut Product Owner responsibility. How it is displayed is the job of the dev team. Ideally, the whole Scrum team talks about this in the Backlog Refinement Meeting.
My question is, to what extent should the PO describe the requirements of a UI?
To the extent that the designers know what to design and the programmers know what to program. In your example, "as a user I want to see a list of dates so I can..." seems to be a good user story. Who else would know what the purpose of that user interface is and what data the users need at that point.
Should we (the developers and designers) look to the PO to decide and say what the information in the UI should be?
Yes. Now the Product Owner might not be a technical person. That means you have to provide feedback on how hard it is to do what the PO requests so the PO can adjust the story accordingly. And you might want to bring in the experience of your job and maybe say "but studies have shown comparing dates is easier done in a grid than a list" or "but the design guidelines of the mobile device say it should never be blinking. Maybe we can use bold font instead?".
But in the end, the decision what data to display is a clear cut Product Owner responsibility. How it is displayed is the job of the dev team. Ideally, the whole Scrum team talks about this in the Backlog Refinement Meeting.
edited 2 hours ago
Todd A. Jacobs♦
34.4k333124
34.4k333124
answered 2 hours ago
nvoigtnvoigt
3,972918
3,972918
Backlog Grooming Meeting is a good start. In practice this kind of stuff is often discussed initially outside of the Scrum team during the requirements engineering, before any backlog item is created, and refined during the Grooming.
– Christian Strempfer
2 hours ago
add a comment |
Backlog Grooming Meeting is a good start. In practice this kind of stuff is often discussed initially outside of the Scrum team during the requirements engineering, before any backlog item is created, and refined during the Grooming.
– Christian Strempfer
2 hours ago
Backlog Grooming Meeting is a good start. In practice this kind of stuff is often discussed initially outside of the Scrum team during the requirements engineering, before any backlog item is created, and refined during the Grooming.
– Christian Strempfer
2 hours ago
Backlog Grooming Meeting is a good start. In practice this kind of stuff is often discussed initially outside of the Scrum team during the requirements engineering, before any backlog item is created, and refined during the Grooming.
– Christian Strempfer
2 hours ago
add a comment |
A designer is a new contributor. Be nice, and check out our Code of Conduct.
A designer is a new contributor. Be nice, and check out our Code of Conduct.
A designer is a new contributor. Be nice, and check out our Code of Conduct.
A designer is a new contributor. Be nice, and check out our Code of Conduct.
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In my opinion that's not a Scrum problem, but how you use your expertise efficiently. From a Scrum perspective it's fine to have clear requirements. From UX perspective you're doing a bad job.
– Christian Strempfer
2 hours ago