How do I type on a Bézier curve?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty{ margin-bottom:0;
}
up vote
6
down vote
favorite
How can I get an effect like this?
This is what I have right now:
I'm trying to make the words follow the line so I can curve sentences downward.
Credits: https://www.behance.net/gallery/60396931/BLACK-SERIES-1-POSTER-COLLECTION
text-object
add a comment |
up vote
6
down vote
favorite
How can I get an effect like this?
This is what I have right now:
I'm trying to make the words follow the line so I can curve sentences downward.
Credits: https://www.behance.net/gallery/60396931/BLACK-SERIES-1-POSTER-COLLECTION
text-object
add a comment |
up vote
6
down vote
favorite
up vote
6
down vote
favorite
How can I get an effect like this?
This is what I have right now:
I'm trying to make the words follow the line so I can curve sentences downward.
Credits: https://www.behance.net/gallery/60396931/BLACK-SERIES-1-POSTER-COLLECTION
text-object
How can I get an effect like this?
This is what I have right now:
I'm trying to make the words follow the line so I can curve sentences downward.
Credits: https://www.behance.net/gallery/60396931/BLACK-SERIES-1-POSTER-COLLECTION
text-object
text-object
edited Nov 19 at 23:34
Duarte Farrajota Ramos
31.8k53675
31.8k53675
asked Nov 19 at 13:26
Juriaan
674
674
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
up vote
9
down vote
accepted
You could do it this way:
- Create a spiral with shift A > Curve > Curve Spirals > Archemedian (maybe it needs the Extra Objects addon?).
- Play with the parameters on the bottom of the T panel (left of the 3D View), give it a Height value.
- Put the origin of the spiral on its bottom. Check the direction so that it goes up.
- Keep the spiral selected and in the Properties panel > Data > Shape > Twisting dropdown menu > choose Z-up, so that the text will stand up.
- Create your text with shift A > Text and type what you want in Edit mode.
- Convert your text to mesh with alt C > Mesh From Curve.
- Put the text at the same point as the spiral origin.
- Give your text an Array modifier.
- Give your text a Curve modifier with the Spiral as Object.
- Now play with the Array Count, with the Array Relative Offset, with the Curve Deformation Axis, and with the text object rotation, until the text correctly follows the spiral.
- Maybe your text mesh will need some work and additional edge loops so that it bends correctly.
Moonboots your a legend thanku!
– Juriaan
Nov 20 at 9:19
add a comment |
up vote
7
down vote
All it is, is a curve modifier, really.
Assign the modifier to the text, and use CtrlT on the curve points in edit mode to change the twist, and make the text stand up.
If you want to give all the points on the curve the same twist.. first set the twist of all points to 0 in the Transform Panel, and in a new operation, raise it to the required value.
add a comment |
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
9
down vote
accepted
You could do it this way:
- Create a spiral with shift A > Curve > Curve Spirals > Archemedian (maybe it needs the Extra Objects addon?).
- Play with the parameters on the bottom of the T panel (left of the 3D View), give it a Height value.
- Put the origin of the spiral on its bottom. Check the direction so that it goes up.
- Keep the spiral selected and in the Properties panel > Data > Shape > Twisting dropdown menu > choose Z-up, so that the text will stand up.
- Create your text with shift A > Text and type what you want in Edit mode.
- Convert your text to mesh with alt C > Mesh From Curve.
- Put the text at the same point as the spiral origin.
- Give your text an Array modifier.
- Give your text a Curve modifier with the Spiral as Object.
- Now play with the Array Count, with the Array Relative Offset, with the Curve Deformation Axis, and with the text object rotation, until the text correctly follows the spiral.
- Maybe your text mesh will need some work and additional edge loops so that it bends correctly.
Moonboots your a legend thanku!
– Juriaan
Nov 20 at 9:19
add a comment |
up vote
9
down vote
accepted
You could do it this way:
- Create a spiral with shift A > Curve > Curve Spirals > Archemedian (maybe it needs the Extra Objects addon?).
- Play with the parameters on the bottom of the T panel (left of the 3D View), give it a Height value.
- Put the origin of the spiral on its bottom. Check the direction so that it goes up.
- Keep the spiral selected and in the Properties panel > Data > Shape > Twisting dropdown menu > choose Z-up, so that the text will stand up.
- Create your text with shift A > Text and type what you want in Edit mode.
- Convert your text to mesh with alt C > Mesh From Curve.
- Put the text at the same point as the spiral origin.
