How does the mezzoloth's teleportation work?
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We fought a Mezzoloth (MM, p. 313) last game and in the same turn he could use its Teleport action and then attack, or use magic (like dispel magic) and then attack. As I understand from the Monster Manual, a monster acts like a player character, and I can't see from the monster statblock how it could do both of those actions in the same turn (nothing is listed as a bonus action or whatever else).
Is this a correct interpretation of the mezzoloth's teleportation ability?
Our DM said the teleport was part of his movement, but I can't find any documentation about that. I myself want to start a D&D 5e game in the future, and I'm fairly curious about how to play monsters.
dnd-5e monsters actions teleportation
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We fought a Mezzoloth (MM, p. 313) last game and in the same turn he could use its Teleport action and then attack, or use magic (like dispel magic) and then attack. As I understand from the Monster Manual, a monster acts like a player character, and I can't see from the monster statblock how it could do both of those actions in the same turn (nothing is listed as a bonus action or whatever else).
Is this a correct interpretation of the mezzoloth's teleportation ability?
Our DM said the teleport was part of his movement, but I can't find any documentation about that. I myself want to start a D&D 5e game in the future, and I'm fairly curious about how to play monsters.
dnd-5e monsters actions teleportation
New contributor
$endgroup$
add a comment |
$begingroup$
We fought a Mezzoloth (MM, p. 313) last game and in the same turn he could use its Teleport action and then attack, or use magic (like dispel magic) and then attack. As I understand from the Monster Manual, a monster acts like a player character, and I can't see from the monster statblock how it could do both of those actions in the same turn (nothing is listed as a bonus action or whatever else).
Is this a correct interpretation of the mezzoloth's teleportation ability?
Our DM said the teleport was part of his movement, but I can't find any documentation about that. I myself want to start a D&D 5e game in the future, and I'm fairly curious about how to play monsters.
dnd-5e monsters actions teleportation
New contributor
$endgroup$
We fought a Mezzoloth (MM, p. 313) last game and in the same turn he could use its Teleport action and then attack, or use magic (like dispel magic) and then attack. As I understand from the Monster Manual, a monster acts like a player character, and I can't see from the monster statblock how it could do both of those actions in the same turn (nothing is listed as a bonus action or whatever else).
Is this a correct interpretation of the mezzoloth's teleportation ability?
Our DM said the teleport was part of his movement, but I can't find any documentation about that. I myself want to start a D&D 5e game in the future, and I'm fairly curious about how to play monsters.
dnd-5e monsters actions teleportation
dnd-5e monsters actions teleportation
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edited 4 hours ago
V2Blast
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asked 4 hours ago
ordiordi
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For the standard Mezzoloth your DM is mistaken, but there are caveats to this answer
The Mezzoloth can do the following things in combat (choose one):
- Cast spells using it's Innate Spellcasting trait (all of these spells have a casting time of one action)
- MultiAttack action (one Claws and one Trident attack)
- Teleport action
During combat, under the standard rules, the Mezzoloth has the same set of possibilities as other characters and monsters:
- Action
- Bonus Action
- Movement
- Free Object Interaction
Some monsters also have Legendary Actions, which enable them to act at the end of other creatures turns, however those are both not present in this case (ie the Mezzoloth does not have them), and not applicable as Legendary Actions cannot be used on a monster's own turn.
As all of their stat block options use an Action the Mezzoloth must choose one that they will use on their turn.
That being said, there are some caveats to consider here:
The Monster stat blocks aren't necessarily laid out in the best way, and it is possible to misinterpret what it allows if the DM is unfamiliar with 5e stat blocks.
As with anything in the game your DM is free to change how a monster works. They may have decided the teleportation of this particular Mezzoloth works as part of their movement, instead of requiring an action.
Your DM may have decided that this particular Mezzoloth can take more than one Action in a round.
$endgroup$
3
$begingroup$
Reiterating illustro’s comment on a DM being free to change how a monster works. It’s a DMs job to challenge their PCs. If a monster or event would normally be a cake walk for players, but a minor tweet can turn it into a more interesting or challenging event, a DM is free (and quite often encouraged in 5e’s non-statistical texts) to do so. If your DM was saying that is how the monster normally works however that is a different matter.
