What is the optimum angle of projection when throwing a stone off a cliff?












12












$begingroup$


You are standing on a cliff at a height $h$ above the sea. You are capable of throwing a stone with velocity $v$ at any angle $a$ between horizontal and vertical. What is the value of $a$ when the horizontal distance travelled $d$ is at a maximum?



On level ground, when $h$ is zero, it's easy to show that $a$ needs to be midway between horizontal and vertical, and thus $largefrac{pi}{4}$ or $45°$. As $h$ increases, however, we can see by heuristic reasoning that $a$ decreases to zero, because you can put more of the velocity into the horizontal component as the height of the cliff begins to make up for the loss in the vertical component. For small negative values of $h$ (throwing up onto a platform), $a$ will actually be greater than $45°$.



Is there a fully-solved, closed-form expression for the value of $a$ when $h$ is not zero?










share|cite|improve this question











$endgroup$








  • 1




    $begingroup$
    I highly recommend throwing stones off a cliff when you're at the seaside. It's a lot of fun. This problem grew out of an argument I had with my family when we were at the seaside, that 45° isn't the best angle when you're on a cliff.
    $endgroup$
    – Neil Mayhew
    Jul 23 '10 at 14:16












  • $begingroup$
    Should we take into account anatomic concerns? Because for example to throw a stone at a 45° angle, one have to release it quite early. Which would cause a lower speed compared to a later release on a lower angle. So we might have a speed/angle trade-off here. Also, the arm and wrist configuration should cause a non linear acceleration curve. (peaking at lower angles?)
    $endgroup$
    – tuxayo
    Aug 12 '17 at 2:16
















12












$begingroup$


You are standing on a cliff at a height $h$ above the sea. You are capable of throwing a stone with velocity $v$ at any angle $a$ between horizontal and vertical. What is the value of $a$ when the horizontal distance travelled $d$ is at a maximum?



On level ground, when $h$ is zero, it's easy to show that $a$ needs to be midway between horizontal and vertical, and thus $largefrac{pi}{4}$ or $45°$. As $h$ increases, however, we can see by heuristic reasoning that $a$ decreases to zero, because you can put more of the velocity into the horizontal component as the height of the cliff begins to make up for the loss in the vertical component. For small negative values of $h$ (throwing up onto a platform), $a$ will actually be greater than $45°$.



Is there a fully-solved, closed-form expression for the value of $a$ when $h$ is not zero?










share|cite|improve this question











$endgroup$








  • 1




    $begingroup$
    I highly recommend throwing stones off a cliff when you're at the seaside. It's a lot of fun. This problem grew out of an argument I had with my family when we were at the seaside, that 45° isn't the best angle when you're on a cliff.
    $endgroup$
    – Neil Mayhew
    Jul 23 '10 at 14:16












  • $begingroup$
    Should we take into account anatomic concerns? Because for example to throw a stone at a 45° angle, one have to release it quite early. Which would cause a lower speed compared to a later release on a lower angle. So we might have a speed/angle trade-off here. Also, the arm and wrist configuration should cause a non linear acceleration curve. (peaking at lower angles?)
    $endgroup$
    – tuxayo
    Aug 12 '17 at 2:16














12












12








12


4



$begingroup$


You are standing on a cliff at a height $h$ above the sea. You are capable of throwing a stone with velocity $v$ at any angle $a$ between horizontal and vertical. What is the value of $a$ when the horizontal distance travelled $d$ is at a maximum?



On level ground, when $h$ is zero, it's easy to show that $a$ needs to be midway between horizontal and vertical, and thus $largefrac{pi}{4}$ or $45°$. As $h$ increases, however, we can see by heuristic reasoning that $a$ decreases to zero, because you can put more of the velocity into the horizontal component as the height of the cliff begins to make up for the loss in the vertical component. For small negative values of $h$ (throwing up onto a platform), $a$ will actually be greater than $45°$.



Is there a fully-solved, closed-form expression for the value of $a$ when $h$ is not zero?










share|cite|improve this question











$endgroup$




You are standing on a cliff at a height $h$ above the sea. You are capable of throwing a stone with velocity $v$ at any angle $a$ between horizontal and vertical. What is the value of $a$ when the horizontal distance travelled $d$ is at a maximum?



