How to move using presision at random angle?












1














in my screenshot, i rotate the whole object in edit mode (any random angle so the axis won't line up with the grid). I want to add a segment or edge (blue line in the screeshot). I can do this with subdivide, but how to precisely make it exactly 1 unit from the red edge? What is the fastest workflow ? is there anyway in Blender i can hava a custom construction plane ?



Thanks
enter image description here
enter image description here










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  • you just rotated your object. In Local Space your Object is still aligned and you can still just move it along the (I guess) Y axis for a distance of 1. Is that what you want? I will make an answer from it if it is
    – HenrikD
    5 hours ago










  • In your example everything is at right angles. If not ( a triangle for instance) do you want blue edge to be parallel with red, or with ends 1 unit from corners along edges.
    – batFINGER
    5 hours ago


















1














in my screenshot, i rotate the whole object in edit mode (any random angle so the axis won't line up with the grid). I want to add a segment or edge (blue line in the screeshot). I can do this with subdivide, but how to precisely make it exactly 1 unit from the red edge? What is the fastest workflow ? is there anyway in Blender i can hava a custom construction plane ?



Thanks
enter image description here
enter image description here










share|improve this question






















  • you just rotated your object. In Local Space your Object is still aligned and you can still just move it along the (I guess) Y axis for a distance of 1. Is that what you want? I will make an answer from it if it is
    – HenrikD
    5 hours ago










  • In your example everything is at right angles. If not ( a triangle for instance) do you want blue edge to be parallel with red, or with ends 1 unit from corners along edges.
    – batFINGER
    5 hours ago
















1












1








1


1





in my screenshot, i rotate the whole object in edit mode (any random angle so the axis won't line up with the grid). I want to add a segment or edge (blue line in the screeshot). I can do this with subdivide, but how to precisely make it exactly 1 unit from the red edge? What is the fastest workflow ? is there anyway in Blender i can hava a custom construction plane ?



Thanks
enter image description here
enter image description here










share|improve this question













in my screenshot, i rotate the whole object in edit mode (any random angle so the axis won't line up with the grid). I want to add a segment or edge (blue line in the screeshot). I can do this with subdivide, but how to precisely make it exactly 1 unit from the red edge? What is the fastest workflow ? is there anyway in Blender i can hava a custom construction plane ?



Thanks
enter image description here
enter image description here







transforms transform-orientation






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asked 6 hours ago









andio

28710




28710












  • you just rotated your object. In Local Space your Object is still aligned and you can still just move it along the (I guess) Y axis for a distance of 1. Is that what you want? I will make an answer from it if it is
    – HenrikD
    5 hours ago










  • In your example everything is at right angles. If not ( a triangle for instance) do you want blue edge to be parallel with red, or with ends 1 unit from corners along edges.
    – batFINGER
    5 hours ago




















  • you just rotated your object. In Local Space your Object is still aligned and you can still just move it along the (I guess) Y axis for a distance of 1. Is that what you want? I will make an answer from it if it is
    – HenrikD
    5 hours ago










  • In your example everything is at right angles. If not ( a triangle for instance) do you want blue edge to be parallel with red, or with ends 1 unit from corners along edges.
    – batFINGER
    5 hours ago


















you just rotated your object. In Local Space your Object is still aligned and you can still just move it along the (I guess) Y axis for a distance of 1. Is that what you want? I will make an answer from it if it is
– HenrikD
5 hours ago




you just rotated your object. In Local Space your Object is still aligned and you can still just move it along the (I guess) Y axis for a distance of 1. Is that what you want? I will make an answer from it if it is
– HenrikD
5 hours ago












In your example everything is at right angles. If not ( a triangle for instance) do you want blue edge to be parallel with red, or with ends 1 unit from corners along edges.
– batFINGER
5 hours ago






In your example everything is at right angles. If not ( a triangle for instance) do you want blue edge to be parallel with red, or with ends 1 unit from corners along edges.
– batFINGER
5 hours ago












1 Answer
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You can select a face, turn the transform orientation to "normal", then click the plus button: this will create a new set of trasform orientation that you can use to manipulate your vertices, edges and faces along the three normal vectors of the first face you selected.



enter image description here



Then in the overlays section you can activate the measurement function, to get infos of edges lenghts and faces areas.



enter image description here






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    1 Answer
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    1 Answer
    1






    active

    oldest

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    active

    oldest

    votes






    active

    oldest

    votes









    2














    You can select a face, turn the transform orientation to "normal", then click the plus button: this will create a new set of trasform orientation that you can use to manipulate your vertices, edges and faces along the three normal vectors of the first face you selected.



    enter image description here



    Then in the overlays section you can activate the measurement function, to get infos of edges lenghts and faces areas.



    enter image description here






    share|improve this answer




























      2














      You can select a face, turn the transform orientation to "normal", then click the plus button: this will create a new set of trasform orientation that you can use to manipulate your vertices, edges and faces along the three normal vectors of the first face you selected.



      enter image description here



      Then in the overlays section you can activate the measurement function, to get infos of edges lenghts and faces areas.



      enter image description here






      share|improve this answer


























        2












        2








        2






        You can select a face, turn the transform orientation to "normal", then click the plus button: this will create a new set of trasform orientation that you can use to manipulate your vertices, edges and faces along the three normal vectors of the first face you selected.



        enter image description here



        Then in the overlays section you can activate the measurement function, to get infos of edges lenghts and faces areas.



        enter image description here






        share|improve this answer














        You can select a face, turn the transform orientation to "normal", then click the plus button: this will create a new set of trasform orientation that you can use to manipulate your vertices, edges and faces along the three normal vectors of the first face you selected.



        enter image description here



        Then in the overlays section you can activate the measurement function, to get infos of edges lenghts and faces areas.



        enter image description here







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 3 hours ago

























        answered 3 hours ago









        josh sanfelici

        7,6582618




        7,6582618






























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