Why do old gun fight scenes sound so weird and cartoonish?











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In older movies (pre-90's), many gun fight scenes have cartoon sounds. I can almost imagine the scene drawn and the words KAPOING, POW, ZOINK being shown. Here's an example from 007.








You can find examples like in movies from the 90's as well, but they're more rare. In recent movies, the sound is of course more realistic.








Now, I get that older movies didn't have the same audio range we have today (punches sounded like slaps!), but old gunfights sounded ridiculous with these cartoon sounds. They could have made high-pitch shots to account for TV speaker properties, they didn't need to exaggerate like this.



What was the main reason older movie gun fights sound so cartoonish, weird, and unrealistic?










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  • Goldeneye is 1995, not "pre-90s"
    – OrangeDog
    20 hours ago






  • 1




    @OrangeDog Yesterday I hadn't been able to find an example from "For Your Eyes Only", but I've found it today, and edited it in.
    – BlueMoon93
    20 hours ago






  • 4




    Likewise, real-life horseshoes sound much less like coconut shells then theri filmic counterparts.
    – Hagen von Eitzen
    15 hours ago















up vote
22
down vote

favorite
2












In older movies (pre-90's), many gun fight scenes have cartoon sounds. I can almost imagine the scene drawn and the words KAPOING, POW, ZOINK being shown. Here's an example from 007.








You can find examples like in movies from the 90's as well, but they're more rare. In recent movies, the sound is of course more realistic.








Now, I get that older movies didn't have the same audio range we have today (punches sounded like slaps!), but old gunfights sounded ridiculous with these cartoon sounds. They could have made high-pitch shots to account for TV speaker properties, they didn't need to exaggerate like this.



What was the main reason older movie gun fights sound so cartoonish, weird, and unrealistic?










share|improve this question
























  • Goldeneye is 1995, not "pre-90s"
    – OrangeDog
    20 hours ago






  • 1




    @OrangeDog Yesterday I hadn't been able to find an example from "For Your Eyes Only", but I've found it today, and edited it in.
    – BlueMoon93
    20 hours ago






  • 4




    Likewise, real-life horseshoes sound much less like coconut shells then theri filmic counterparts.
    – Hagen von Eitzen
    15 hours ago













up vote
22
down vote

favorite
2









up vote
22
down vote

favorite
2






2





In older movies (pre-90's), many gun fight scenes have cartoon sounds. I can almost imagine the scene drawn and the words KAPOING, POW, ZOINK being shown. Here's an example from 007.








You can find examples like in movies from the 90's as well, but they're more rare. In recent movies, the sound is of course more realistic.








Now, I get that older movies didn't have the same audio range we have today (punches sounded like slaps!), but old gunfights sounded ridiculous with these cartoon sounds. They could have made high-pitch shots to account for TV speaker properties, they didn't need to exaggerate like this.



What was the main reason older movie gun fights sound so cartoonish, weird, and unrealistic?










share|improve this question















In older movies (pre-90's), many gun fight scenes have cartoon sounds. I can almost imagine the scene drawn and the words KAPOING, POW, ZOINK being shown. Here's an example from 007.








You can find examples like in movies from the 90's as well, but they're more rare. In recent movies, the sound is of course more realistic.








Now, I get that older movies didn't have the same audio range we have today (punches sounded like slaps!), but old gunfights sounded ridiculous with these cartoon sounds. They could have made high-pitch shots to account for TV speaker properties, they didn't need to exaggerate like this.



What was the main reason older movie gun fights sound so cartoonish, weird, and unrealistic?























production cinema-history sound-effects






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share|improve this question













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share|improve this question








edited 20 hours ago

























asked yesterday









BlueMoon93

13.1k462135




13.1k462135












  • Goldeneye is 1995, not "pre-90s"
    – OrangeDog
    20 hours ago






  • 1




    @OrangeDog Yesterday I hadn't been able to find an example from "For Your Eyes Only", but I've found it today, and edited it in.
    – BlueMoon93
    20 hours ago






  • 4




    Likewise, real-life horseshoes sound much less like coconut shells then theri filmic counterparts.
    – Hagen von Eitzen
    15 hours ago


