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– L.P.
2 hours ago
add a comment |
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1 Answer
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1 Answer
1
active
oldest
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active
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active
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votes
$begingroup$
For the standard Mezzoloth your DM is mistaken, but there are caveats to this answer
The Mezzoloth can do the following things in combat (choose one):
- Cast spells using it's Innate Spellcasting trait (all of these spells have a casting time of one action)
- MultiAttack action (one Claws and one Trident attack)
- Teleport action
During combat, under the standard rules, the Mezzoloth has the same set of possibilities as other characters and monsters:
- Action
- Bonus Action
- Movement
- Free Object Interaction
Some monsters also have Legendary Actions, which enable them to act at the end of other creatures turns, however those are both not present in this case (ie the Mezzoloth does not have them), and not applicable as Legendary Actions cannot be used on a monster's own turn.
As all of their stat block options use an Action the Mezzoloth must choose one that they will use on their turn.
That being said, there are some caveats to consider here:
The Monster stat blocks aren't necessarily laid out in the best way, and it is possible to misinterpret what it allows if the DM is unfamiliar with 5e stat blocks.
As with anything in the game your DM is free to change how a monster works. They may have decided the teleportation of this particular Mezzoloth works as part of their movement, instead of requiring an action.
Your DM may have decided that this particular Mezzoloth can take more than one Action in a round.
$endgroup$
3
$begingroup$
Reiterating illustro’s comment on a DM being free to change how a monster works. It’s a DMs job to challenge their PCs. If a monster or event would normally be a cake walk for players, but a minor tweet can turn it into a more interesting or challenging event, a DM is free (and quite often encouraged in 5e’s non-statistical texts) to do so. If your DM was saying that is how the monster normally works however that is a different matter.
$endgroup$
– L.P.
2 hours ago
add a comment |
$begingroup$
For the standard Mezzoloth your DM is mistaken, but there are caveats to this answer
The Mezzoloth can do the following things in combat (choose one):
- Cast spells using it's Innate Spellcasting trait (all of these spells have a casting time of one action)
- MultiAttack action (one Claws and one Trident attack)
- Teleport action
During combat, under the standard rules, the Mezzoloth has the same set of possibilities as other characters and monsters:
- Action
- Bonus Action
- Movement
- Free Object Interaction
Some monsters also have Legendary Actions, which enable them to act at the end of other creatures turns, however those are both not present in this case (ie the Mezzoloth does not have them), and not applicable as Legendary Actions cannot be used on a monster's own turn.
As all of their stat block options use an Action the Mezzoloth must choose one that they will use on their turn.
That being said, there are some caveats to consider here:
The Monster stat blocks aren't necessarily laid out in the best way, and it is possible to misinterpret what it allows if the DM is unfamiliar with 5e stat blocks.
As with anything in the game your DM is free to change how a monster works. They may have decided the teleportation of this particular Mezzoloth works as part of their movement, instead of requiring an action.
Your DM may have decided that this particular Mezzoloth can take more than one Action in a round.
$endgroup$
3
$begingroup$
Reiterating illustro’s comment on a DM being free to change how a monster works. It’s a DMs job to challenge their PCs. If a monster or event would normally be a cake walk for players, but a minor tweet can turn it into a more interesting or challenging event, a DM is free (and quite often encouraged in 5e’s non-statistical texts) to do so. If your DM was saying that is how the monster normally works however that is a different matter.
$endgroup$
– L.P.
2 hours ago
add a comment |
$begingroup$
For the standard Mezzoloth your DM is mistaken, but there are caveats to this answer
The Mezzoloth can do the following things in combat (choose one):
- Cast spells using it's Innate Spellcasting trait (all of these spells have a casting time of one action)
- MultiAttack action (one Claws and one Trident attack)
- Teleport action
During combat, under the standard rules, the Mezzoloth has the same set of possibilities as other characters and monsters:
- Action
- Bonus Action
- Movement
- Free Object Interaction
Some monsters also have Legendary Actions, which enable them to act at the end of other creatures turns, however those are both not present in this case (ie the Mezzoloth does not have them), and not applicable as Legendary Actions cannot be used on a monster's own turn.
