How to move using presision at random angle?
in my screenshot, i rotate the whole object in edit mode (any random angle so the axis won't line up with the grid). I want to add a segment or edge (blue line in the screeshot). I can do this with subdivide, but how to precisely make it exactly 1 unit from the red edge? What is the fastest workflow ? is there anyway in Blender i can hava a custom construction plane ?
Thanks
transforms transform-orientation
add a comment |
in my screenshot, i rotate the whole object in edit mode (any random angle so the axis won't line up with the grid). I want to add a segment or edge (blue line in the screeshot). I can do this with subdivide, but how to precisely make it exactly 1 unit from the red edge? What is the fastest workflow ? is there anyway in Blender i can hava a custom construction plane ?
Thanks
transforms transform-orientation
you just rotated your object. In Local Space your Object is still aligned and you can still just move it along the (I guess) Y axis for a distance of 1. Is that what you want? I will make an answer from it if it is
– HenrikD
5 hours ago
In your example everything is at right angles. If not ( a triangle for instance) do you want blue edge to be parallel with red, or with ends 1 unit from corners along edges.
– batFINGER
5 hours ago
add a comment |
in my screenshot, i rotate the whole object in edit mode (any random angle so the axis won't line up with the grid). I want to add a segment or edge (blue line in the screeshot). I can do this with subdivide, but how to precisely make it exactly 1 unit from the red edge? What is the fastest workflow ? is there anyway in Blender i can hava a custom construction plane ?
Thanks
transforms transform-orientation
in my screenshot, i rotate the whole object in edit mode (any random angle so the axis won't line up with the grid). I want to add a segment or edge (blue line in the screeshot). I can do this with subdivide, but how to precisely make it exactly 1 unit from the red edge? What is the fastest workflow ? is there anyway in Blender i can hava a custom construction plane ?
Thanks
transforms transform-orientation
transforms transform-orientation
asked 6 hours ago
andio
28710
28710
you just rotated your object. In Local Space your Object is still aligned and you can still just move it along the (I guess) Y axis for a distance of 1. Is that what you want? I will make an answer from it if it is
– HenrikD
5 hours ago
In your example everything is at right angles. If not ( a triangle for instance) do you want blue edge to be parallel with red, or with ends 1 unit from corners along edges.
– batFINGER
5 hours ago
add a comment |
you just rotated your object. In Local Space your Object is still aligned and you can still just move it along the (I guess) Y axis for a distance of 1. Is that what you want? I will make an answer from it if it is
– HenrikD
5 hours ago
In your example everything is at right angles. If not ( a triangle for instance) do you want blue edge to be parallel with red, or with ends 1 unit from corners along edges.
– batFINGER
5 hours ago
you just rotated your object. In Local Space your Object is still aligned and you can still just move it along the (I guess) Y axis for a distance of 1. Is that what you want? I will make an answer from it if it is
– HenrikD
5 hours ago
you just rotated your object. In Local Space your Object is still aligned and you can still just move it along the (I guess) Y axis for a distance of 1. Is that what you want? I will make an answer from it if it is
– HenrikD
5 hours ago
In your example everything is at right angles. If not ( a triangle for instance) do you want blue edge to be parallel with red, or with ends 1 unit from corners along edges.
– batFINGER
5 hours ago
In your example everything is at right angles. If not ( a triangle for instance) do you want blue edge to be parallel with red, or with ends 1 unit from corners along edges.
– batFINGER
5 hours ago
add a comment |
1 Answer
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You can select a face, turn the transform orientation to "normal", then click the plus button: this will create a new set of trasform orientation that you can use to manipulate your vertices, edges and faces along the three normal vectors of the first face you selected.
Then in the overlays section you can activate the measurement function, to get infos of edges lenghts and faces areas.
add a comment |
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1 Answer
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1 Answer
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active
oldest
votes
active
oldest
votes
active
oldest
votes
You can select a face, turn the transform orientation to "normal", then click the plus button: this will create a new set of trasform orientation that you can use to manipulate your vertices, edges and faces along the three normal vectors of the first face you selected.
Then in the overlays section you can activate the measurement function, to get infos of edges lenghts and faces areas.
add a comment |
You can select a face, turn the transform orientation to "normal", then click the plus button: this will create a new set of trasform orientation that you can use to manipulate your vertices, edges and faces along the three normal vectors of the first face you selected.
Then in the overlays section you can activate the measurement function, to get infos of edges lenghts and faces areas.
add a comment |
You can select a face, turn the transform orientation to "normal", then click the plus button: this will create a new set of trasform orientation that you can use to manipulate your vertices, edges and faces along the three normal vectors of the first face you selected.
Then in the overlays section you can activate the measurement function, to get infos of edges lenghts and faces areas.
You can select a face, turn the transform orientation to "normal", then click the plus button: this will create a new set of trasform orientation that you can use to manipulate your vertices, edges and faces along the three normal vectors of the first face you selected.
Then in the overlays section you can activate the measurement function, to get infos of edges lenghts and faces areas.
edited 3 hours ago
answered 3 hours ago
josh sanfelici
7,6582618
7,6582618
add a comment |
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you just rotated your object. In Local Space your Object is still aligned and you can still just move it along the (I guess) Y axis for a distance of 1. Is that what you want? I will make an answer from it if it is
– HenrikD
5 hours ago
In your example everything is at right angles. If not ( a triangle for instance) do you want blue edge to be parallel with red, or with ends 1 unit from corners along edges.
– batFINGER
5 hours ago