  • Goldeneye is 1995, not "pre-90s"
    – OrangeDog
    20 hours ago






  • 1




    @OrangeDog Yesterday I hadn't been able to find an example from "For Your Eyes Only", but I've found it today, and edited it in.
    – BlueMoon93
    20 hours ago






  • 4




    Likewise, real-life horseshoes sound much less like coconut shells then theri filmic counterparts.
    – Hagen von Eitzen
    15 hours ago
















Goldeneye is 1995, not "pre-90s"
– OrangeDog
20 hours ago




Goldeneye is 1995, not "pre-90s"
– OrangeDog
20 hours ago




1




1




@OrangeDog Yesterday I hadn't been able to find an example from "For Your Eyes Only", but I've found it today, and edited it in.
– BlueMoon93
20 hours ago




@OrangeDog Yesterday I hadn't been able to find an example from "For Your Eyes Only", but I've found it today, and edited it in.
– BlueMoon93
20 hours ago




4




4




Likewise, real-life horseshoes sound much less like coconut shells then theri filmic counterparts.
– Hagen von Eitzen
15 hours ago




Likewise, real-life horseshoes sound much less like coconut shells then theri filmic counterparts.
– Hagen von Eitzen
15 hours ago










1 Answer
1






active

oldest

votes

















up vote
34
down vote



accepted










To answer this, let's take a quick look at Merriam-Webster's definition of "art", specifically the section on synonyms:



ART, SKILL, CUNNING, ARTIFICE, CRAFT mean the faculty of executing well what one has devised.



If we look at the art of foleying—for this is what we're talking about—it's sort of interesting to note that it's always been at least as much a fashionable thing as a technological thing. In the earliest radio and recording days, there were very simple techniques used to foley, though I think nowadays we tend to underestimate how cunning the early artists got.



This Mystery Science Theater 3000 sketch is one of my favorite lampoonings illustrating your very question.



Now, why does anything sound the way it does in a movie? Do they record the actual thing in the actual environment and then play it? Almost never. And when that is done, it generally sounds cheap and lacks any kind of emotional impact which is after all the point of effects and movies generally.



Let's take a really blatant example that will reflect back on the gunshot question. In the '50s, a realistic rocket sounded like this. Fairly close given the limitations of the technology, right? And Rocketship X-M is mostly silent in space, but not completely—because boring!—and then in the late '60s with 2001 and Planet of the Apes, you got a lot of silence in space.



Then, of course, Star Wars comes along and all of a sudden ships are screaming through space right and left, and basically destroys the "silent space" thing for all but the most serious of sci-fi. The audience's expectations were forever changed.



Gun and fighting sounds present a bigger, subtler problem. If you've ever heard a fight, for example, you know it doesn't sound anything like a movie. If you've been in proximity to a gun, you know that not only does sound equipment not capture it, you probably wouldn't want to be in a theater where it was duplicated (as it would hurt your ears terribly).



So, if you're a foley, what do you do? You're not working in a vacuum. You can't just "be realistic", because—to answer your question finally—the audience won't buy it. What you have to do, most of the time, is what the audience expects. At the time, those KAPOING, POW and ZOINK sounds were shorthand for "this is an exciting and dangerous (but also fun) gun battle".



I often wondered where the ricochets were coming from, myself. What had been hit, and where had the bullet been deflected?



But you really answered your own question: Gun battles sounded like that because that's how gun battles sounded. It's why cars of the era were guaranteed to explode into fireballs when shot with bullets—because that's what cars are supposed to do when shot.



The more provocative thing to realize is that movies today are just as artificial in their tropes and effects, and a few years from now audiences will look back on current year movies and be just as amused.






share|improve this answer





















  • You get a vote just for citing MST3K, but it's also a good answer.
    – John U
    17 hours ago










  • +1 for a good answer + MST3K, But there actually are movies that use the real gun sounds and you don't hurt your ears listening to it. Prime example would be the street shoot out from Michael Mann's Heat.
    – Foaster
    17 hours ago










  • To add; here's an example of realistic sounds from a Finnish 1955 movie. So there definitely wasn't technical limitations preventing it.
    – Rogem
    12 hours ago





















1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
34
down vote



accepted










To answer this, let's take a quick look at Merriam-Webster's definition of "art", specifically the section on synonyms:



ART, SKILL, CUNNING, ARTIFICE, CRAFT mean the faculty of executing well what one has devised.



