Drawing a german abacus as in the books of Adam Ries
I am teaching a course in history of mathematics and would like to draw something like the following:
The bullet points should be possible to draw on the lines and in between. Can anyone help me? Thank you very much!
tikz-pgf
New contributor
add a comment |
I am teaching a course in history of mathematics and would like to draw something like the following:
The bullet points should be possible to draw on the lines and in between. Can anyone help me? Thank you very much!
tikz-pgf
New contributor
4
Welcome to TeX.SE! Can you please add the code you have tried so far?
– Kurt
8 hours ago
2
You will find a tutorial for such shapes at the beginning of TikZ manual (the one dedicated to drawing algorithm). It is very well explained. All you have to do is to turn the white circles of its example into black.
– sztruks
7 hours ago
Are the grid sizes fixed as in your MWE (4 horizontal lines and 2 vertical), or are they also variable?
– Andrew
7 hours ago
add a comment |
I am teaching a course in history of mathematics and would like to draw something like the following:
The bullet points should be possible to draw on the lines and in between. Can anyone help me? Thank you very much!
tikz-pgf
New contributor
I am teaching a course in history of mathematics and would like to draw something like the following:
The bullet points should be possible to draw on the lines and in between. Can anyone help me? Thank you very much!
tikz-pgf
tikz-pgf
New contributor
New contributor
New contributor
asked 8 hours ago
rkrapfrkrapf
261
261
New contributor
New contributor
4
Welcome to TeX.SE! Can you please add the code you have tried so far?
– Kurt
8 hours ago
2
You will find a tutorial for such shapes at the beginning of TikZ manual (the one dedicated to drawing algorithm). It is very well explained. All you have to do is to turn the white circles of its example into black.
– sztruks
7 hours ago
Are the grid sizes fixed as in your MWE (4 horizontal lines and 2 vertical), or are they also variable?
– Andrew
7 hours ago
add a comment |
4
Welcome to TeX.SE! Can you please add the code you have tried so far?
– Kurt
8 hours ago
2
You will find a tutorial for such shapes at the beginning of TikZ manual (the one dedicated to drawing algorithm). It is very well explained. All you have to do is to turn the white circles of its example into black.
– sztruks
7 hours ago
Are the grid sizes fixed as in your MWE (4 horizontal lines and 2 vertical), or are they also variable?
– Andrew
7 hours ago
4
4
Welcome to TeX.SE! Can you please add the code you have tried so far?
– Kurt
8 hours ago
Welcome to TeX.SE! Can you please add the code you have tried so far?
– Kurt
8 hours ago
2
2
You will find a tutorial for such shapes at the beginning of TikZ manual (the one dedicated to drawing algorithm). It is very well explained. All you have to do is to turn the white circles of its example into black.
– sztruks
7 hours ago
You will find a tutorial for such shapes at the beginning of TikZ manual (the one dedicated to drawing algorithm). It is very well explained. All you have to do is to turn the white circles of its example into black.
– sztruks
7 hours ago
Are the grid sizes fixed as in your MWE (4 horizontal lines and 2 vertical), or are they also variable?
– Andrew
7 hours ago
Are the grid sizes fixed as in your MWE (4 horizontal lines and 2 vertical), or are they also variable?
– Andrew
7 hours ago
add a comment |
2 Answers
2
active
oldest
votes
As you are going to use this quite a bit you'll need a reasonable interface, so how about using code like this
abacus{{2,1},{1,1},{3,3,2},{},{4,2},{1}}
qquad
abacus{{1},{},{},{},{2},{1}}
to produce something like this:
The way that this works is that the abacus
command accepts a comma separated list of "abacus rows", which start from the bottom of the abacus and climb upwards. Each "abacus row" is itself a comma separated list that gives the number of balls in each column of the abacus, from left to right.
Here's the full code:
documentclass{article}
usepackage{tikz}
tikzset{
pics/abacus/.style = {
code={
ifnum#1>0% have to treat 0 balls separately
foreach ball [evaluate=ball as x
using {(ball-0.5-#1/2)*0.2}] in {1,...,#1} {
fill[black] (x,0) circle (2.5pt);
}
fi
}
}
},
/tikz/abacus/.is family,
/tikz/abacus,
xscale/.initial=1, % default xscale=1 (no scaling)
yscale/.initial=0.6,% default yscale=0.6
columns/.initial=2, % default of 2 columns
rows/.initial=4 % default of 2 rows
}
newcommandAbacusValue[1]{pgfkeysvalueof{/tikz/abacus/#1}}
newcommandabacus[2]{tikzset{abacus, #1}%
begin{tikzpicture}[
xscale=AbacusValue{xscale},
yscale=AbacusValue{yscale}
]
foreach ypos in {1,...,AbacusValue{rows}} {
draw(0,2*ypos-1)--++(6,0);
}
foreach xpos in {1,...,AbacusValue{columns}} {
draw(2*xpos, 0)--++(0,8);
}
foreach row [count=ypos] in {#2} {
foreach col [count=xpos] in row {
draw (2*xpos-1,ypos) pic{abacus={col}};
}
}
end{tikzpicture}%
}
begin{document}
abacus{{2,1},{1,1},{3,3,2},{},{4,2},{1}}
qquad
abacus{{1},{},{},{},{2},{1}}
end{document}
The abacus
command accepts an optional argument that can be used to change the default number of rows and columns and to change the x and y scaling. For example,
abacus[rows=2, columns=4,xscale=0.5,yscale=0.3]{{1,2,3,4},{0,3,1}}
produces:
add a comment |
Here I draw the first picture. You can draw the other based on this.
documentclass[tikz]{standalone}
begin{document}
begin{tikzpicture}[x=1.5cm]
foreach i in {1,2} draw (i,-.2) -- (i,3.2);
foreach i in {0,1,2,3} draw (0,i) -- (3,i);
foreach x/y in {
.5/0,
.4/2,
.6/2,
.5/2.5
} fill (x,y) circle (2pt);
end{tikzpicture}
end{document}
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
As you are going to use this quite a bit you'll need a reasonable interface, so how about using code like this
abacus{{2,1},{1,1},{3,3,2},{},{4,2},{1}}
qquad
abacus{{1},{},{},{},{2},{1}}
to produce something like this:
The way that this works is that the abacus
command accepts a comma separated list of "abacus rows", which start from the bottom of the abacus and climb upwards. Each "abacus row" is itself a comma separated list that gives the number of balls in each column of the abacus, from left to right.
Here's the full code:
documentclass{article}
usepackage{tikz}
tikzset{
pics/abacus/.style = {
code={
ifnum#1>0% have to treat 0 balls separately
foreach ball [evaluate=ball as x
using {(ball-0.5-#1/2)*0.2}] in {1,...,#1} {
fill[black] (x,0) circle (2.5pt);
}
fi
}
}
},
/tikz/abacus/.is family,
/tikz/abacus,
xscale/.initial=1, % default xscale=1 (no scaling)
yscale/.initial=0.6,% default yscale=0.6
columns/.initial=2, % default of 2 columns
rows/.initial=4 % default of 2 rows
}
newcommandAbacusValue[1]{pgfkeysvalueof{/tikz/abacus/#1}}
newcommandabacus[2]{tikzset{abacus, #1}%
begin{tikzpicture}[
xscale=AbacusValue{xscale},
yscale=AbacusValue{yscale}
]
foreach ypos in {1,...,AbacusValue{rows}} {
draw(0,2*ypos-1)--++(6,0);
}
foreach xpos in {1,...,AbacusValue{columns}} {
draw(2*xpos, 0)--++(0,8);
}
foreach row [count=ypos] in {#2} {
foreach col [count=xpos] in row {
draw (2*xpos-1,ypos) pic{abacus={col}};
}
}
end{tikzpicture}%
}
begin{document}
abacus{{2,1},{1,1},{3,3,2},{},{4,2},{1}}
qquad
abacus{{1},{},{},{},{2},{1}}
end{document}
The abacus
command accepts an optional argument that can be used to change the default number of rows and columns and to change the x and y scaling. For example,
abacus[rows=2, columns=4,xscale=0.5,yscale=0.3]{{1,2,3,4},{0,3,1}}
produces:
add a comment |
As you are going to use this quite a bit you'll need a reasonable interface, so how about using code like this
abacus{{2,1},{1,1},{3,3,2},{},{4,2},{1}}
qquad
abacus{{1},{},{},{},{2},{1}}
to produce something like this:
The way that this works is that the abacus
command accepts a comma separated list of "abacus rows", which start from the bottom of the abacus and climb upwards. Each "abacus row" is itself a comma separated list that gives the number of balls in each column of the abacus, from left to right.
Here's the full code:
documentclass{article}
usepackage{tikz}
tikzset{
pics/abacus/.style = {
code={
ifnum#1>0% have to treat 0 balls separately
foreach ball [evaluate=ball as x
using {(ball-0.5-#1/2)*0.2}] in {1,...,#1} {
fill[black] (x,0) circle (2.5pt);
}
fi
}
}
},
/tikz/abacus/.is family,
/tikz/abacus,
xscale/.initial=1, % default xscale=1 (no scaling)
yscale/.initial=0.6,% default yscale=0.6
columns/.initial=2, % default of 2 columns
rows/.initial=4 % default of 2 rows
}
newcommandAbacusValue[1]{pgfkeysvalueof{/tikz/abacus/#1}}
newcommandabacus[2]{tikzset{abacus, #1}%
begin{tikzpicture}[
xscale=AbacusValue{xscale},
yscale=AbacusValue{yscale}
]
foreach ypos in {1,...,AbacusValue{rows}} {
draw(0,2*ypos-1)--++(6,0);
}
foreach xpos in {1,...,AbacusValue{columns}} {
draw(2*xpos, 0)--++(0,8);
}
foreach row [count=ypos] in {#2} {
foreach col [count=xpos] in row {
draw (2*xpos-1,ypos) pic{abacus={col}};
}
}
end{tikzpicture}%
}
begin{document}
abacus{{2,1},{1,1},{3,3,2},{},{4,2},{1}}
qquad
abacus{{1},{},{},{},{2},{1}}
end{document}
The abacus
command accepts an optional argument that can be used to change the default number of rows and columns and to change the x and y scaling. For example,
abacus[rows=2, columns=4,xscale=0.5,yscale=0.3]{{1,2,3,4},{0,3,1}}
produces:
add a comment |
As you are going to use this quite a bit you'll need a reasonable interface, so how about using code like this
abacus{{2,1},{1,1},{3,3,2},{},{4,2},{1}}
qquad
abacus{{1},{},{},{},{2},{1}}
to produce something like this:
The way that this works is that the abacus
command accepts a comma separated list of "abacus rows", which start from the bottom of the abacus and climb upwards. Each "abacus row" is itself a comma separated list that gives the number of balls in each column of the abacus, from left to right.
Here's the full code:
documentclass{article}
usepackage{tikz}
tikzset{
pics/abacus/.style = {
code={
ifnum#1>0% have to treat 0 balls separately
foreach ball [evaluate=ball as x
using {(ball-0.5-#1/2)*0.2}] in {1,...,#1} {
fill[black] (x,0) circle (2.5pt);
}
fi
}
}
},
/tikz/abacus/.is family,
/tikz/abacus,
xscale/.initial=1, % default xscale=1 (no scaling)
yscale/.initial=0.6,% default yscale=0.6
columns/.initial=2, % default of 2 columns
rows/.initial=4 % default of 2 rows
}
newcommandAbacusValue[1]{pgfkeysvalueof{/tikz/abacus/#1}}
newcommandabacus[2]{tikzset{abacus, #1}%
begin{tikzpicture}[
xscale=AbacusValue{xscale},
yscale=AbacusValue{yscale}
]
foreach ypos in {1,...,AbacusValue{rows}} {
draw(0,2*ypos-1)--++(6,0);
}
foreach xpos in {1,...,AbacusValue{columns}} {
draw(2*xpos, 0)--++(0,8);
}
foreach row [count=ypos] in {#2} {
foreach col [count=xpos] in row {
draw (2*xpos-1,ypos) pic{abacus={col}};
}
}
end{tikzpicture}%
}
begin{document}
abacus{{2,1},{1,1},{3,3,2},{},{4,2},{1}}
qquad
abacus{{1},{},{},{},{2},{1}}
end{document}
The abacus
command accepts an optional argument that can be used to change the default number of rows and columns and to change the x and y scaling. For example,
abacus[rows=2, columns=4,xscale=0.5,yscale=0.3]{{1,2,3,4},{0,3,1}}
produces:
As you are going to use this quite a bit you'll need a reasonable interface, so how about using code like this
abacus{{2,1},{1,1},{3,3,2},{},{4,2},{1}}
qquad
abacus{{1},{},{},{},{2},{1}}
to produce something like this:
The way that this works is that the abacus
command accepts a comma separated list of "abacus rows", which start from the bottom of the abacus and climb upwards. Each "abacus row" is itself a comma separated list that gives the number of balls in each column of the abacus, from left to right.
Here's the full code:
documentclass{article}
usepackage{tikz}
tikzset{
pics/abacus/.style = {
code={
ifnum#1>0% have to treat 0 balls separately
foreach ball [evaluate=ball as x
using {(ball-0.5-#1/2)*0.2}] in {1,...,#1} {
fill[black] (x,0) circle (2.5pt);
}
fi
}
}
},
/tikz/abacus/.is family,
/tikz/abacus,
xscale/.initial=1, % default xscale=1 (no scaling)
yscale/.initial=0.6,% default yscale=0.6
columns/.initial=2, % default of 2 columns
rows/.initial=4 % default of 2 rows
}
newcommandAbacusValue[1]{pgfkeysvalueof{/tikz/abacus/#1}}
newcommandabacus[2]{tikzset{abacus, #1}%
begin{tikzpicture}[
xscale=AbacusValue{xscale},
yscale=AbacusValue{yscale}
]
foreach ypos in {1,...,AbacusValue{rows}} {
draw(0,2*ypos-1)--++(6,0);
}
foreach xpos in {1,...,AbacusValue{columns}} {
draw(2*xpos, 0)--++(0,8);
}
foreach row [count=ypos] in {#2} {
foreach col [count=xpos] in row {
draw (2*xpos-1,ypos) pic{abacus={col}};
}
}
end{tikzpicture}%
}
begin{document}
abacus{{2,1},{1,1},{3,3,2},{},{4,2},{1}}
qquad
abacus{{1},{},{},{},{2},{1}}
end{document}
The abacus
command accepts an optional argument that can be used to change the default number of rows and columns and to change the x and y scaling. For example,
abacus[rows=2, columns=4,xscale=0.5,yscale=0.3]{{1,2,3,4},{0,3,1}}
produces:
answered 5 hours ago
AndrewAndrew
31.3k34483
31.3k34483
add a comment |
add a comment |
Here I draw the first picture. You can draw the other based on this.
documentclass[tikz]{standalone}
begin{document}
begin{tikzpicture}[x=1.5cm]
foreach i in {1,2} draw (i,-.2) -- (i,3.2);
foreach i in {0,1,2,3} draw (0,i) -- (3,i);
foreach x/y in {
.5/0,
.4/2,
.6/2,
.5/2.5
} fill (x,y) circle (2pt);
end{tikzpicture}
end{document}
add a comment |
Here I draw the first picture. You can draw the other based on this.
documentclass[tikz]{standalone}
begin{document}
begin{tikzpicture}[x=1.5cm]
foreach i in {1,2} draw (i,-.2) -- (i,3.2);
foreach i in {0,1,2,3} draw (0,i) -- (3,i);
foreach x/y in {
.5/0,
.4/2,
.6/2,
.5/2.5
} fill (x,y) circle (2pt);
end{tikzpicture}
end{document}
add a comment |
Here I draw the first picture. You can draw the other based on this.
documentclass[tikz]{standalone}
begin{document}
begin{tikzpicture}[x=1.5cm]
foreach i in {1,2} draw (i,-.2) -- (i,3.2);
foreach i in {0,1,2,3} draw (0,i) -- (3,i);
foreach x/y in {
.5/0,
.4/2,
.6/2,
.5/2.5
} fill (x,y) circle (2pt);
end{tikzpicture}
end{document}
Here I draw the first picture. You can draw the other based on this.
documentclass[tikz]{standalone}
begin{document}
begin{tikzpicture}[x=1.5cm]
foreach i in {1,2} draw (i,-.2) -- (i,3.2);
foreach i in {0,1,2,3} draw (0,i) -- (3,i);
foreach x/y in {
.5/0,
.4/2,
.6/2,
.5/2.5
} fill (x,y) circle (2pt);
end{tikzpicture}
end{document}
answered 6 hours ago
JouleVJouleV
15.8k22667
15.8k22667
add a comment |
add a comment |
rkrapf is a new contributor. Be nice, and check out our Code of Conduct.
rkrapf is a new contributor. Be nice, and check out our Code of Conduct.
rkrapf is a new contributor. Be nice, and check out our Code of Conduct.
rkrapf is a new contributor. Be nice, and check out our Code of Conduct.
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4
Welcome to TeX.SE! Can you please add the code you have tried so far?
– Kurt
8 hours ago
2
You will find a tutorial for such shapes at the beginning of TikZ manual (the one dedicated to drawing algorithm). It is very well explained. All you have to do is to turn the white circles of its example into black.
– sztruks
7 hours ago
Are the grid sizes fixed as in your MWE (4 horizontal lines and 2 vertical), or are they also variable?
– Andrew
7 hours ago