If statement applied to a math algorithm.elasticity and velocity
$begingroup$
So my problem, is basically I am trying to work out the distance something is as time t progresses.
The algorithm I am using is the elastic acceleration applied to an initial velocity, however I can only think of applying the elastic acceleration one way and not sure how to make it go positive when the distance is negative, and then negative when the distance is negative,
so that you can see the elastic bounce effect, in a plotted equation.
I am using acceleration = -Kd^2
(negative elasticity)
then solving for differential of the velocity to get distance and then substituting it in.
However how do i make the acceleration change based on the distance factor. greater than 0 or less than 0.
Am I going about this the right way?
calculus
$endgroup$
add a comment |
$begingroup$
So my problem, is basically I am trying to work out the distance something is as time t progresses.
The algorithm I am using is the elastic acceleration applied to an initial velocity, however I can only think of applying the elastic acceleration one way and not sure how to make it go positive when the distance is negative, and then negative when the distance is negative,
so that you can see the elastic bounce effect, in a plotted equation.
I am using acceleration = -Kd^2
(negative elasticity)
then solving for differential of the velocity to get distance and then substituting it in.
However how do i make the acceleration change based on the distance factor. greater than 0 or less than 0.
Am I going about this the right way?
calculus
$endgroup$
$begingroup$
How about: Instead of $$ a = -kd^2 $$ try $$ a = -sgn{(d)} Kd^2 $$ where $sgn{(d)}$ is the sign of $d$ (-1 for negative and +1 for positive)
$endgroup$
– Matti P.
Dec 4 '18 at 14:08
$begingroup$
Also, it seems weird that distance would be negative. What is it that you're modelling? Think about the case physically. What happens if the distance is -1 as compared to +1 ?
$endgroup$
– Matti P.
Dec 4 '18 at 14:09
$begingroup$
@MattiP. ill try that thanks. The behaviour is similar to a rubber band, I am trying to have the elastic bounce backwards and forwards from the middle point (0), based on the initial velocity. So +1 would be 1 unit infront of the center, and -1 would be 1 unit behind the center. Does that make sense ? Am I going about this the right way ? haha
$endgroup$
– Kevin Upton
Dec 5 '18 at 6:05
$begingroup$
just like vertical motion
$endgroup$
– Kevin Upton
Dec 5 '18 at 6:06
add a comment |
$begingroup$
So my problem, is basically I am trying to work out the distance something is as time t progresses.
The algorithm I am using is the elastic acceleration applied to an initial velocity, however I can only think of applying the elastic acceleration one way and not sure how to make it go positive when the distance is negative, and then negative when the distance is negative,
so that you can see the elastic bounce effect, in a plotted equation.
I am using acceleration = -Kd^2
(negative elasticity)
then solving for differential of the velocity to get distance and then substituting it in.
However how do i make the acceleration change based on the distance factor. greater than 0 or less than 0.
Am I going about this the right way?
calculus
$endgroup$
So my problem, is basically I am trying to work out the distance something is as time t progresses.
The algorithm I am using is the elastic acceleration applied to an initial velocity, however I can only think of applying the elastic acceleration one way and not sure how to make it go positive when the distance is negative, and then negative when the distance is negative,
so that you can see the elastic bounce effect, in a plotted equation.
I am using acceleration = -Kd^2
(negative elasticity)
then solving for differential of the velocity to get distance and then substituting it in.
However how do i make the acceleration change based on the distance factor. greater than 0 or less than 0.
Am I going about this the right way?
calculus
calculus
asked Dec 4 '18 at 14:05
Kevin UptonKevin Upton
101
101
$begingroup$
How about: Instead of $$ a = -kd^2 $$ try $$ a = -sgn{(d)} Kd^2 $$ where $sgn{(d)}$ is the sign of $d$ (-1 for negative and +1 for positive)
$endgroup$
– Matti P.
Dec 4 '18 at 14:08
$begingroup$
Also, it seems weird that distance would be negative. What is it that you're modelling? Think about the case physically. What happens if the distance is -1 as compared to +1 ?
$endgroup$
– Matti P.
Dec 4 '18 at 14:09
$begingroup$
@MattiP. ill try that thanks. The behaviour is similar to a rubber band, I am trying to have the elastic bounce backwards and forwards from the middle point (0), based on the initial velocity. So +1 would be 1 unit infront of the center, and -1 would be 1 unit behind the center. Does that make sense ? Am I going about this the right way ? haha
$endgroup$
– Kevin Upton
Dec 5 '18 at 6:05
$begingroup$
just like vertical motion
$endgroup$
– Kevin Upton
Dec 5 '18 at 6:06
add a comment |
$begingroup$
How about: Instead of $$ a = -kd^2 $$ try $$ a = -sgn{(d)} Kd^2 $$ where $sgn{(d)}$ is the sign of $d$ (-1 for negative and +1 for positive)
$endgroup$
– Matti P.