If we look at the art of foleying—for this is what we're talking about—it's sort of interesting to note that it's always been at least as much a fashionable thing as a technological thing. In the earliest radio and recording days, there were very simple techniques used to foley, though I think nowadays we tend to underestimate how cunning the early artists got.



This Mystery Science Theater 3000 sketch is one of my favorite lampoonings illustrating your very question.



Now, why does anything sound the way it does in a movie? Do they record the actual thing in the actual environment and then play it? Almost never. And when that is done, it generally sounds cheap and lacks any kind of emotional impact which is after all the point of effects and movies generally.



Let's take a really blatant example that will reflect back on the gunshot question. In the '50s, a realistic rocket sounded like this. Fairly close given the limitations of the technology, right? And Rocketship X-M is mostly silent in space, but not completely—because boring!—and then in the late '60s with 2001 and Planet of the Apes, you got a lot of silence in space.



Then, of course, Star Wars comes along and all of a sudden ships are screaming through space right and left, and basically destroys the "silent space" thing for all but the most serious of sci-fi. The audience's expectations were forever changed.



Gun and fighting sounds present a bigger, subtler problem. If you've ever heard a fight, for example, you know it doesn't sound anything like a movie. If you've been in proximity to a gun, you know that not only does sound equipment not capture it, you probably wouldn't want to be in a theater where it was duplicated (as it would hurt your ears terribly).



So, if you're a foley, what do you do? You're not working in a vacuum. You can't just "be realistic", because—to answer your question finally—the audience won't buy it. What you have to do, most of the time, is what the audience expects. At the time, those KAPOING, POW and ZOINK sounds were shorthand for "this is an exciting and dangerous (but also fun) gun battle".



I often wondered where the ricochets were coming from, myself. What had been hit, and where had the bullet been deflected?



But you really answered your own question: Gun battles sounded like that because that's how gun battles sounded. It's why cars of the era were guaranteed to explode into fireballs when shot with bullets—because that's what cars are supposed to do when shot.



The more provocative thing to realize is that movies today are just as artificial in their tropes and effects, and a few years from now audiences will look back on current year movies and be just as amused.






share|improve this answer





















  • You get a vote just for citing MST3K, but it's also a good answer.
    – John U
    17 hours ago










  • +1 for a good answer + MST3K, But there actually are movies that use the real gun sounds and you don't hurt your ears listening to it. Prime example would be the street shoot out from Michael Mann's Heat.
    – Foaster
    17 hours ago










  • To add; here's an example of realistic sounds from a Finnish 1955 movie. So there definitely wasn't technical limitations preventing it.
    – Rogem
    12 hours ago

















up vote
34
down vote



accepted










To answer this, let's take a quick look at Merriam-Webster's definition of "art", specifically the section on synonyms:



ART, SKILL, CUNNING, ARTIFICE, CRAFT mean the faculty of executing well what one has devised.



If we look at the art of foleying—for this is what we're talking about—it's sort of interesting to note that it's always been at least as much a fashionable thing as a technological thing. In the earliest radio and recording days, there were very simple techniques used to foley, though I think nowadays we tend to underestimate how cunning the early artists got.



This Mystery Science Theater 3000 sketch is one of my favorite lampoonings illustrating your very question.



Now, why does anything sound the way it does in a movie? Do they record the actual thing in the actual environment and then play it? Almost never. And when that is done, it generally sounds cheap and lacks any kind of emotional impact which is after all the point of effects and movies generally.



Let's take a really blatant example that will reflect back on the gunshot question. In the '50s, a realistic rocket sounded like this. Fairly close given the limitations of the technology, right? And Rocketship X-M is mostly silent in space, but not completely—because boring!—and then in the late '60s with 2001 and Planet of the Apes, you got a lot of silence in space.



Then, of course, Star Wars comes along and all of a sudden ships are screaming through space right and left, and basically destroys the "silent space" thing for all but the most serious of sci-fi. The audience's expectations were forever changed.



