How to calculate a Bézier curve with only start and end points?












1












$begingroup$


This animation from Wikipedia shows basically what I want to accomplish, however - I'm hoping to have it flipped around, where it starts progressing more towards the destination and "up" (in this image), and then arcs more directly to the end point. However, I only have access to a starting point and ending point, what I am hoping to do is be able to determine the other points by specifying a "height" (or width, whatever you want to call it), to determine how high the arc actually goes.



Bézier from wikipedia



Help or direction would be appreciated.










share|cite|improve this question











$endgroup$








  • 1




    $begingroup$
    Can you post a sketch of what you are trying to accomplish? Also, you could look into quadratic Bézier curves.
    $endgroup$
    – Rahul
    Oct 28 '10 at 4:32










  • $begingroup$
    Well, a (cubic) Bézier requires four points, so as it stands, you still have two degrees of freedom for your problem. You might have to think about how to position those other two points to get what you want.
    $endgroup$
    – J. M. is not a mathematician
    Oct 28 '10 at 4:37










  • $begingroup$
    en.wikipedia.org/wiki/B%C3%A9zier_curve#Generalization In a parametric equation, $x=B(t)$, and $y=B(t)$
    $endgroup$
    – Mateen Ulhaq
    Oct 28 '10 at 5:16












  • $begingroup$
    If I'm reading this correctly, he wants a cubic bezier identical to the one in the picture but reflected across the $y$ axis, and scaled vertically (fixed at the start and end points). He wants to be able to have the two other points in the bezier a function of the height (vertical scale) of the curve.
    $endgroup$
    – Justin L.
    Oct 28 '10 at 5:48
















1












$begingroup$


This animation from Wikipedia shows basically what I want to accomplish, however - I'm hoping to have it flipped around, where it starts progressing more towards the destination and "up" (in this image), and then arcs more directly to the end point. However, I only have access to a starting point and ending point, what I am hoping to do is be able to determine the other points by specifying a "height" (or width, whatever you want to call it), to determine how high the arc actually goes.



Bézier from wikipedia



Help or direction would be appreciated.










share|cite|improve this question











$endgroup$








  • 1




    $begingroup$
    Can you post a sketch of what you are trying to accomplish? Also, you could look into quadratic Bézier curves.
    $endgroup$
    – Rahul
    Oct 28 '10 at 4:32










  • $begingroup$
    Well, a (cubic) Bézier requires four points, so as it stands, you still have two degrees of freedom for your problem. You might have to think about how to position those other two points to get what you want.
    $endgroup$
    – J. M. is not a mathematician
    Oct 28 '10 at 4:37










  • $begingroup$
    en.wikipedia.org/wiki/B%C3%A9zier_curve#Generalization In a parametric equation, $x=B(t)$, and $y=B(t)$
    $endgroup$
    – Mateen Ulhaq
    Oct 28 '10 at 5:16












  • $begingroup$
    If I'm reading this correctly, he wants a cubic bezier identical to the one in the picture but reflected across the $y$ axis, and scaled vertically (fixed at the start and end points). He wants to be able to have the two other points in the bezier a function of the height (vertical scale) of the curve.
    $endgroup$
    – Justin L.
    Oct 28 '10 at 5:48














1












1








1





$begingroup$


This animation from Wikipedia shows basically what I want to accomplish, however - I'm hoping to have it flipped around, where it starts progressing more towards the destination and "up" (in this image), and then arcs more directly to the end point. However, I only have access to a starting point and ending point, what I am hoping to do is be able to determine the other points by specifying a "height" (or width, whatever you want to call it), to determine how high the arc actually goes.



Bézier from wikipedia



Help or direction would be appreciated.










share|cite|improve this question











$endgroup$




This animation from Wikipedia shows basically what I want to accomplish, however - I'm hoping to have it flipped around, where it starts progressing more towards the destination and "up" (in this image), and then arcs more directly to the end point. However, I only have access to a starting point and ending point, what I am hoping to do is be able to determine the other points by specifying a "height" (or width, whatever you want to call it), to determine how high the arc actually goes.