Dec 4 '18 at 14:08
$begingroup$
Also, it seems weird that distance would be negative. What is it that you're modelling? Think about the case physically. What happens if the distance is -1 as compared to +1 ?
$endgroup$
– Matti P.
Dec 4 '18 at 14:09
$begingroup$
@MattiP. ill try that thanks. The behaviour is similar to a rubber band, I am trying to have the elastic bounce backwards and forwards from the middle point (0), based on the initial velocity. So +1 would be 1 unit infront of the center, and -1 would be 1 unit behind the center. Does that make sense ? Am I going about this the right way ? haha
$endgroup$
– Kevin Upton
Dec 5 '18 at 6:05
$begingroup$
just like vertical motion
$endgroup$
– Kevin Upton
Dec 5 '18 at 6:06
$begingroup$
How about: Instead of $$ a = -kd^2 $$ try $$ a = -sgn{(d)} Kd^2 $$ where $sgn{(d)}$ is the sign of $d$ (-1 for negative and +1 for positive)
$endgroup$
– Matti P.
Dec 4 '18 at 14:08
$begingroup$
How about: Instead of $$ a = -kd^2 $$ try $$ a = -sgn{(d)} Kd^2 $$ where $sgn{(d)}$ is the sign of $d$ (-1 for negative and +1 for positive)
$endgroup$
– Matti P.
Dec 4 '18 at 14:08
$begingroup$
Also, it seems weird that distance would be negative. What is it that you're modelling? Think about the case physically. What happens if the distance is -1 as compared to +1 ?
$endgroup$
– Matti P.
Dec 4 '18 at 14:09
$begingroup$
Also, it seems weird that distance would be negative. What is it that you're modelling? Think about the case physically. What happens if the distance is -1 as compared to +1 ?
$endgroup$
– Matti P.
Dec 4 '18 at 14:09
$begingroup$
@MattiP. ill try that thanks. The behaviour is similar to a rubber band, I am trying to have the elastic bounce backwards and forwards from the middle point (0), based on the initial velocity. So +1 would be 1 unit infront of the center, and -1 would be 1 unit behind the center. Does that make sense ? Am I going about this the right way ? haha
$endgroup$
– Kevin Upton
Dec 5 '18 at 6:05
$begingroup$
@MattiP. ill try that thanks. The behaviour is similar to a rubber band, I am trying to have the elastic bounce backwards and forwards from the middle point (0), based on the initial velocity. So +1 would be 1 unit infront of the center, and -1 would be 1 unit behind the center. Does that make sense ? Am I going about this the right way ? haha
$endgroup$
– Kevin Upton
Dec 5 '18 at 6:05
$begingroup$
just like vertical motion
$endgroup$
– Kevin Upton
Dec 5 '18 at 6:06
$begingroup$
just like vertical motion
$endgroup$
– Kevin Upton
Dec 5 '18 at 6:06
add a comment |
0
active
oldest
votes
Your Answer
StackExchange.ifUsing("editor", function () {
return StackExchange.using("mathjaxEditing", function () {
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
});
});
}, "mathjax-editing");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "69"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmath.stackexchange.com%2fquestions%2f3025618%2fif-statement-applied-to-a-math-algorithm-elasticity-and-velocity%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
0
active
oldest
votes
0
active
oldest
votes
active
oldest
votes
active
oldest
votes
Thanks for contributing an answer to Mathematics Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmath.stackexchange.com%2fquestions%2f3025618%2fif-statement-applied-to-a-math-algorithm-elasticity-and-velocity%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
$begingroup$
How about: Instead of $$ a = -kd^2 $$ try $$ a = -sgn{(d)} Kd^2 $$ where $sgn{(d)}$ is the sign of $d$ (-1 for negative and +1 for positive)
$endgroup$
– Matti P.
Dec 4 '18 at 14:08
$begingroup$
Also, it seems weird that distance would be negative. What is it that you're modelling? Think about the case physically. What happens if the distance is -1 as compared to +1 ?
$endgroup$
– Matti P.
Dec 4 '18 at 14:09
$begingroup$
@MattiP. ill try that thanks. The behaviour is similar to a rubber band, I am trying to have the elastic bounce backwards and forwards from the middle point (0), based on the initial velocity. So +1 would be 1 unit infront of the center, and -1 would be 1 unit behind the center. Does that make sense ? Am I going about this the right way ? haha
$endgroup$
– Kevin Upton
Dec 5 '18 at 6:05
$begingroup$
just like vertical motion
$endgroup$
– Kevin Upton
Dec 5 '18 at 6:06