As all of their stat block options use an Action the Mezzoloth must choose one that they will use on their turn.
That being said, there are some caveats to consider here:
The Monster stat blocks aren't necessarily laid out in the best way, and it is possible to misinterpret what it allows if the DM is unfamiliar with 5e stat blocks.
As with anything in the game your DM is free to change how a monster works. They may have decided the teleportation of this particular Mezzoloth works as part of their movement, instead of requiring an action.
Your DM may have decided that this particular Mezzoloth can take more than one Action in a round.
$endgroup$
For the standard Mezzoloth your DM is mistaken, but there are caveats to this answer
The Mezzoloth can do the following things in combat (choose one):
- Cast spells using it's Innate Spellcasting trait (all of these spells have a casting time of one action)
- MultiAttack action (one Claws and one Trident attack)
- Teleport action
During combat, under the standard rules, the Mezzoloth has the same set of possibilities as other characters and monsters:
- Action
- Bonus Action
- Movement
- Free Object Interaction
Some monsters also have Legendary Actions, which enable them to act at the end of other creatures turns, however those are both not present in this case (ie the Mezzoloth does not have them), and not applicable as Legendary Actions cannot be used on a monster's own turn.
As all of their stat block options use an Action the Mezzoloth must choose one that they will use on their turn.
That being said, there are some caveats to consider here:
The Monster stat blocks aren't necessarily laid out in the best way, and it is possible to misinterpret what it allows if the DM is unfamiliar with 5e stat blocks.
As with anything in the game your DM is free to change how a monster works. They may have decided the teleportation of this particular Mezzoloth works as part of their movement, instead of requiring an action.
Your DM may have decided that this particular Mezzoloth can take more than one Action in a round.
edited 3 hours ago
answered 4 hours ago
illustroillustro
9,36122876
9,36122876
3
$begingroup$
Reiterating illustro’s comment on a DM being free to change how a monster works. It’s a DMs job to challenge their PCs. If a monster or event would normally be a cake walk for players, but a minor tweet can turn it into a more interesting or challenging event, a DM is free (and quite often encouraged in 5e’s non-statistical texts) to do so. If your DM was saying that is how the monster normally works however that is a different matter.
$endgroup$
– L.P.
2 hours ago
add a comment |
3
$begingroup$
Reiterating illustro’s comment on a DM being free to change how a monster works. It’s a DMs job to challenge their PCs. If a monster or event would normally be a cake walk for players, but a minor tweet can turn it into a more interesting or challenging event, a DM is free (and quite often encouraged in 5e’s non-statistical texts) to do so. If your DM was saying that is how the monster normally works however that is a different matter.
$endgroup$
– L.P.
2 hours ago
3
3
$begingroup$
Reiterating illustro’s comment on a DM being free to change how a monster works. It’s a DMs job to challenge their PCs. If a monster or event would normally be a cake walk for players, but a minor tweet can turn it into a more interesting or challenging event, a DM is free (and quite often encouraged in 5e’s non-statistical texts) to do so. If your DM was saying that is how the monster normally works however that is a different matter.
$endgroup$
– L.P.
2 hours ago
$begingroup$
Reiterating illustro’s comment on a DM being free to change how a monster works. It’s a DMs job to challenge their PCs. If a monster or event would normally be a cake walk for players, but a minor tweet can turn it into a more interesting or challenging event, a DM is free (and quite often encouraged in 5e’s non-statistical texts) to do so. If your DM was saying that is how the monster normally works however that is a different matter.
$endgroup$
– L.P.
2 hours ago
add a comment |
ordi is a new contributor. Be nice, and check out our Code of Conduct.
ordi is a new contributor. Be nice, and check out our Code of Conduct.
ordi is a new contributor. Be nice, and check out our Code of Conduct.
ordi is a new contributor. Be nice, and check out our Code of Conduct.
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