Gun and fighting sounds present a bigger, subtler problem. If you've ever heard a fight, for example, you know it doesn't sound anything like a movie. If you've been in proximity to a gun, you know that not only does sound equipment not capture it, you probably wouldn't want to be in a theater where it was duplicated (as it would hurt your ears terribly).



So, if you're a foley, what do you do? You're not working in a vacuum. You can't just "be realistic", because—to answer your question finally—the audience won't buy it. What you have to do, most of the time, is what the audience expects. At the time, those KAPOING, POW and ZOINK sounds were shorthand for "this is an exciting and dangerous (but also fun) gun battle".



I often wondered where the ricochets were coming from, myself. What had been hit, and where had the bullet been deflected?



But you really answered your own question: Gun battles sounded like that because that's how gun battles sounded. It's why cars of the era were guaranteed to explode into fireballs when shot with bullets—because that's what cars are supposed to do when shot.



The more provocative thing to realize is that movies today are just as artificial in their tropes and effects, and a few years from now audiences will look back on current year movies and be just as amused.






share|improve this answer





















  • You get a vote just for citing MST3K, but it's also a good answer.
    – John U
    17 hours ago










  • +1 for a good answer + MST3K, But there actually are movies that use the real gun sounds and you don't hurt your ears listening to it. Prime example would be the street shoot out from Michael Mann's Heat.
    – Foaster
    17 hours ago










  • To add; here's an example of realistic sounds from a Finnish 1955 movie. So there definitely wasn't technical limitations preventing it.
    – Rogem
    12 hours ago















up vote
34
down vote



accepted







up vote
34
down vote



accepted






To answer this, let's take a quick look at Merriam-Webster's definition of "art", specifically the section on synonyms:



ART, SKILL, CUNNING, ARTIFICE, CRAFT mean the faculty of executing well what one has devised.



If we look at the art of foleying—for this is what we're talking about—it's sort of interesting to note that it's always been at least as much a fashionable thing as a technological thing. In the earliest radio and recording days, there were very simple techniques used to foley, though I think nowadays we tend to underestimate how cunning the early artists got.



This Mystery Science Theater 3000 sketch is one of my favorite lampoonings illustrating your very question.



Now, why does anything sound the way it does in a movie? Do they record the actual thing in the actual environment and then play it? Almost never. And when that is done, it generally sounds cheap and lacks any kind of emotional impact which is after all the point of effects and movies generally.



Let's take a really blatant example that will reflect back on the gunshot question. In the '50s, a realistic rocket sounded like this. Fairly close given the limitations of the technology, right? And Rocketship X-M is mostly silent in space, but not completely—because boring!—and then in the late '60s with 2001 and Planet of the Apes, you got a lot of silence in space.



Then, of course, Star Wars comes along and all of a sudden ships are screaming through space right and left, and basically destroys the "silent space" thing for all but the most serious of sci-fi. The audience's expectations were forever changed.



Gun and fighting sounds present a bigger, subtler problem. If you've ever heard a fight, for example, you know it doesn't sound anything like a movie. If you've been in proximity to a gun, you know that not only does sound equipment not capture it, you probably wouldn't want to be in a theater where it was duplicated (as it would hurt your ears terribly).



So, if you're a foley, what do you do? You're not working in a vacuum. You can't just "be realistic", because—to answer your question finally—the audience won't buy it. What you have to do, most of the time, is what the audience expects. At the time, those KAPOING, POW and ZOINK sounds were shorthand for "this is an exciting and dangerous (but also fun) gun battle".



I often wondered where the ricochets were coming from, myself. What had been hit, and where had the bullet been deflected?



But you really answered your own question: Gun battles sounded like that because that's how gun battles sounded. It's why cars of the era were guaranteed to explode into fireballs when shot with bullets—because that's what cars are supposed to do when shot.



The more provocative thing to realize is that movies today are just as artificial in their tropes and effects, and a few years from now audiences will look back on current year movies and be just as amused.






share|improve this answer












To answer this, let's take a quick look at Merriam-Webster's definition of "art", specifically the section on synonyms:



ART, SKILL, CUNNING, ARTIFICE, CRAFT mean the faculty of executing well what one has devised.