Bézier from wikipedia



Help or direction would be appreciated.







geometry algorithms bezier-curve






share|cite|improve this question















share|cite|improve this question













share|cite|improve this question




share|cite|improve this question








edited Dec 25 '18 at 21:30









Glorfindel

3,41381930




3,41381930










asked Oct 28 '10 at 4:18







Frustrated Guy















  • 1




    $begingroup$
    Can you post a sketch of what you are trying to accomplish? Also, you could look into quadratic Bézier curves.
    $endgroup$
    – Rahul
    Oct 28 '10 at 4:32










  • $begingroup$
    Well, a (cubic) Bézier requires four points, so as it stands, you still have two degrees of freedom for your problem. You might have to think about how to position those other two points to get what you want.
    $endgroup$
    – J. M. is not a mathematician
    Oct 28 '10 at 4:37










  • $begingroup$
    en.wikipedia.org/wiki/B%C3%A9zier_curve#Generalization In a parametric equation, $x=B(t)$, and $y=B(t)$
    $endgroup$
    – Mateen Ulhaq
    Oct 28 '10 at 5:16












  • $begingroup$
    If I'm reading this correctly, he wants a cubic bezier identical to the one in the picture but reflected across the $y$ axis, and scaled vertically (fixed at the start and end points). He wants to be able to have the two other points in the bezier a function of the height (vertical scale) of the curve.
    $endgroup$
    – Justin L.
    Oct 28 '10 at 5:48














  • 1




    $begingroup$
    Can you post a sketch of what you are trying to accomplish? Also, you could look into quadratic Bézier curves.
    $endgroup$
    – Rahul
    Oct 28 '10 at 4:32










  • $begingroup$
    Well, a (cubic) Bézier requires four points, so as it stands, you still have two degrees of freedom for your problem. You might have to think about how to position those other two points to get what you want.
    $endgroup$
    – J. M. is not a mathematician
    Oct 28 '10 at 4:37










  • $begingroup$
    en.wikipedia.org/wiki/B%C3%A9zier_curve#Generalization In a parametric equation, $x=B(t)$, and $y=B(t)$
    $endgroup$
    – Mateen Ulhaq
    Oct 28 '10 at 5:16












  • $begingroup$
    If I'm reading this correctly, he wants a cubic bezier identical to the one in the picture but reflected across the $y$ axis, and scaled vertically (fixed at the start and end points). He wants to be able to have the two other points in the bezier a function of the height (vertical scale) of the curve.
    $endgroup$
    – Justin L.
    Oct 28 '10 at 5:48








1




1




$begingroup$
Can you post a sketch of what you are trying to accomplish? Also, you could look into quadratic Bézier curves.
$endgroup$
– Rahul
Oct 28 '10 at 4:32




$begingroup$
Can you post a sketch of what you are trying to accomplish? Also, you could look into quadratic Bézier curves.
$endgroup$
– Rahul
Oct 28 '10 at 4:32












$begingroup$
Well, a (cubic) Bézier requires four points, so as it stands, you still have two degrees of freedom for your problem. You might have to think about how to position those other two points to get what you want.
$endgroup$
– J. M. is not a mathematician
Oct 28 '10 at 4:37




$begingroup$
Well, a (cubic) Bézier requires four points, so as it stands, you still have two degrees of freedom for your problem. You might have to think about how to position those other two points to get what you want.
$endgroup$
– J. M. is not a mathematician
Oct 28 '10 at 4:37












$begingroup$
en.wikipedia.org/wiki/B%C3%A9zier_curve#Generalization In a parametric equation, $x=B(t)$, and $y=B(t)$
$endgroup$
– Mateen Ulhaq
Oct 28 '10 at 5:16






$begingroup$
en.wikipedia.org/wiki/B%C3%A9zier_curve#Generalization In a parametric equation, $x=B(t)$, and $y=B(t)$
$endgroup$
– Mateen Ulhaq
Oct 28 '10 at 5:16














$begingroup$
If I'm reading this correctly, he wants a cubic bezier identical to the one in the picture but reflected across the $y$ axis, and scaled vertically (fixed at the start and end points). He wants to be able to have the two other points in the bezier a function of the height (vertical scale) of the curve.
$endgroup$
– Justin L.
Oct 28 '10 at 5:48