On level ground, when $h$ is zero, it's easy to show that $a$ needs to be midway between horizontal and vertical, and thus $largefrac{pi}{4}$ or $45°$. As $h$ increases, however, we can see by heuristic reasoning that $a$ decreases to zero, because you can put more of the velocity into the horizontal component as the height of the cliff begins to make up for the loss in the vertical component. For small negative values of $h$ (throwing up onto a platform), $a$ will actually be greater than $45°$.



Is there a fully-solved, closed-form expression for the value of $a$ when $h$ is not zero?







calculus trigonometry physics






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share|cite|improve this question













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share|cite|improve this question








edited Aug 5 '14 at 5:47









Vincent

1,61321644




1,61321644










asked Jul 23 '10 at 13:36









Neil MayhewNeil Mayhew

98031217




98031217








  • 1




    $begingroup$
    I highly recommend throwing stones off a cliff when you're at the seaside. It's a lot of fun. This problem grew out of an argument I had with my family when we were at the seaside, that 45° isn't the best angle when you're on a cliff.
    $endgroup$
    – Neil Mayhew
    Jul 23 '10 at 14:16












  • $begingroup$
    Should we take into account anatomic concerns? Because for example to throw a stone at a 45° angle, one have to release it quite early. Which would cause a lower speed compared to a later release on a lower angle. So we might have a speed/angle trade-off here. Also, the arm and wrist configuration should cause a non linear acceleration curve. (peaking at lower angles?)
    $endgroup$
    – tuxayo
    Aug 12 '17 at 2:16














  • 1




    $begingroup$
    I highly recommend throwing stones off a cliff when you're at the seaside. It's a lot of fun. This problem grew out of an argument I had with my family when we were at the seaside, that 45° isn't the best angle when you're on a cliff.
    $endgroup$
    – Neil Mayhew
    Jul 23 '10 at 14:16












  • $begingroup$
    Should we take into account anatomic concerns? Because for example to throw a stone at a 45° angle, one have to release it quite early. Which would cause a lower speed compared to a later release on a lower angle. So we might have a speed/angle trade-off here. Also, the arm and wrist configuration should cause a non linear acceleration curve. (peaking at lower angles?)
    $endgroup$
    – tuxayo
    Aug 12 '17 at 2:16








1




1




$begingroup$
I highly recommend throwing stones off a cliff when you're at the seaside. It's a lot of fun. This problem grew out of an argument I had with my family when we were at the seaside, that 45° isn't the best angle when you're on a cliff.
$endgroup$
– Neil Mayhew
Jul 23 '10 at 14:16






$begingroup$
I highly recommend throwing stones off a cliff when you're at the seaside. It's a lot of fun. This problem grew out of an argument I had with my family when we were at the seaside, that 45° isn't the best angle when you're on a cliff.
$endgroup$
– Neil Mayhew
Jul 23 '10 at 14:16














$begingroup$
Should we take into account anatomic concerns? Because for example to throw a stone at a 45° angle, one have to release it quite early. Which would cause a lower speed compared to a later release on a lower angle. So we might have a speed/angle trade-off here. Also, the arm and wrist configuration should cause a non linear acceleration curve. (peaking at lower angles?)
$endgroup$
– tuxayo
Aug 12 '17 at 2:16




$begingroup$
Should we take into account anatomic concerns? Because for example to throw a stone at a 45° angle, one have to release it quite early. Which would cause a lower speed compared to a later release on a lower angle. So we might have a speed/angle trade-off here. Also, the arm and wrist configuration should cause a non linear acceleration curve. (peaking at lower angles?)
$endgroup$
– tuxayo
Aug 12 '17 at 2:16










2 Answers
2






active

oldest

votes


















14












$begingroup$

Assume no friction and uniform gravity g.



If you throw a stone at point (0, h), with velocity (v cos θ, v sin θ), then we get



begin{align}
d &= vtcostheta && (1) \
0 &= h + vtsintheta - frac12 gt^2 && (2)
end{align}



The only unknown to be solved is t (total travel time). We could eliminate it by using $t = frac d{vcostheta}$ to get



$$ 0 = h + dtantheta - frac{gd^2sec^2theta}{2v^2}qquad(3) $$



Then we compute the total derivative with respect to θ:



begin{align}
0 &= frac d{dtheta}left(dtanthetaright) - frac g{2v^2}frac d{dtheta}left(d^2sec^2thetaright) \
&= ldots
end{align}



and then set $frac{dd}{dtheta}=0$ (because it is maximum) to solve d:



$$ d = frac{v^2}{gtantheta} $$



Substitute this back to (3) gives:



begin{align}
h &= frac{v^2}g left( frac1{2sin^2theta} - 1right) \
Rightarrow sintheta &= left( 2 left(frac{gh}{v^2} + 1right) right)^{-1/2}
end{align}



This is the closed form of θ in terms of h.






share|cite|improve this answer











$endgroup$













  • $begingroup$
    Wow, so you subbed the other way round. Very nice
    $endgroup$
    – Casebash
    Jul 23 '10 at 23:15










  • $begingroup$
    Very elegant. Thank you.
    $endgroup$
    – Neil Mayhew
    Sep 10 '10 at 20:30










  • $begingroup$
    ps. physics.stackexchange.com/a/23187/8446 gives an equivalent closed form for $θ$ in terms of $tan$ instead of $sin$.
    $endgroup$
    – Ryan
    Apr 3 '12 at 11:55



















0












$begingroup$

I don't have a complete solution, but I attempted to solve this problem using calculus.




$x'=v cos a$

$y''= -g$ and (at $t=0) quad y'= v sin a$

So, $y'= v sin a -gt$

$x_0=0$, so $x=vt cos a$

$y_0=h$, so $y=vt sin a - frac12 gt^2+c$ (integrating with respect to $t$)

Subbing in $h, y=vt sin a - frac12 gt^2+h$




The ball will hit the ground when $y=0$.



This is as far as I got, but it appears that you can find a closed solution after all. I originally tried solving the quadratic for $t$ and subbing that into $x$, but it seems to work much better to do the substitution the other way round. I will leave this solution here in case anyone wants to see how to derive the basic equations for $x$ and $y$.






share|cite|improve this answer











$endgroup$













  • $begingroup$
    I specifically excluded the case when h=0, because I know how to solve that. We know t isn't going to be zero, so we can set y=0, and get t = 2 v sin a / g, x = 2 v^2 sin a cos a / g = v^2 sin 2a / g. This is at a maximum when 2a = π and so a = π/2.
    $endgroup$
    – Neil Mayhew
    Jul 23 '10 at 14:05












  • $begingroup$
    Also, you made a mistake and used cos a for y, although I know you meant sin a because you used this for y'.
    $endgroup$
    – Neil Mayhew
    Jul 23 '10 at 14:08










  • $begingroup$
    @Neil: I meant to say subbing in y=0 to find when the ball hits the ground. You are right about the second comment too, I accidentally integrated with respect to t and then with respect to a as well.
    $endgroup$
    – Casebash
    Jul 23 '10 at 14:19










  • $begingroup$
    I meant 2a = π/2 and so a = π/4 above.
    $endgroup$
    – Neil Mayhew
    Jul 23 '10 at 14:32











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2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









14












$begingroup$

Assume no friction and uniform gravity g.



If you throw a stone at point (0, h), with velocity (v cos θ, v sin θ), then we get



begin{align}
d &= vtcostheta && (1) \
0 &= h + vtsintheta - frac12 gt^2 && (2)
end{align}



The only unknown to be solved is t (total travel time). We could eliminate it by using $t = frac d{vcostheta}$ to get



$$ 0 = h + dtantheta - frac{gd^2sec^2theta}{2v^2}qquad(3) $$



Then we compute the total derivative with respect to θ:



begin{align}
0 &= frac d{dtheta}left(dtanthetaright) - frac g{2v^2}frac d{dtheta}left(d^2sec^2thetaright) \
&= ldots
end{align}



and then set $frac{dd}{dtheta}=0$ (because it is maximum) to solve d:



$$ d = frac{v^2}{gtantheta} $$



Substitute this back to (3) gives:



begin{align}
h &= frac{v^2}g left( frac1{2sin^2theta} - 1right) \
Rightarrow sintheta &= left( 2 left(frac{gh}{v^2} + 1right) right)^{-1/2}
end{align}



This is the closed form of θ in terms of h.






share|cite|improve this answer











$endgroup$













  • $begingroup$
    Wow, so you subbed the other way round. Very nice
    $endgroup$
    – Casebash
    Jul 23 '10 at 23:15










  • $begingroup$
    Very elegant. Thank you.
    $endgroup$
    – Neil Mayhew
    Sep 10 '10 at 20:30










  • $begingroup$
    ps. physics.stackexchange.com/a/23187/8446 gives an equivalent closed form for $θ$ in terms of $tan$ instead of $sin$.
    $endgroup$
    – Ryan
    Apr 3 '12 at 11:55
















14












$begingroup$

Assume no friction and uniform gravity g.



If you throw a stone at point (0, h), with velocity (v cos θ, v sin θ), then we get



begin{align}
d &= vtcostheta && (1) \
0 &= h + vtsintheta - frac12 gt^2 && (2)
end{align}



The only unknown to be solved is t (total travel time). We could eliminate it by using $t = frac d{vcostheta}$ to get



$$ 0 = h + dtantheta - frac{gd^2sec^2theta}{2v^2}qquad(3) $$



Then we compute the total derivative with respect to θ:



begin{align}
0 &= frac d{dtheta}left(dtanthetaright) - frac g{2v^2}frac d{dtheta}left(d^2sec^2thetaright) \
&= ldots
end{align}



and then set $frac{dd}{dtheta}=0$ (because it is maximum) to solve d:



$$ d = frac{v^2}{gtantheta} $$



Substitute this back to (3) gives:



begin{align}
h &= frac{v^2}g left( frac1{2sin^2theta} - 1right) \
Rightarrow sintheta &= left( 2 left(frac{gh}{v^2} + 1right) right)^{-1/2}
end{align}



This is the closed form of θ in terms of h.






share|cite|improve this answer











$endgroup$













  • $begingroup$
    Wow, so you subbed the other way round. Very nice
    $endgroup$
    – Casebash
    Jul 23 '10 at 23:15










  • $begingroup$
    Very elegant. Thank you.
    $endgroup$
    – Neil Mayhew
    Sep 10 '10 at 20:30










  • $begingroup$
    ps. physics.stackexchange.com/a/23187/8446 gives an equivalent closed form for $θ$ in terms of $tan$ instead of $sin$.
    $endgroup$
    – Ryan
    Apr 3 '12 at 11:55














14












14








14





$begingroup$

Assume no friction and uniform gravity g.



If you throw a stone at point (0, h), with velocity (v cos θ, v sin θ), then we get



begin{align}
d &= vtcostheta && (1) \
0 &= h + vtsintheta - frac12 gt^2 && (2)
end{align}



The only unknown to be solved is t (total travel time). We could eliminate it by using $t = frac d{vcostheta}$ to get



$$ 0 = h + dtantheta - frac{gd^2sec^2theta}{2v^2}qquad(3) $$



Then we compute the total derivative with respect to θ:



begin{align}
0 &= frac d{dtheta}left(dtanthetaright) - frac g{2v^2}frac d{dtheta}left(d^2sec^2thetaright) \
&= ldots
end{align}



and then set $frac{dd}{dtheta}=0$ (because it is maximum) to solve d:



$$ d = frac{v^2}{gtantheta} $$



Substitute this back to (3) gives:



begin{align}
h &= frac{v^2}g left( frac1{2sin^2theta} - 1right) \
Rightarrow sintheta &= left( 2 left(frac{gh}{v^2} + 1right) right)^{-1/2}
end{align}



This is the closed form of θ in terms of h.






share|cite|improve this answer











$endgroup$



Assume no friction and uniform gravity g.



If you throw a stone at point (0, h), with velocity (v cos θ, v sin θ), then we get



begin{align}
d &= vtcostheta && (1) \
0 &= h + vtsintheta - frac12 gt^2 && (2)
end{align}



The only unknown to be solved is t (total travel time). We could eliminate it by using $t = frac d{vcostheta}$ to get



$$ 0 = h + dtantheta - frac{gd^2sec^2theta}{2v^2}qquad(3) $$



Then we compute the total derivative with respect to θ:



begin{align}
0 &= frac d{dtheta}left(dtanthetaright) - frac g{2v^2}frac d{dtheta}left(d^2sec^2thetaright) \
&= ldots
end{align}



and then set $frac{dd}{dtheta}=0$ (because it is maximum) to solve d:



$$ d = frac{v^2}{gtantheta} $$



Substitute this back to (3) gives:



begin{align}
h &= frac{v^2}g left( frac1{2sin^2theta} - 1right) \
Rightarrow sintheta &= left( 2 left(frac{gh}{v^2} + 1right) right)^{-1/2}
end{align}



This is the closed form of θ in terms of h.







share|cite|improve this answer














share|cite|improve this answer



share|cite|improve this answer








edited Aug 3 '10 at 9:18

























answered Jul 23 '10 at 14:29









kennytmkennytm

5,98433137




5,98433137












  • $begingroup$
    Wow, so you subbed the other way round. Very nice
    $endgroup$
    – Casebash
    Jul 23 '10 at 23:15










  • $begingroup$
    Very elegant. Thank you.
    $endgroup$
    – Neil Mayhew
    Sep 10 '10 at 20:30










  • $begingroup$
    ps. physics.stackexchange.com/a/23187/8446 gives an equivalent closed form for $θ$ in terms of $tan$ instead of $sin$.
    $endgroup$
    – Ryan
    Apr 3 '12 at 11:55


















  • $begingroup$
    Wow, so you subbed the other way round. Very nice
    $endgroup$
    – Casebash
    Jul 23 '10 at 23:15










  • $begingroup$
    Very elegant. Thank you.
    $endgroup$
    – Neil Mayhew
    Sep 10 '10 at 20:30










  • $begingroup$
    ps. physics.stackexchange.com/a/23187/8446 gives an equivalent closed form for $θ$ in terms of $tan$ instead of $sin$.
    $endgroup$
    – Ryan
    Apr 3 '12 at 11:55
















$begingroup$
Wow, so you subbed the other way round. Very nice
$endgroup$
– Casebash
Jul 23 '10 at 23:15




$begingroup$
Wow, so you subbed the other way round. Very nice
$endgroup$
– Casebash
Jul 23 '10 at 23:15












$begingroup$
Very elegant. Thank you.
$endgroup$
– Neil Mayhew
Sep 10 '10 at 20:30




$begingroup$
Very elegant. Thank you.
$endgroup$
– Neil Mayhew
Sep 10 '10 at 20:30












$begingroup$
ps. physics.stackexchange.com/a/23187/8446 gives an equivalent closed form for $θ$ in terms of $tan$ instead of $sin$.
$endgroup$
– Ryan
Apr 3 '12 at 11:55




$begingroup$
ps. physics.stackexchange.com/a/23187/8446 gives an equivalent closed form for $θ$ in terms of $tan$ instead of $sin$.
$endgroup$
– Ryan
Apr 3 '12 at 11:55











0












$begingroup$

I don't have a complete solution, but I attempted to solve this problem using calculus.




$x'=v cos a$

$y''= -g$ and (at $t=0) quad y'= v sin a$

So, $y'= v sin a -gt$

$x_0=0$, so $x=vt cos a$

$y_0=h$, so $y=vt sin a - frac12 gt^2+c$ (integrating with respect to $t$)

Subbing in $h, y=vt sin a - frac12 gt^2+h$




The ball will hit the ground when $y=0$.



This is as far as I got, but it appears that you can find a closed solution after all. I originally tried solving the quadratic for $t$ and subbing that into $x$, but it seems to work much better to do the substitution the other way round. I will leave this solution here in case anyone wants to see how to derive the basic equations for $x$ and $y$.






share|cite|improve this answer











$endgroup$













  • $begingroup$
    I specifically excluded the case when h=0, because I know how to solve that. We know t isn't going to be zero, so we can set y=0, and get t = 2 v sin a / g, x = 2 v^2 sin a cos a / g = v^2 sin 2a / g. This is at a maximum when 2a = π and so a = π/2.
    $endgroup$
    – Neil Mayhew
    Jul 23 '10 at 14:05












  • $begingroup$
    Also, you made a mistake and used cos a for y, although I know you meant sin a because you used this for y'.
    $endgroup$
    – Neil Mayhew
    Jul 23 '10 at 14:08










  • $begingroup$
    @Neil: I meant to say subbing in y=0 to find when the ball hits the ground. You are right about the second comment too, I accidentally integrated with respect to t and then with respect to a as well.
    $endgroup$
    – Casebash
    Jul 23 '10 at 14:19










  • $begingroup$
    I meant 2a = π/2 and so a = π/4 above.
    $endgroup$
    – Neil Mayhew
    Jul 23 '10 at 14:32
















0












$begingroup$

I don't have a complete solution, but I attempted to solve this problem using calculus.




$x'=v cos a$

$y''= -g$ and (at $t=0) quad y'= v sin a$

So, $y'= v sin a -gt$

$x_0=0$, so $x=vt cos a$

$y_0=h$, so $y=vt sin a - frac12 gt^2+c$ (integrating with respect to $t$)

Subbing in $h, y=vt sin a - frac12 gt^2+h$




The ball will hit the ground when $y=0$.



This is as far as I got, but it appears that you can find a closed solution after all. I originally tried solving the quadratic for $t$ and subbing that into $x$, but it seems to work much better to do the substitution the other way round. I will leave this solution here in case anyone wants to see how to derive the basic equations for $x$ and $y$.






share|cite|improve this answer











$endgroup$













  • $begingroup$
    I specifically excluded the case when h=0, because I know how to solve that. We know t isn't going to be zero, so we can set y=0, and get t = 2 v sin a / g, x = 2 v^2 sin a cos a / g = v^2 sin 2a / g. This is at a maximum when 2a = π and so a = π/2.
    $endgroup$
    – Neil Mayhew
    Jul 23 '10 at 14:05












  • $begingroup$
    Also, you made a mistake and used cos a for y, although I know you meant sin a because you used this for y'.
    $endgroup$
    – Neil Mayhew
    Jul 23 '10 at 14:08










  • $begingroup$
    @Neil: I meant to say subbing in y=0 to find when the ball hits the ground. You are right about the second comment too, I accidentally integrated with respect to t and then with respect to a as well.
    $endgroup$
    – Casebash
    Jul 23 '10 at 14:19










  • $begingroup$
    I meant 2a = π/2 and so a = π/4 above.
    $endgroup$
    – Neil Mayhew
    Jul 23 '10 at 14:32














0












0








0





$begingroup$

I don't have a complete solution, but I attempted to solve this problem using calculus.




$x'=v cos a$

$y''= -g$ and (at $t=0) quad y'= v sin a$

So, $y'= v sin a -gt$

$x_0=0$, so $x=vt cos a$

$y_0=h$, so $y=vt sin a - frac12 gt^2+c$ (integrating with respect to $t$)

Subbing in $h, y=vt sin a - frac12 gt^2+h$




The ball will hit the ground when $y=0$.



This is as far as I got, but it appears that you can find a closed solution after all. I originally tried solving the quadratic for $t$ and subbing that into $x$, but it seems to work much better to do the substitution the other way round. I will leave this solution here in case anyone wants to see how to derive the basic equations for $x$ and $y$.






share|cite|improve this answer











$endgroup$



I don't have a complete solution, but I attempted to solve this problem using calculus.




$x'=v cos a$

$y''= -g$ and (at $t=0) quad y'= v sin a$

So, $y'= v sin a -gt$

$x_0=0$, so $x=vt cos a$

$y_0=h$, so $y=vt sin a - frac12 gt^2+c$ (integrating with respect to $t$)

Subbing in $h, y=vt sin a - frac12 gt^2+h$




The ball will hit the ground when $y=0$.



This is as far as I got, but it appears that you can find a closed solution after all. I originally tried solving the quadratic for $t$ and subbing that into $x$, but it seems to work much better to do the substitution the other way round. I will leave this solution here in case anyone wants to see how to derive the basic equations for $x$ and $y$.







share|cite|improve this answer














share|cite|improve this answer



share|cite|improve this answer








edited Apr 13 '17 at 12:21









Community

1




1










answered Jul 23 '10 at 13:52









CasebashCasebash

5,71354272




5,71354272












  • $begingroup$
    I specifically excluded the case when h=0, because I know how to solve that. We know t isn't going to be zero, so we can set y=0, and get t = 2 v sin a / g, x = 2 v^2 sin a cos a / g = v^2 sin 2a / g. This is at a maximum when 2a = π and so a = π/2.
    $endgroup$
    – Neil Mayhew
    Jul 23 '10 at 14:05












  • $begingroup$
    Also, you made a mistake and used cos a for y, although I know you meant sin a because you used this for y'.
    $endgroup$
    – Neil Mayhew
    Jul 23 '10 at 14:08










  • $begingroup$
    @Neil: I meant to say subbing in y=0 to find when the ball hits the ground. You are right about the second comment too, I accidentally integrated with respect to t and then with respect to a as well.
    $endgroup$
    – Casebash
    Jul 23 '10 at 14:19










  • $begingroup$
    I meant 2a = π/2 and so a = π/4 above.
    $endgroup$
    – Neil Mayhew
    Jul 23 '10 at 14:32


















  • $begingroup$
    I specifically excluded the case when h=0, because I know how to solve that. We know t isn't going to be zero, so we can set y=0, and get t = 2 v sin a / g, x = 2 v^2 sin a cos a / g = v^2 sin 2a / g. This is at a maximum when 2a = π and so a = π/2.
    $endgroup$
    – Neil Mayhew
    Jul 23 '10 at 14:05












  • $begingroup$
    Also, you made a mistake and used cos a for y, although I know you meant sin a because you used this for y'.
    $endgroup$
    – Neil Mayhew
    Jul 23 '10 at 14:08










  • $begingroup$
    @Neil: I meant to say subbing in y=0 to find when the ball hits the ground. You are right about the second comment too, I accidentally integrated with respect to t and then with respect to a as well.
    $endgroup$
    – Casebash
    Jul 23 '10 at 14:19










  • $begingroup$
    I meant 2a = π/2 and so a = π/4 above.
    $endgroup$
    – Neil Mayhew
    Jul 23 '10 at 14:32
















$begingroup$
I specifically excluded the case when h=0, because I know how to solve that. We know t isn't going to be zero, so we can set y=0, and get t = 2 v sin a / g, x = 2 v^2 sin a cos a / g = v^2 sin 2a / g. This is at a maximum when 2a = π and so a = π/2.
$endgroup$
– Neil Mayhew
Jul 23 '10 at 14:05






$begingroup$
I specifically excluded the case when h=0, because I know how to solve that. We know t isn't going to be zero, so we can set y=0, and get t = 2 v sin a / g, x = 2 v^2 sin a cos a / g = v^2 sin 2a / g. This is at a maximum when 2a = π and so a = π/2.
$endgroup$
– Neil Mayhew
Jul 23 '10 at 14:05














$begingroup$
Also, you made a mistake and used cos a for y, although I know you meant sin a because you used this for y'.
$endgroup$
– Neil Mayhew
Jul 23 '10 at 14:08




$begingroup$
Also, you made a mistake and used cos a for y, although I know you meant sin a because you used this for y'.
$endgroup$
– Neil Mayhew
Jul 23 '10 at 14:08












$begingroup$
@Neil: I meant to say subbing in y=0 to find when the ball hits the ground. You are right about the second comment too, I accidentally integrated with respect to t and then with respect to a as well.
$endgroup$
– Casebash
Jul 23 '10 at 14:19




$begingroup$
@Neil: I meant to say subbing in y=0 to find when the ball hits the ground. You are right about the second comment too, I accidentally integrated with respect to t and then with respect to a as well.
$endgroup$
– Casebash
Jul 23 '10 at 14:19












$begingroup$
I meant 2a = π/2 and so a = π/4 above.
$endgroup$
– Neil Mayhew
Jul 23 '10 at 14:32




$begingroup$
I meant 2a = π/2 and so a = π/4 above.
$endgroup$
– Neil Mayhew
Jul 23 '10 at 14:32


















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