Euler angle to Multivector
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What’s the formula to go from euler angles over to Multivector, and are they the same as rotors?
I have some familiarity with quaternions but I don’t like that they have to divide the angles by 2 prior to taking a cosine and sine given the potential rounding errors that can ensue on computers, especially since if you’re going to get the results back and try to convert it back to a readable Euler angle you have to guess at one of two possible orientations of the pitch angle. So I am looking out for a better system of rotation for my apps.
linear-algebra
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add a comment |
$begingroup$
What’s the formula to go from euler angles over to Multivector, and are they the same as rotors?
I have some familiarity with quaternions but I don’t like that they have to divide the angles by 2 prior to taking a cosine and sine given the potential rounding errors that can ensue on computers, especially since if you’re going to get the results back and try to convert it back to a readable Euler angle you have to guess at one of two possible orientations of the pitch angle. So I am looking out for a better system of rotation for my apps.
linear-algebra
$endgroup$
add a comment |
$begingroup$
What’s the formula to go from euler angles over to Multivector, and are they the same as rotors?
I have some familiarity with quaternions but I don’t like that they have to divide the angles by 2 prior to taking a cosine and sine given the potential rounding errors that can ensue on computers, especially since if you’re going to get the results back and try to convert it back to a readable Euler angle you have to guess at one of two possible orientations of the pitch angle. So I am looking out for a better system of rotation for my apps.
linear-algebra
$endgroup$
What’s the formula to go from euler angles over to Multivector, and are they the same as rotors?
I have some familiarity with quaternions but I don’t like that they have to divide the angles by 2 prior to taking a cosine and sine given the potential rounding errors that can ensue on computers, especially since if you’re going to get the results back and try to convert it back to a readable Euler angle you have to guess at one of two possible orientations of the pitch angle. So I am looking out for a better system of rotation for my apps.
linear-algebra
linear-algebra
asked Dec 9 '18 at 6:53
John ErnestJohn Ernest
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