- Give your text an Array modifier.
- Give your text a Curve modifier with the Spiral as Object.
- Now play with the Array Count, with the Array Relative Offset, with the Curve Deformation Axis, and with the text object rotation, until the text correctly follows the spiral.
- Maybe your text mesh will need some work and additional edge loops so that it bends correctly.
Moonboots your a legend thanku!
– Juriaan
Nov 20 at 9:19
add a comment |
up vote
9
down vote
accepted
up vote
9
down vote
accepted
You could do it this way:
- Create a spiral with shift A > Curve > Curve Spirals > Archemedian (maybe it needs the Extra Objects addon?).
- Play with the parameters on the bottom of the T panel (left of the 3D View), give it a Height value.
- Put the origin of the spiral on its bottom. Check the direction so that it goes up.
- Keep the spiral selected and in the Properties panel > Data > Shape > Twisting dropdown menu > choose Z-up, so that the text will stand up.
- Create your text with shift A > Text and type what you want in Edit mode.
- Convert your text to mesh with alt C > Mesh From Curve.
- Put the text at the same point as the spiral origin.
- Give your text an Array modifier.
- Give your text a Curve modifier with the Spiral as Object.
- Now play with the Array Count, with the Array Relative Offset, with the Curve Deformation Axis, and with the text object rotation, until the text correctly follows the spiral.
- Maybe your text mesh will need some work and additional edge loops so that it bends correctly.
You could do it this way:
- Create a spiral with shift A > Curve > Curve Spirals > Archemedian (maybe it needs the Extra Objects addon?).
- Play with the parameters on the bottom of the T panel (left of the 3D View), give it a Height value.
- Put the origin of the spiral on its bottom. Check the direction so that it goes up.
- Keep the spiral selected and in the Properties panel > Data > Shape > Twisting dropdown menu > choose Z-up, so that the text will stand up.
- Create your text with shift A > Text and type what you want in Edit mode.
- Convert your text to mesh with alt C > Mesh From Curve.
- Put the text at the same point as the spiral origin.
- Give your text an Array modifier.
- Give your text a Curve modifier with the Spiral as Object.
- Now play with the Array Count, with the Array Relative Offset, with the Curve Deformation Axis, and with the text object rotation, until the text correctly follows the spiral.
- Maybe your text mesh will need some work and additional edge loops so that it bends correctly.
edited Nov 20 at 12:42
answered Nov 19 at 13:58
moonboots
7,6272514
7,6272514
Moonboots your a legend thanku!
– Juriaan
Nov 20 at 9:19
add a comment |
Moonboots your a legend thanku!
– Juriaan
Nov 20 at 9:19
Moonboots your a legend thanku!
– Juriaan
Nov 20 at 9:19
Moonboots your a legend thanku!
– Juriaan
Nov 20 at 9:19
add a comment |
up vote
7
down vote
All it is, is a curve modifier, really.
Assign the modifier to the text, and use CtrlT on the curve points in edit mode to change the twist, and make the text stand up.
If you want to give all the points on the curve the same twist.. first set the twist of all points to 0 in the Transform Panel, and in a new operation, raise it to the required value.
add a comment |
up vote
7
down vote
All it is, is a curve modifier, really.
Assign the modifier to the text, and use CtrlT on the curve points in edit mode to change the twist, and make the text stand up.
If you want to give all the points on the curve the same twist.. first set the twist of all points to 0 in the Transform Panel, and in a new operation, raise it to the required value.
add a comment |
up vote
7
down vote
up vote
7
down vote
All it is, is a curve modifier, really.
Assign the modifier to the text, and use CtrlT on the curve points in edit mode to change the twist, and make the text stand up.
If you want to give all the points on the curve the same twist.. first set the twist of all points to 0 in the Transform Panel, and in a new operation, raise it to the required value.
All it is, is a curve modifier, really.
Assign the modifier to the text, and use CtrlT on the curve points in edit mode to change the twist, and make the text stand up.
If you want to give all the points on the curve the same twist.. first set the twist of all points to 0 in the Transform Panel, and in a new operation, raise it to the required value.
answered Nov 19 at 14:26
Robin Betts
5,3551627
5,3551627
add a comment |
add a comment |
Thanks for contributing an answer to Blender Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Some of your past answers have not been well-received, and you're in danger of being blocked from answering.
Please pay close attention to the following guidance:
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f123034%2fhow-do-i-type-on-a-b%25c3%25a9zier-curve%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown