How to get circle points in 3d given a radius and a vector orthogonal to the circle area?












1












$begingroup$


I already know how to get a point on a circle (here), but I need a circle in 3d which should be the orthogonal to a given vector.



I got:




  • Angle in degree/radians

  • Circle radius

  • Orthogonal vector


I think, I need to rotate the 2d circle positions to be orthogonal to the given vector, but I do not how how to do that.










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$endgroup$












  • $begingroup$
    What does the given angle specify? Where is the center of the circle? What kind of result do you expect/need?
    $endgroup$
    – coproc
    Aug 17 '15 at 6:55










  • $begingroup$
    The angle is the angle on the circle needing to calculate a point on the circle in 2d. The result should be a 3d point (x,y,z). The center of the circle should be at (0,0,0).
    $endgroup$
    – Janmm14
    Aug 21 '15 at 14:00


















1












$begingroup$


I already know how to get a point on a circle (here), but I need a circle in 3d which should be the orthogonal to a given vector.



I got:




  • Angle in degree/radians

  • Circle radius

  • Orthogonal vector


I think, I need to rotate the 2d circle positions to be orthogonal to the given vector, but I do not how how to do that.










share|cite|improve this question









$endgroup$












  • $begingroup$
    What does the given angle specify? Where is the center of the circle? What kind of result do you expect/need?
    $endgroup$
    – coproc
    Aug 17 '15 at 6:55










  • $begingroup$
    The angle is the angle on the circle needing to calculate a point on the circle in 2d. The result should be a 3d point (x,y,z). The center of the circle should be at (0,0,0).
    $endgroup$
    – Janmm14
    Aug 21 '15 at 14:00
















1












1








1





$begingroup$


I already know how to get a point on a circle (here), but I need a circle in 3d which should be the orthogonal to a given vector.



I got:




  • Angle in degree/radians

  • Circle radius

  • Orthogonal vector


I think, I need to rotate the 2d circle positions to be orthogonal to the given vector, but I do not how how to do that.










share|cite|improve this question









$endgroup$




I already know how to get a point on a circle (here), but I need a circle in 3d which should be the orthogonal to a given vector.



I got:




  • Angle in degree/radians

  • Circle radius

  • Orthogonal vector


I think, I need to rotate the 2d circle positions to be orthogonal to the given vector, but I do not how how to do that.







vectors circle 3d






share|cite|improve this question













share|cite|improve this question











share|cite|improve this question




share|cite|improve this question










asked Aug 14 '15 at 8:40









Janmm14Janmm14

62




62












  • $begingroup$
    What does the given angle specify? Where is the center of the circle? What kind of result do you expect/need?
    $endgroup$
    – coproc
    Aug 17 '15 at 6:55










  • $begingroup$
    The angle is the angle on the circle needing to calculate a point on the circle in 2d. The result should be a 3d point (x,y,z). The center of the circle should be at (0,0,0).
    $endgroup$
    – Janmm14
    Aug 21 '15 at 14:00




















  • $begingroup$
    What does the given angle specify? Where is the center of the circle? What kind of result do you expect/need?
    $endgroup$
    – coproc
    Aug 17 '15 at 6:55










  • $begingroup$
    The angle is the angle on the circle needing to calculate a point on the circle in 2d. The result should be a 3d point (x,y,z). The center of the circle should be at (0,0,0).
    $endgroup$
    – Janmm14
    Aug 21 '15 at 14:00


















$begingroup$
What does the given angle specify? Where is the center of the circle? What kind of result do you expect/need?
$endgroup$
– coproc
Aug 17 '15 at 6:55




$begingroup$
What does the given angle specify? Where is the center of the circle? What kind of result do you expect/need?
$endgroup$
– coproc
Aug 17 '15 at 6:55












$begingroup$
The angle is the angle on the circle needing to calculate a point on the circle in 2d. The result should be a 3d point (x,y,z). The center of the circle should be at (0,0,0).
$endgroup$
– Janmm14
Aug 21 '15 at 14:00






$begingroup$
The angle is the angle on the circle needing to calculate a point on the circle in 2d. The result should be a 3d point (x,y,z). The center of the circle should be at (0,0,0).
$endgroup$
– Janmm14
Aug 21 '15 at 14:00












1 Answer
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$begingroup$

Let us denote the angle by $theta$, the radius by $r$ and the orthogonal vector by $vec a$ ("axis"); furthermore let us assume the length of $vec a$ is 1.



First you must define which point is defined by $theta=0$. If $vec a$ is not parallel to the $xy$-plane then there is a unique vector $vec v_0 = (x_0, 0, z_0)$ orthogonal to $vec a$ with length $r$ and $x_0 > 0$. (Otherwise you need a different choice for $vec v_0$. In 3D there is no obvious way to define such a $vec v_0$ for any $vec a$.)



Then all you need to do is rotate the vector $vec v_0$ around $vec a$ by the angle $theta$. The formula is:
$$ cos theta vec v_0 + (1-cos theta)(vec a cdot vec v_0)vec a + sin theta vec a times vec v_0$$






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    1 Answer
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    1 Answer
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    0












    $begingroup$

    Let us denote the angle by $theta$, the radius by $r$ and the orthogonal vector by $vec a$ ("axis"); furthermore let us assume the length of $vec a$ is 1.



    First you must define which point is defined by $theta=0$. If $vec a$ is not parallel to the $xy$-plane then there is a unique vector $vec v_0 = (x_0, 0, z_0)$ orthogonal to $vec a$ with length $r$ and $x_0 > 0$. (Otherwise you need a different choice for $vec v_0$. In 3D there is no obvious way to define such a $vec v_0$ for any $vec a$.)



    Then all you need to do is rotate the vector $vec v_0$ around $vec a$ by the angle $theta$. The formula is:
    $$ cos theta vec v_0 + (1-cos theta)(vec a cdot vec v_0)vec a + sin theta vec a times vec v_0$$






    share|cite|improve this answer









    $endgroup$


















      0












      $begingroup$

      Let us denote the angle by $theta$, the radius by $r$ and the orthogonal vector by $vec a$ ("axis"); furthermore let us assume the length of $vec a$ is 1.



      First you must define which point is defined by $theta=0$. If $vec a$ is not parallel to the $xy$-plane then there is a unique vector $vec v_0 = (x_0, 0, z_0)$ orthogonal to $vec a$ with length $r$ and $x_0 > 0$. (Otherwise you need a different choice for $vec v_0$. In 3D there is no obvious way to define such a $vec v_0$ for any $vec a$.)



      Then all you need to do is rotate the vector $vec v_0$ around $vec a$ by the angle $theta$. The formula is:
      $$ cos theta vec v_0 + (1-cos theta)(vec a cdot vec v_0)vec a + sin theta vec a times vec v_0$$






      share|cite|improve this answer









      $endgroup$
















        0












        0








        0





        $begingroup$

        Let us denote the angle by $theta$, the radius by $r$ and the orthogonal vector by $vec a$ ("axis"); furthermore let us assume the length of $vec a$ is 1.



        First you must define which point is defined by $theta=0$. If $vec a$ is not parallel to the $xy$-plane then there is a unique vector $vec v_0 = (x_0, 0, z_0)$ orthogonal to $vec a$ with length $r$ and $x_0 > 0$. (Otherwise you need a different choice for $vec v_0$. In 3D there is no obvious way to define such a $vec v_0$ for any $vec a$.)



        Then all you need to do is rotate the vector $vec v_0$ around $vec a$ by the angle $theta$. The formula is:
        $$ cos theta vec v_0 + (1-cos theta)(vec a cdot vec v_0)vec a + sin theta vec a times vec v_0$$






        share|cite|improve this answer









        $endgroup$



        Let us denote the angle by $theta$, the radius by $r$ and the orthogonal vector by $vec a$ ("axis"); furthermore let us assume the length of $vec a$ is 1.



        First you must define which point is defined by $theta=0$. If $vec a$ is not parallel to the $xy$-plane then there is a unique vector $vec v_0 = (x_0, 0, z_0)$ orthogonal to $vec a$ with length $r$ and $x_0 > 0$. (Otherwise you need a different choice for $vec v_0$. In 3D there is no obvious way to define such a $vec v_0$ for any $vec a$.)



        Then all you need to do is rotate the vector $vec v_0$ around $vec a$ by the angle $theta$. The formula is:
        $$ cos theta vec v_0 + (1-cos theta)(vec a cdot vec v_0)vec a + sin theta vec a times vec v_0$$







        share|cite|improve this answer












        share|cite|improve this answer



        share|cite|improve this answer










        answered Aug 21 '15 at 18:20









        coproccoproc

        977514




        977514






























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