If we look at the art of foleying—for this is what we're talking about—it's sort of interesting to note that it's always been at least as much a fashionable thing as a technological thing. In the earliest radio and recording days, there were very simple techniques used to foley, though I think nowadays we tend to underestimate how cunning the early artists got.



This Mystery Science Theater 3000 sketch is one of my favorite lampoonings illustrating your very question.



Now, why does anything sound the way it does in a movie? Do they record the actual thing in the actual environment and then play it? Almost never. And when that is done, it generally sounds cheap and lacks any kind of emotional impact which is after all the point of effects and movies generally.



Let's take a really blatant example that will reflect back on the gunshot question. In the '50s, a realistic rocket sounded like this. Fairly close given the limitations of the technology, right? And Rocketship X-M is mostly silent in space, but not completely—because boring!—and then in the late '60s with 2001 and Planet of the Apes, you got a lot of silence in space.



Then, of course, Star Wars comes along and all of a sudden ships are screaming through space right and left, and basically destroys the "silent space" thing for all but the most serious of sci-fi. The audience's expectations were forever changed.



Gun and fighting sounds present a bigger, subtler problem. If you've ever heard a fight, for example, you know it doesn't sound anything like a movie. If you've been in proximity to a gun, you know that not only does sound equipment not capture it, you probably wouldn't want to be in a theater where it was duplicated (as it would hurt your ears terribly).



So, if you're a foley, what do you do? You're not working in a vacuum. You can't just "be realistic", because—to answer your question finally—the audience won't buy it. What you have to do, most of the time, is what the audience expects. At the time, those KAPOING, POW and ZOINK sounds were shorthand for "this is an exciting and dangerous (but also fun) gun battle".



I often wondered where the ricochets were coming from, myself. What had been hit, and where had the bullet been deflected?



But you really answered your own question: Gun battles sounded like that because that's how gun battles sounded. It's why cars of the era were guaranteed to explode into fireballs when shot with bullets—because that's what cars are supposed to do when shot.



The more provocative thing to realize is that movies today are just as artificial in their tropes and effects, and a few years from now audiences will look back on current year movies and be just as amused.







share|improve this answer












share|improve this answer



share|improve this answer










answered yesterday









moviegique

1,811718




1,811718












  • You get a vote just for citing MST3K, but it's also a good answer.
    – John U
    17 hours ago










  • +1 for a good answer + MST3K, But there actually are movies that use the real gun sounds and you don't hurt your ears listening to it. Prime example would be the street shoot out from Michael Mann's Heat.
    – Foaster
    17 hours ago










  • To add; here's an example of realistic sounds from a Finnish 1955 movie. So there definitely wasn't technical limitations preventing it.
    – Rogem
    12 hours ago




















  • You get a vote just for citing MST3K, but it's also a good answer.
    – John U
    17 hours ago










  • +1 for a good answer + MST3K, But there actually are movies that use the real gun sounds and you don't hurt your ears listening to it. Prime example would be the street shoot out from Michael Mann's Heat.
    – Foaster
    17 hours ago










  • To add; here's an example of realistic sounds from a Finnish 1955 movie. So there definitely wasn't technical limitations preventing it.
    – Rogem
    12 hours ago


















You get a vote just for citing MST3K, but it's also a good answer.
– John U
17 hours ago




You get a vote just for citing MST3K, but it's also a good answer.
– John U
17 hours ago












+1 for a good answer + MST3K, But there actually are movies that use the real gun sounds and you don't hurt your ears listening to it. Prime example would be the street shoot out from Michael Mann's Heat.
– Foaster
17 hours ago




+1 for a good answer + MST3K, But there actually are movies that use the real gun sounds and you don't hurt your ears listening to it. Prime example would be the street shoot out from Michael Mann's Heat.
– Foaster
17 hours ago












To add; here's an example of realistic sounds from a Finnish 1955 movie. So there definitely wasn't technical limitations preventing it.
– Rogem
12 hours ago






To add; here's an example of realistic sounds from a Finnish 1955 movie. So there definitely wasn't technical limitations preventing it.
– Rogem
12 hours ago





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