Calculate rectangle position after scaling from his center












0












$begingroup$


I have a rectangle with these bounds



height: 31.010414123535156
width: 215.8330078125
x: 10.95849609375
y: 90.49478912353516


I want to scale up the rectangle by a 0.541667 factor.
X, Y coordinates are coordinates of the top left corner.



I know that the scale origin is the center of the rectangle.



To find the width and height I simply did this calculate



newWidth = width / 0.541667
newHeight = height / 0.541667


But I can't figure out how to calculate the new x and y coordinates.



Which gives me these bounds



height: 57.25
width: 398.4609375
x: -80.35546875 //how to find this value ?
y: 77.375 //how to find this value ?









share|cite|improve this question











$endgroup$

















    0












    $begingroup$


    I have a rectangle with these bounds



    height: 31.010414123535156
    width: 215.8330078125
    x: 10.95849609375
    y: 90.49478912353516


    I want to scale up the rectangle by a 0.541667 factor.
    X, Y coordinates are coordinates of the top left corner.



    I know that the scale origin is the center of the rectangle.



    To find the width and height I simply did this calculate



    newWidth = width / 0.541667
    newHeight = height / 0.541667


    But I can't figure out how to calculate the new x and y coordinates.



    Which gives me these bounds



    height: 57.25
    width: 398.4609375
    x: -80.35546875 //how to find this value ?
    y: 77.375 //how to find this value ?









    share|cite|improve this question











    $endgroup$















      0












      0








      0





      $begingroup$


      I have a rectangle with these bounds



      height: 31.010414123535156
      width: 215.8330078125
      x: 10.95849609375
      y: 90.49478912353516


      I want to scale up the rectangle by a 0.541667 factor.
      X, Y coordinates are coordinates of the top left corner.



      I know that the scale origin is the center of the rectangle.



      To find the width and height I simply did this calculate



      newWidth = width / 0.541667
      newHeight = height / 0.541667


      But I can't figure out how to calculate the new x and y coordinates.



      Which gives me these bounds



      height: 57.25
      width: 398.4609375
      x: -80.35546875 //how to find this value ?
      y: 77.375 //how to find this value ?









      share|cite|improve this question











      $endgroup$




      I have a rectangle with these bounds



      height: 31.010414123535156
      width: 215.8330078125
      x: 10.95849609375
      y: 90.49478912353516


      I want to scale up the rectangle by a 0.541667 factor.
      X, Y coordinates are coordinates of the top left corner.



      I know that the scale origin is the center of the rectangle.



      To find the width and height I simply did this calculate



      newWidth = width / 0.541667
      newHeight = height / 0.541667


      But I can't figure out how to calculate the new x and y coordinates.



      Which gives me these bounds



      height: 57.25
      width: 398.4609375
      x: -80.35546875 //how to find this value ?
      y: 77.375 //how to find this value ?






      geometry transformation






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      share|cite|improve this question













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      share|cite|improve this question








      edited Dec 29 '18 at 9:49







      zaarr78

















      asked Dec 29 '18 at 9:21









      zaarr78zaarr78

      32




      32






















          1 Answer
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          $begingroup$

          Your results make sense only if your $x$-axis goes from left to right, $y$-axis goes from top to bottom and $(x,y)$ denotes the coordinate of the top left corner of the rectangle. Such coordinate system is typically used for computer screens. In that case:



          newX = x + width/2 - newWidth/2
          newY = y + height/2 - newHeight/2


          Check your values and you'll see that the numbers match.






          share|cite|improve this answer











          $endgroup$













          • $begingroup$
            X, Y coordinates are top left corner I updated my question
            $endgroup$
            – zaarr78
            Dec 29 '18 at 9:49












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          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          0












          $begingroup$

          Your results make sense only if your $x$-axis goes from left to right, $y$-axis goes from top to bottom and $(x,y)$ denotes the coordinate of the top left corner of the rectangle. Such coordinate system is typically used for computer screens. In that case:



          newX = x + width/2 - newWidth/2
          newY = y + height/2 - newHeight/2


          Check your values and you'll see that the numbers match.






          share|cite|improve this answer











          $endgroup$













          • $begingroup$
            X, Y coordinates are top left corner I updated my question
            $endgroup$
            – zaarr78
            Dec 29 '18 at 9:49
















          0












          $begingroup$

          Your results make sense only if your $x$-axis goes from left to right, $y$-axis goes from top to bottom and $(x,y)$ denotes the coordinate of the top left corner of the rectangle. Such coordinate system is typically used for computer screens. In that case:



          newX = x + width/2 - newWidth/2
          newY = y + height/2 - newHeight/2


          Check your values and you'll see that the numbers match.






          share|cite|improve this answer











          $endgroup$













          • $begingroup$
            X, Y coordinates are top left corner I updated my question
            $endgroup$
            – zaarr78
            Dec 29 '18 at 9:49














          0












          0








          0





          $begingroup$

          Your results make sense only if your $x$-axis goes from left to right, $y$-axis goes from top to bottom and $(x,y)$ denotes the coordinate of the top left corner of the rectangle. Such coordinate system is typically used for computer screens. In that case:



          newX = x + width/2 - newWidth/2
          newY = y + height/2 - newHeight/2


          Check your values and you'll see that the numbers match.






          share|cite|improve this answer











          $endgroup$



          Your results make sense only if your $x$-axis goes from left to right, $y$-axis goes from top to bottom and $(x,y)$ denotes the coordinate of the top left corner of the rectangle. Such coordinate system is typically used for computer screens. In that case:



          newX = x + width/2 - newWidth/2
          newY = y + height/2 - newHeight/2


          Check your values and you'll see that the numbers match.







          share|cite|improve this answer














          share|cite|improve this answer



          share|cite|improve this answer








          edited Dec 29 '18 at 10:04

























          answered Dec 29 '18 at 9:28









          OldboyOldboy

          9,54911138




          9,54911138












          • $begingroup$
            X, Y coordinates are top left corner I updated my question
            $endgroup$
            – zaarr78
            Dec 29 '18 at 9:49


















          • $begingroup$
            X, Y coordinates are top left corner I updated my question
            $endgroup$
            – zaarr78
            Dec 29 '18 at 9:49
















          $begingroup$
          X, Y coordinates are top left corner I updated my question
          $endgroup$
          – zaarr78
          Dec 29 '18 at 9:49




          $begingroup$
          X, Y coordinates are top left corner I updated my question
          $endgroup$
          – zaarr78
          Dec 29 '18 at 9:49


















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