$begingroup$
If I'm reading this correctly, he wants a cubic bezier identical to the one in the picture but reflected across the $y$ axis, and scaled vertically (fixed at the start and end points). He wants to be able to have the two other points in the bezier a function of the height (vertical scale) of the curve.
$endgroup$
– Justin L.
Oct 28 '10 at 5:48










1 Answer
1






active

oldest

votes


















1












$begingroup$

I had a related problem, where I knew the four points (start, end, two control points) and needed to generate the height (which it turns out is called the Sagitta). Here's my question:



Find sagitta of a cubic Bézier-described arc



My maths isn't strong enough to work it backwards, but you may be able to decode it from one of the very helpful answers there.






share|cite|improve this answer











$endgroup$













  • $begingroup$
    I suspect that in the past 7 months the OP has either solved his problem or moved on.
    $endgroup$
    – Peter Taylor
    May 23 '11 at 21:43












Your Answer





StackExchange.ifUsing("editor", function () {
return StackExchange.using("mathjaxEditing", function () {
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
});
});
}, "mathjax-editing");

StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "69"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});

function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});


}
});














draft saved

draft discarded


















StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmath.stackexchange.com%2fquestions%2f8141%2fhow-to-calculate-a-b%25c3%25a9zier-curve-with-only-start-and-end-points%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown
























1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









1












$begingroup$

I had a related problem, where I knew the four points (start, end, two control points) and needed to generate the height (which it turns out is called the Sagitta). Here's my question:



Find sagitta of a cubic Bézier-described arc



My maths isn't strong enough to work it backwards, but you may be able to decode it from one of the very helpful answers there.






share|cite|improve this answer











$endgroup$













  • $begingroup$
    I suspect that in the past 7 months the OP has either solved his problem or moved on.
    $endgroup$
    – Peter Taylor
    May 23 '11 at 21:43
















1












$begingroup$

I had a related problem, where I knew the four points (start, end, two control points) and needed to generate the height (which it turns out is called the Sagitta). Here's my question:



Find sagitta of a cubic Bézier-described arc



My maths isn't strong enough to work it backwards, but you may be able to decode it from one of the very helpful answers there.






share|cite|improve this answer











$endgroup$













  • $begingroup$
    I suspect that in the past 7 months the OP has either solved his problem or moved on.
    $endgroup$
    – Peter Taylor
    May 23 '11 at 21:43














1












1








1





$begingroup$

I had a related problem, where I knew the four points (start, end, two control points) and needed to generate the height (which it turns out is called the Sagitta). Here's my question:



Find sagitta of a cubic Bézier-described arc



My maths isn't strong enough to work it backwards, but you may be able to decode it from one of the very helpful answers there.






share|cite|improve this answer











$endgroup$



I had a related problem, where I knew the four points (start, end, two control points) and needed to generate the height (which it turns out is called the Sagitta). Here's my question:



Find sagitta of a cubic Bézier-described arc



My maths isn't strong enough to work it backwards, but you may be able to decode it from one of the very helpful answers there.







share|cite|improve this answer














share|cite|improve this answer



share|cite|improve this answer








edited Apr 13 '17 at 12:19









Community

1




1










answered May 23 '11 at 21:29









GeoffGeoff

1435




1435












  • $begingroup$
    I suspect that in the past 7 months the OP has either solved his problem or moved on.
    $endgroup$
    – Peter Taylor
    May 23 '11 at 21:43


















  • $begingroup$
    I suspect that in the past 7 months the OP has either solved his problem or moved on.
    $endgroup$
    – Peter Taylor
    May 23 '11 at 21:43
















$begingroup$
I suspect that in the past 7 months the OP has either solved his problem or moved on.
$endgroup$
– Peter Taylor
May 23 '11 at 21:43




$begingroup$
I suspect that in the past 7 months the OP has either solved his problem or moved on.
$endgroup$
– Peter Taylor
May 23 '11 at 21:43


















draft saved

draft discarded




















































Thanks for contributing an answer to Mathematics Stack Exchange!


  • Please be sure to answer the question. Provide details and share your research!

But avoid



  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.


Use MathJax to format equations. MathJax reference.


To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmath.stackexchange.com%2fquestions%2f8141%2fhow-to-calculate-a-b%25c3%25a9zier-curve-with-only-start-and-end-points%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

Bundesstraße 106

Verónica Boquete

Ida-Boy-Ed-Garten